Post by Ichibey on Sept 18, 2022 14:51:48 GMT
COMBAT TRACKER | LANTRA CHERENKO
SUMMARY:
ACTIONS:
At-Will:
Reaction:
Action:
Accuracy: [Accuracy Stat]
<roll=1d100+Accuracy Stat>
Damage: [Damage Tier]
<roll=Damage Tier>
Status Effect: (XX%)
<roll=1d100>
ATTRIBUTES:
HP and Armour:
80/80 HP] 0 ARMR
Mana:
140/140 Mana
Gauge:
0/50 Gauge
Defence:
80 + 0 | 80
Resistance:
1d10+40
DR:
Current Effects:
N/A
Damage Received:
N/A
CHARACTER DATA:
LANTRA CHERENKO
Class:
Elite (Lv 20 | Standby Ready: +2 Damage to Basic attacks when equipped with Intelligent/Storage Device | +1 Extra Gauge for every -5 Mana)
Body:
30
Mind:
50
Soul:
40
Skills:
Elite Beat Agent: +10 to all Mind success and accuracy rolls.
Math Genius: For every five (5) Mana spent, gain one (+1) additional Gauge point. Stacks with other Gauge point bonuses.
Starlight Chaser: Breaker spells gain one additional (+1) Damage Tier and cost five less (-5) Mana. If DT is already at 10, gain one additional (+1) Damage Die.
Ace: Breaker spells cost five less (-5) Mana and can be fired at 75% Gauge.
Device Optimiser: You gain +3 Gauge Points at the end of each turn.
Spells:
Heavy Barrier (Reaction | +25 DR / -15 Mana | 1/1)
Hard Shield (Reaction | Block all damage from a single non-critical attack. Reduce Critical damage to 1/3 (33%) | -15 Mana | 1/1)
Bind (At-Will | 35% Chance to inflict Bind: lose your Reaction this turn | -10 Mana | 3/3)
Struggle Bind (At-Will | 25% chance to inflict Struggle Bind: lose your At-Wills this turn and lose all buffs. Drain/Toll 15 Mana/EP if no buffs | -10 Mana | 3/3)
Illusion (Action | Target's At-Will spells, skills, or items use an Action instead | -15 Mana | 2/2)
Combat Transportation (Action | Soul-type Attack with 2 DDice +4 dmg and critical on natural 70 / Roll 1d100 for 25% chance of Telefrag: -10 HP for 3 turns, no interaction possible | -20 Mana | 2/2)
Shield Smasher (Reaction |Block all damage from a single non-critical attack. Reduce Critical damage by (50%). Roll 1d100+Soul. Reflect 50% of damage back if it equals or exceeds defence | -20 Mana | 1/1 )
Howl (At-Will | 60% chance to inflict Blind on all enemies | -15 Mana | 1/1)
Inventory:
Armament: Imperatrix Vult (Intelligent Device | At-Will: +10 ACC/+10 DEF/+5 DR/+1 DT | Indefinite)
Accessory: Midchildan Cartridges (At-Will: +1 Dmg Die and +2 Dmg Tier (or +5 Dmg) / +15 DR or ARMR / +15% Status Success| 2/2)
Consumable: Field Rations (Noodle Canister | Reaction: +25 Mana for yourself or an ally | 1/1 Uses left)
Field Spell: Barrier Jacket Mk I (At-Will: -2 Mana for +2 ARMR, up to 5x per turn)
Gauge Spells/Abilities:
Stormlight Surge
Damage Base: Area (Roll 2 Damage Dice and attack up to 3 Targets)
Major Effect: Aim (Roll 2 sets of Damage Dice an take the better set)
Minor Effect: 10% Stun chance
Cost: -5 Mana, -2 Mana for each extra Target
Overgauge: Conservation (For every 1 Gauge point above the chosen spell's threshold, subtract one (-1) Mana from the cost of the Gauge Spell)
Stormlight Shatter
Damage Base: Breaker (Roll 5+2 Damage Dice | 75% Gauge | Starlight Chaser | Ace)
Major Effect: Starlight (Treat previously spent Gauge on previous turns as Gauge threshold for current spell | 1/1)
Minor Effect: 10% Stun chance
Cost: -20 Mana (Starlight Chaser | Ace)
Overgauge: Ground Zero (At 112 Gauge pts: Subtract one (-1) damage die from your damage roll but convert the spell to deal DIRECT DAMAGE against all enemies | 1/1)
Faction and Assets:
Hex Hammer
Tactical Support (At-Will | +20 ACC/+20 DEF/+1 Extra Reaction | 3/3)
Recuperative Support (At-Will | +20 HP/+20 Mana/Purge all status effects | 3/3)
Strike Team (At-Will | Summon Strike Team on next turn | 1/1)
Orbital Strike (At-Will | 8d3+6 Direct Dmg and 3 stacks of Burn on 1 target | 1/1)
Tightbeam (At-Will | +50 Mana/Gauge, +5 Mana/Gauge for 5 turns | 1/1)
SUMMARY:
ACTIONS:
At-Will:
Reaction:
Action:
Accuracy: [Accuracy Stat]
<roll=1d100+Accuracy Stat>
Damage: [Damage Tier]
<roll=Damage Tier>
Status Effect: (XX%)
<roll=1d100>
ATTRIBUTES:
HP and Armour:
80/80 HP] 0 ARMR
Mana:
140/140 Mana
Gauge:
0/50 Gauge
Defence:
80 + 0 | 80
Resistance:
1d10+40
DR:
Current Effects:
N/A
Damage Received:
N/A
CHARACTER DATA:
LANTRA CHERENKO
Class:
Elite (Lv 20 | Standby Ready: +2 Damage to Basic attacks when equipped with Intelligent/Storage Device | +1 Extra Gauge for every -5 Mana)
Body:
30
Mind:
50
Soul:
40
Skills:
Elite Beat Agent: +10 to all Mind success and accuracy rolls.
Math Genius: For every five (5) Mana spent, gain one (+1) additional Gauge point. Stacks with other Gauge point bonuses.
Starlight Chaser: Breaker spells gain one additional (+1) Damage Tier and cost five less (-5) Mana. If DT is already at 10, gain one additional (+1) Damage Die.
Ace: Breaker spells cost five less (-5) Mana and can be fired at 75% Gauge.
Device Optimiser: You gain +3 Gauge Points at the end of each turn.
Spells:
Heavy Barrier (Reaction | +25 DR / -15 Mana | 1/1)
Hard Shield (Reaction | Block all damage from a single non-critical attack. Reduce Critical damage to 1/3 (33%) | -15 Mana | 1/1)
Bind (At-Will | 35% Chance to inflict Bind: lose your Reaction this turn | -10 Mana | 3/3)
Struggle Bind (At-Will | 25% chance to inflict Struggle Bind: lose your At-Wills this turn and lose all buffs. Drain/Toll 15 Mana/EP if no buffs | -10 Mana | 3/3)
Illusion (Action | Target's At-Will spells, skills, or items use an Action instead | -15 Mana | 2/2)
Combat Transportation (Action | Soul-type Attack with 2 DDice +4 dmg and critical on natural 70 / Roll 1d100 for 25% chance of Telefrag: -10 HP for 3 turns, no interaction possible | -20 Mana | 2/2)
Shield Smasher (Reaction |Block all damage from a single non-critical attack. Reduce Critical damage by (50%). Roll 1d100+Soul. Reflect 50% of damage back if it equals or exceeds defence | -20 Mana | 1/1 )
Howl (At-Will | 60% chance to inflict Blind on all enemies | -15 Mana | 1/1)
Inventory:
Armament: Imperatrix Vult (Intelligent Device | At-Will: +10 ACC/+10 DEF/+5 DR/+1 DT | Indefinite)
Accessory: Midchildan Cartridges (At-Will: +1 Dmg Die and +2 Dmg Tier (or +5 Dmg) / +15 DR or ARMR / +15% Status Success| 2/2)
Consumable: Field Rations (Noodle Canister | Reaction: +25 Mana for yourself or an ally | 1/1 Uses left)
Field Spell: Barrier Jacket Mk I (At-Will: -2 Mana for +2 ARMR, up to 5x per turn)
Gauge Spells/Abilities:
Stormlight Surge
Damage Base: Area (Roll 2 Damage Dice and attack up to 3 Targets)
Major Effect: Aim (Roll 2 sets of Damage Dice an take the better set)
Minor Effect: 10% Stun chance
Cost: -5 Mana, -2 Mana for each extra Target
Overgauge: Conservation (For every 1 Gauge point above the chosen spell's threshold, subtract one (-1) Mana from the cost of the Gauge Spell)
Stormlight Shatter
Damage Base: Breaker (Roll 5+2 Damage Dice | 75% Gauge | Starlight Chaser | Ace)
Major Effect: Starlight (Treat previously spent Gauge on previous turns as Gauge threshold for current spell | 1/1)
Minor Effect: 10% Stun chance
Cost: -20 Mana (Starlight Chaser | Ace)
Overgauge: Ground Zero (At 112 Gauge pts: Subtract one (-1) damage die from your damage roll but convert the spell to deal DIRECT DAMAGE against all enemies | 1/1)
Faction and Assets:
Hex Hammer
Tactical Support (At-Will | +20 ACC/+20 DEF/+1 Extra Reaction | 3/3)
Recuperative Support (At-Will | +20 HP/+20 Mana/Purge all status effects | 3/3)
Strike Team (At-Will | Summon Strike Team on next turn | 1/1)
Orbital Strike (At-Will | 8d3+6 Direct Dmg and 3 stacks of Burn on 1 target | 1/1)
Tightbeam (At-Will | +50 Mana/Gauge, +5 Mana/Gauge for 5 turns | 1/1)