Post by Kanagi Su on Aug 12, 2023 3:39:51 GMT
Name:
Kanagi Su (most people call her Su-chan)
Origin:
Techmage
Class:
Elite
Age:
16
Faction:
Hex Hammer
Gender:
F
Height / Weight:
5'5
Appearance:
Su has short grey hair with a bit of black; she also has emerald eyes. When she's not being a techmage, she's wearing her normal high school issued school uniform, when she's not in school, she wears a black beanie, along with a plain white shirt and black short pants. When she transforms into her techmage form her eyes changes color from emerald to blue. Her techmage form is as shown below. (She uses a staff for combat)
Techmage:
weapon:
Motivations:
Since Su is still pretty new to this whole magical girl stuff, for now she simply wants to protect what is precious to her. Her new friends, her new home and her normal life.
Personality:
Su is a girl that can adapt quickly to situations, according to her teachers and friends, she can do anything on the base level, but not completely master them. Even so, things like talking cats or cards will send her into a slight shock. She is also, very kind to others and doesn't actually want to fight other people.
Backstory:
Kanagi Su is an only child, her father, Norman Callisto, is an ex TSAB veteran and her mother, Kanagi Tashiro is your average working member of society, both in Midchilda. So that will make Su a Midchildan, meaning she knew and used magic at a young age, she also was always a bit interested how people can live their lives without magic, and that interest of hers is elevated after she entered middle school.
When Su entered middle school, she befriended an energetic transfer student, Saya, that bragged about coming from UW-97, earth, and living without magic for a long time, of course this comes with the fact that she barely knows how to use magic. After they both befriended each other, Su taught her how to use magic, while she told Su about her mundane life on earth, which was enough to keep her interested and strengthen her resolve on going to earth.
"Alright, I'm going to live in earth in the future!"
"Pfft"
"Don't laugh at me!"
"I mean, can you even manage that? Y'all rely on magic too much!"
"Just you wait! I'll prove you wrong!"
And so, after she graduated, she discussed with her parents about living independently without magic and her parents, it hurts them to let her go but at the same time proud of her for wanting to challenge herself, so her father helped her to apply for an Exploration License and also gave her a small ship with civilian communication equipment, not long after that she headed off for UW-626, which is another earth, and settled in Kamihama. Life for her in Kamihama started out rocky at first, but through the help of Saya who is now one of her close friends, she managed to have an average amount of friends, slightly above average grades, and is slowly getting used to normal life while using her ship to talk to her parents and friends from far away.
"Hey, isn't contacting me from over there hard?" Saya asked her one time,
"Well would you rather me to not contact you at all?"
"We still have phones, though I guess they don't have trans dimensional network functions,"
"Ahaha......by the way, I finished Time Crisis 2 in co-op!"
"Cool, with a friend, right?"
"......right?"
Things started to change for better or for worse during her second semester, however. She was still leading a normal life, going to tuition after school, hanging out with friends and tackling exams. One night she was on her way back home from tuition after saying goodbye to her friends, little did she know that a familiar was stalking her, waiting to ambush her, and when she turned at a pier, it strikes. A loud growl can be heard from her back as she quickly turned around and saw it pouncing at her. Luckily for her a combat device fell out of the sky as a shooting star, temporarily stopping the Hex's movement. She took this chance to grab the bracelet, which immediately trigger the device and transformed her into a techmage. And so, her first battle began, and she barely won.
After the battle, Su is scared, shocked, confused and her brain is a big mess. Assuming it was all just hallucinations due her skipping sleep a lot more often now, she went on with her normal life with a slight worry for her future.
Call to Action:
A magic device probably bestowed upon her by our lord and Saviour......or someone up there accidentally dropped it.
Faceclaim:
STARTING STATS
You start with 15 Stat points to distribute in chunks of 5 among your three Stats. 0 in any stat does not mean you have no talent in that at all, or even that that stat is equivalent to the average human. Even the weakest Techmage Volunteer can take on an entire squad of armed Bureau Enforcement Troops singlehandedly. And even the weakest Wishmaker is magically enhanced by the Companions to be capable of breaking a normal's legs on a whim. Consider 0 to be on the level of a hypothetical "mediocre" mage from either Origin.
BODY:5
MIND:5
SOUL:5
STARTING ATTRIBUTES
HP: 50+5=55
Accuracy: 1d100+5/5/5
Defense: 50+5
Resistance: 1d10+5
Mana/EP: 100+5=105
Gauge/Grief: 100-5
Damage Tiers:
BODY: T1
MIND: T1
SOUL: T1
STARTING SPELL
Techmage:
Bind
A Techmage classic. Ensnare your enemy’s torso and limbs with magical constructs. If you catch them, be ready to blow them up with a Bombardment spell to the face.
Type: Utility - Tier 1
Action: At-Will
Cost: 10 Mana
Effect: As an At-Will Action, roll for a 35% chance to inflict Bind on your target of choice. Characters afflicted with Bind lose their Reaction for that turn.
Limit: Thrice per Thread.
Requirement: None
STARTING SKILL
Elite Beat Agent
Action: None (Passive)
Effect: All spells using Mind as their main stat gain +10 to their Success and Accuracy Rolls
Uses: Indefinite
Requirement: None
STARTING ITEM(s)
1.Combat Device
A mass-produced Device used by the Bureau to arm its Enforcement Troops. Essentially a Storage Device designed to specialise in combat. Go! Go! Go!
Cost: ₡10,000
Action: None (Passive)
Effect: As a passive effect the Damage Tier of your Basic Attacks is increased by one (+1).
Uses: Indefinite
2.Midchildan Cartridges
High-performance Mana capacitors used by Devices to temporarily boost spell effectiveness. An optional upgrade for Midchildan Devices, these Cartridges have more output than Belkan Cartridges but risk damaging Devices if used too much.
Cost: ₡20,000
Action: At-Will
Effect: As an At-Will action at the start of your turn, choose one of the following bonuses:
Add one (1) damage die to your next attack and increase its damage tier by two (2). If DT is already at 10, add +5 dmg instead.
Add 15 DR or Armour to your next Defensive spell that uses the appropriate one of those points.
Add 15% success chance to your next Status-inflicting spell.
Uses: Twice per Thread
Kanagi Su (most people call her Su-chan)
Origin:
Techmage
Class:
Elite
Age:
16
Faction:
Hex Hammer
Gender:
F
Height / Weight:
5'5
Appearance:
Su has short grey hair with a bit of black; she also has emerald eyes. When she's not being a techmage, she's wearing her normal high school issued school uniform, when she's not in school, she wears a black beanie, along with a plain white shirt and black short pants. When she transforms into her techmage form her eyes changes color from emerald to blue. Her techmage form is as shown below. (She uses a staff for combat)
Techmage:
weapon:
Motivations:
Since Su is still pretty new to this whole magical girl stuff, for now she simply wants to protect what is precious to her. Her new friends, her new home and her normal life.
Personality:
Su is a girl that can adapt quickly to situations, according to her teachers and friends, she can do anything on the base level, but not completely master them. Even so, things like talking cats or cards will send her into a slight shock. She is also, very kind to others and doesn't actually want to fight other people.
Backstory:
Kanagi Su is an only child, her father, Norman Callisto, is an ex TSAB veteran and her mother, Kanagi Tashiro is your average working member of society, both in Midchilda. So that will make Su a Midchildan, meaning she knew and used magic at a young age, she also was always a bit interested how people can live their lives without magic, and that interest of hers is elevated after she entered middle school.
When Su entered middle school, she befriended an energetic transfer student, Saya, that bragged about coming from UW-97, earth, and living without magic for a long time, of course this comes with the fact that she barely knows how to use magic. After they both befriended each other, Su taught her how to use magic, while she told Su about her mundane life on earth, which was enough to keep her interested and strengthen her resolve on going to earth.
"Alright, I'm going to live in earth in the future!"
"Pfft"
"Don't laugh at me!"
"I mean, can you even manage that? Y'all rely on magic too much!"
"Just you wait! I'll prove you wrong!"
And so, after she graduated, she discussed with her parents about living independently without magic and her parents, it hurts them to let her go but at the same time proud of her for wanting to challenge herself, so her father helped her to apply for an Exploration License and also gave her a small ship with civilian communication equipment, not long after that she headed off for UW-626, which is another earth, and settled in Kamihama. Life for her in Kamihama started out rocky at first, but through the help of Saya who is now one of her close friends, she managed to have an average amount of friends, slightly above average grades, and is slowly getting used to normal life while using her ship to talk to her parents and friends from far away.
"Hey, isn't contacting me from over there hard?" Saya asked her one time,
"Well would you rather me to not contact you at all?"
"We still have phones, though I guess they don't have trans dimensional network functions,"
"Ahaha......by the way, I finished Time Crisis 2 in co-op!"
"Cool, with a friend, right?"
"......right?"
Things started to change for better or for worse during her second semester, however. She was still leading a normal life, going to tuition after school, hanging out with friends and tackling exams. One night she was on her way back home from tuition after saying goodbye to her friends, little did she know that a familiar was stalking her, waiting to ambush her, and when she turned at a pier, it strikes. A loud growl can be heard from her back as she quickly turned around and saw it pouncing at her. Luckily for her a combat device fell out of the sky as a shooting star, temporarily stopping the Hex's movement. She took this chance to grab the bracelet, which immediately trigger the device and transformed her into a techmage. And so, her first battle began, and she barely won.
After the battle, Su is scared, shocked, confused and her brain is a big mess. Assuming it was all just hallucinations due her skipping sleep a lot more often now, she went on with her normal life with a slight worry for her future.
Call to Action:
A magic device probably bestowed upon her by our lord and Saviour......or someone up there accidentally dropped it.
Faceclaim:
STARTING STATS
You start with 15 Stat points to distribute in chunks of 5 among your three Stats. 0 in any stat does not mean you have no talent in that at all, or even that that stat is equivalent to the average human. Even the weakest Techmage Volunteer can take on an entire squad of armed Bureau Enforcement Troops singlehandedly. And even the weakest Wishmaker is magically enhanced by the Companions to be capable of breaking a normal's legs on a whim. Consider 0 to be on the level of a hypothetical "mediocre" mage from either Origin.
BODY:5
MIND:5
SOUL:5
STARTING ATTRIBUTES
HP: 50+5=55
Accuracy: 1d100+5/5/5
Defense: 50+5
Resistance: 1d10+5
Mana/EP: 100+5=105
Gauge/Grief: 100-5
Damage Tiers:
BODY: T1
MIND: T1
SOUL: T1
STARTING SPELL
Techmage:
Bind
A Techmage classic. Ensnare your enemy’s torso and limbs with magical constructs. If you catch them, be ready to blow them up with a Bombardment spell to the face.
Type: Utility - Tier 1
Action: At-Will
Cost: 10 Mana
Effect: As an At-Will Action, roll for a 35% chance to inflict Bind on your target of choice. Characters afflicted with Bind lose their Reaction for that turn.
Limit: Thrice per Thread.
Requirement: None
STARTING SKILL
Elite Beat Agent
Action: None (Passive)
Effect: All spells using Mind as their main stat gain +10 to their Success and Accuracy Rolls
Uses: Indefinite
Requirement: None
STARTING ITEM(s)
1.Combat Device
A mass-produced Device used by the Bureau to arm its Enforcement Troops. Essentially a Storage Device designed to specialise in combat. Go! Go! Go!
Cost: ₡10,000
Action: None (Passive)
Effect: As a passive effect the Damage Tier of your Basic Attacks is increased by one (+1).
Uses: Indefinite
2.Midchildan Cartridges
High-performance Mana capacitors used by Devices to temporarily boost spell effectiveness. An optional upgrade for Midchildan Devices, these Cartridges have more output than Belkan Cartridges but risk damaging Devices if used too much.
Cost: ₡20,000
Action: At-Will
Effect: As an At-Will action at the start of your turn, choose one of the following bonuses:
Add one (1) damage die to your next attack and increase its damage tier by two (2). If DT is already at 10, add +5 dmg instead.
Add 15 DR or Armour to your next Defensive spell that uses the appropriate one of those points.
Add 15% success chance to your next Status-inflicting spell.
Uses: Twice per Thread