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Post by Nishimine Kin on Sept 22, 2022 8:09:29 GMT
Matchup Type: 1v1 Player Count: 2 Character Builds: Uh my build is roughly a damage-stacking Wishmaker Doppel nuke build, Ichi can specify what Lantra's build is Loadouts: Both are lv 20, maxed out characters. Special Inclusions: Nothing that I'm aware of Expectations: Absolutely no idea, first time I am playing this game. Intentions: Get a hang of how the game mechanics work for later tests, I guess also figure out if I actually understand how this nuke build works and whether I need to make edits. Let's go. INITIATIVE - 0yi9WMmv1d100RESISTANCE: 1d10+301d10+301d10+301d10+301d10+30COMBAT TRACKER
DEFENSIVE PHASE:
ACTIONS:
Reaction:
Action:
ATTRIBUTES: HP and Armour: 90/90 HP 0 ARMR
EP: 0/130 EP
Grief: 0/150 Grief | 10 Permanent Grief
Defence: 90
Resistance: 1d10+30
DR:
Damage Tier: 3d8/4d8/2d8
Current Effects: N/A
CHARACTER DATA: Class: Narcissist (Lv 20 | It's Gonna Be Me: +1 Damage Tier to Mind attacks | +10 success to Mind actions | +1 Extra Grief for every 5 EP)
Body: 40 Mind: 50 Soul: 30
Skills: I Reject Your Reality (As an At-Will Action, a Narcissist may re-roll any damage attack directed at them.) Life is but the Meanest Shadow (As an At-Will Action, if you have been damaged three times consecutively, you may freely replenish the lost health of the last attack in exchange for a +10 Grief toll.) Venari Strigas (As an At-Will Action, if your EP toll is over 90%, you may use an automatically successful Drain effect on an Enemy or an Ally to reduce your EP.) Key of the Twilight (As an At-Will Action, the Narcissist may reduce their Grief meter by 20 for a toll of 5 EP. This cannot be used to remove Permanent Grief if Grief exceeds 100% in a single battle.)
Spells: Direct Single Attack - B (Roll 1d100+Body, 1 Damage Die (Body). This attack can be performed up to three (3) times with a single Action against a single target.) Direct Ranged Attack - A (Roll 1d100+25+Mind, 2 Damage Die (Mind). This attack can be performed only once (1) with a single Action against a single target.)
Direct Single Effect - B (As an At-Will action, roll for a 15% chance to inflict Burn on a single target. Can be performed twice (2x) in a single Action.), +2 EP/Grief Self-Augment Damage - B (As an At-Will Action, increase the Damage Tier of each attack in your next Action by 1. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more damage.) +5 EP/Grief Self-Augment Accuracy - B (As an At-Will Action, increase the Accuracy of each attack in your next Action by 10. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +5 EP/Grief Self-Augment Accuracy - I (As an At-Will Action, increase the Accuracy of each attack in your next Action by 15. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +7 EP/Grief Self-Augment Damage - A (As an At-Will Action, for each Attack in your next Action, increase its Damage Tier by 1 and the Major Effect Pierce. Each 1 point of damage dealt by a Pierce attack requires 2 DR to reduce. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more Damage Tiers.) +9 EP/Grief Self-Augment Accuracy - A (As an At-Will Action, increase the Accuracy of each attack in your next Action by 20. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +9 EP/Grief
Single Defence Action - I (As a Reaction, apply one of the following defensive effects to yourself or an ally: Gain 15 DR, Gain 15 Armour, Reduce the incoming Damage by two thirds (-66%), Calculate for Evasion with Defence+50% of Body+15. If it is higher than the attack's Accuracy rolls and the attacks are non-critical, avoid them.) +7 EP/Grief Self-Focus Action - I (As an Action, reduce your Grief Gauge by 7.) +7 EP
Equipment: Memoria of Heroism (Choose one (1) of these two (2) effects at the start of the Combat Phase: Increase damage by +2 for each of your attacks, or add a +5 Modifier to your Evasion rolls.) Five-Inch Nails (As an Action, roll for a 50% chance to inflict Curse on a target of your choice on the next turn. Alternatively, as an At-Will Action, add +3 damage and a 20% chance of Curse to each attack in your next Action.) Origami Box (As an At-Will Action, add +3 damage to each attack in your next Action, and increase your Critical Range by ten (10). (For example, if you normally trigger a Critical Hit at a natural roll of 95, it will now trigger at 85.) Stacks with all other sources of increased Critical Range. Alternatively, as an Action, roll 1d100+MIND for an attack that deals 3d4+2 damage and has a 35% chance to inflict Paper Cut. Characters afflicted with Paper cut lose 5 HP and 10 Accuracy for two (2) turns.) Slice of Cheesecake (As a Reaction, restore 15 HP and reduce Grief by 10 for yourself or an ally.)
Doppel: Countess Bathory (Servant of Wrath) Effect: x2 Damage to all attacks while summoned Aura: -25% Defence to self and allies while summoned Cost: -50% Defence to self after Doppel leaves Summon Duration: 2 turns Status: Unsummoned
Faction and Assets: Kamihama Magia Union - Acquaintance Level Companion Bond Level
Aesthetic and Perk: Mechanical:
Mechanical Mind (As an At-Will action, reroll the last Status Effect that was inflicted on you by an enemy. Reduce the success chance by -10% if the Status Effect was either Blind, Charm, Stun, Curse, or Doom.)
1d100·1d10+30·1d10+30·1d10+30·1d10+30·1d10+30
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Post by Ichibey on Sept 22, 2022 8:28:42 GMT
Matchup Type: See above Player Count: See above Character Builds: See above, also: Gauge Spamming Ace-Build Elite Loadouts: See above Special Inclusions: All Faction Assets are in play Expectations: Two very broken and imbalanced builds put on displace Intentions: To see if this build can actually spam without dying INITIATIVEGfukkV8S1d100RESISTANCE1d10+401d10+401d10+401d10+401d10+40COMBAT TRACKER | LANTRA CHERENKOSUMMARY:
ACTIONS: At-Will:
Reaction:
Action: Accuracy: [Accuracy Stat] <roll=1d100+Accuracy Stat> Damage: [Damage Tier] <roll=Damage Tier> Status Effect: (XX%) <roll=1d100>
ATTRIBUTES: HP and Armour: 80/80 HP] 0 ARMR
Mana: 140/140 Mana
Gauge: 0/50 Gauge
Defence: 80 + 0 | 80
Resistance: 1d10+40
DR:
Current Effects: N/A
Damage Received: N/A
CHARACTER DATA: LANTRA CHERENKO
Class: Elite (Lv 20 | Standby Ready: +2 Damage to Basic attacks when equipped with Intelligent/Storage Device | +1 Extra Gauge for every -5 Mana)
Body: 30 Mind: 50 Soul: 40
Skills: Elite Beat Agent: +10 to all Mind success and accuracy rolls. Math Genius: For every five (5) Mana spent, gain one (+1) additional Gauge point. Stacks with other Gauge point bonuses. Starlight Chaser: Breaker spells gain one additional (+1) Damage Tier and cost five less (-5) Mana. If DT is already at 10, gain one additional (+1) Damage Die. Ace: Breaker spells cost five less (-5) Mana and can be fired at 75% Gauge. Device Optimiser: You gain +3 Gauge Points at the end of each turn.
Spells: Heavy Barrier (Reaction | +25 DR / -15 Mana | 1/1) Hard Shield (Reaction | Block all damage from a single non-critical attack. Reduce Critical damage to 1/3 (33%) | -15 Mana | 1/1) Bind (At-Will | 35% Chance to inflict Bind: lose your Reaction this turn | -10 Mana | 3/3) Struggle Bind (At-Will | 25% chance to inflict Struggle Bind: lose your At-Wills this turn and lose all buffs. Drain/Toll 15 Mana/EP if no buffs | -10 Mana | 3/3) Illusion (Action | Target's At-Will spells, skills, or items use an Action instead | -15 Mana | 2/2) Combat Transportation (Action | Soul-type Attack with 2 DDice +4 dmg and critical on natural 70 / Roll 1d100 for 25% chance of Telefrag: -10 HP for 3 turns, no interaction possible | -20 Mana | 2/2) Shield Smasher (Reaction |Block all damage from a single non-critical attack. Reduce Critical damage by (50%). Roll 1d100+Soul. Reflect 50% of damage back if it equals or exceeds defence | -20 Mana | 1/1 ) Howl (At-Will | 60% chance to inflict Blind on all enemies | -15 Mana | 1/1)
Inventory: Armament: Imperatrix Vult (Intelligent Device | At-Will: +10 ACC/+10 DEF/+5 DR/+1 DT | Indefinite) Accessory: Midchildan Cartridges (At-Will: +1 Dmg Die and +2 Dmg Tier (or +5 Dmg) / +15 DR or ARMR / +15% Status Success| 2/2) Consumable: Field Rations (Noodle Canister | Reaction: +25 Mana for yourself or an ally | 1/1 Uses left) Field Spell: Barrier Jacket Mk I (At-Will: -2 Mana for +2 ARMR, up to 5x per turn)
Gauge Spells/Abilities: Stormlight Surge Damage Base: Area (Roll 2 Damage Dice and attack up to 3 Targets) Major Effect: Aim (Roll 2 sets of Damage Dice an take the better set) Minor Effect: 10% Stun chance Cost: -5 Mana, -2 Mana for each extra Target Overgauge: Conservation (For every 1 Gauge point above the chosen spell's threshold, subtract one (-1) Mana from the cost of the Gauge Spell)
Stormlight Shatter Damage Base: Breaker (Roll 5+2 Damage Dice | 75% Gauge | Starlight Chaser | Ace) Major Effect: Starlight (Treat previously spent Gauge on previous turns as Gauge threshold for current spell | 1/1) Minor Effect: 10% Stun chance Cost: -20 Mana (Starlight Chaser | Ace) Overgauge: Ground Zero (At 112 Gauge pts: Subtract one (-1) damage die from your damage roll but convert the spell to deal DIRECT DAMAGE against all enemies | 1/1)
Faction and Assets: Hex Hammer Tactical Support (At-Will | +20 ACC/+20 DEF/+1 Extra Reaction | 3/3) Recuperative Support (At-Will | +20 HP/+20 Mana/Purge all status effects | 3/3) Strike Team (At-Will | Summon Strike Team on next turn | 1/1) Orbital Strike (At-Will | 8d3+6 Direct Dmg and 3 stacks of Burn on 1 target | 1/1) Tightbeam (At-Will | +50 Mana/Gauge, +5 Mana/Gauge for 5 turns | 1/1)1d100·1d10+40·1d10+40·1d10+40·1d10+40·1d10+40
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Post by Nishimine Kin on Sept 22, 2022 8:38:39 GMT
COMBAT TRACKER
DEFENSIVE PHASE:
ACTIONS:
Reaction: Single Defense Action - I (Gain +15 Armour), +7 EP, +7 Grief, +1 Grief from Narcissist
At-Will: Memoria of Heroism - Add +2 damage with all Attacks this turn. Five-Inch Nails - Add +3 damage and a 20% chance of Curse to each attack in your next Action.
Action: Direct Single Attack - B (3x Body attacks, 1 Dmg Die)
- Accuracy: Xkrx1bOK1d100+40 - Damage: 3d8+5 - Curse (20%): 1d100
- Accuracy: 1d100+40 - Damage: 3d8+5 - Curse (20%): 1d100
- Accuracy: 1d100+40 - Damage: 3d8+5 - Curse (20%): 1d100
ATTRIBUTES: HP and Armour: 90/90 HP 15 ARMR
EP: 7/130 EP
Grief: 8/150 Grief | 10 Permanent Grief
Defence: 90
Resistance: 1d10+30 36, 38, 36, 33, 39
DR:
Damage Tier: 3d8/4d8/2d8
Current Effects: N/A
CHARACTER DATA: Class: Narcissist (Lv 20 | It's Gonna Be Me: +1 Damage Tier to Mind attacks | +10 success to Mind actions | +1 Extra Grief for every 5 EP)
Body: 40 Mind: 50 Soul: 30
Skills: I Reject Your Reality (As an At-Will Action, a Narcissist may retroactively reduce the Accuracy of an attack directed at them by -15. If it falls below their Defence, it is considered a miss.) Life is but the Meanest Shadow (As an At-Will Action, if you have been damaged three times consecutively, you may freely replenish the lost health of the last attack in exchange for a +10 Grief toll.) Venari Strigas (As an At-Will Action, if your EP toll is over 90%, you may use an automatically successful Drain effect on an Enemy or an Ally to reduce your EP.) Key of the Twilight (As an At-Will Action, the Narcissist may reduce their Grief meter by 20 for a toll of 5 EP. This cannot be used to remove Permanent Grief if Grief exceeds 100% in a single battle.)
Spells: Direct Single Attack - B (Roll 1d100+Body, 1 Damage Die (Body). This attack can be performed up to three (3) times with a single Action against a single target.) Direct Ranged Attack - A (Roll 1d100+25+Mind, 2 Damage Die (Mind). This attack can be performed only once (1) with a single Action against a single target.)
Direct Single Effect - B (As an At-Will action, roll for a 15% chance to inflict Burn on a single target. Can be performed twice (2x) in a single Action.), +2 EP/Grief Self-Augment Damage - B (As an At-Will Action, increase the Damage Tier of each attack in your next Action by 1. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more damage.) +5 EP/Grief Self-Augment Accuracy - B (As an At-Will Action, increase the Accuracy of each attack in your next Action by 10. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +5 EP/Grief Self-Augment Accuracy - I (As an At-Will Action, increase the Accuracy of each attack in your next Action by 15. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +7 EP/Grief Self-Augment Damage - A (As an At-Will Action, for each Attack in your next Action, increase its Damage Tier by 1 and the Major Effect Pierce. Each 1 point of damage dealt by a Pierce attack requires 2 DR to reduce. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more Damage Tiers.) +9 EP/Grief Self-Augment Accuracy - A (As an At-Will Action, increase the Accuracy of each attack in your next Action by 20. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +9 EP/Grief
Single Defence Action - I (As a Reaction, apply one of the following defensive effects to yourself or an ally: Gain 15 DR, Gain 15 Armour, Reduce the incoming Damage by two thirds (-66%), Calculate for Evasion with Defence+50% of Body+15. If it is higher than the attack's Accuracy rolls and the attacks are non-critical, avoid them.) +7 EP/Grief Self-Focus Action - I (As an Action, reduce your Grief Gauge by 7.) +7 EP
Equipment: Memoria of Heroism (Choose one (1) of these two (2) effects at the start of the Combat Phase: Increase damage by +2 for each of your attacks, or add a +5 Modifier to your Evasion rolls.) Five-Inch Nails (As an Action, roll for a 50% chance to inflict Curse on a target of your choice on the next turn. Alternatively, as an At-Will Action, add +3 damage and a 20% chance of Curse to each attack in your next Action.) Origami Box (As an At-Will Action, add +3 damage to each attack in your next Action, and increase your Critical Range by ten (10). (For example, if you normally trigger a Critical Hit at a natural roll of 95, it will now trigger at 85.) Stacks with all other sources of increased Critical Range. Alternatively, as an Action, roll 1d100+MIND for an attack that deals 3d4+2 damage and has a 35% chance to inflict Paper Cut. Characters afflicted with Paper cut lose 5 HP and 10 Accuracy for two (2) turns.) Slice of Cheesecake (As a Reaction, restore 15 HP and reduce Grief by 10 for yourself or an ally.)
Doppel: Countess Bathory (Servant of Wrath) Effect: x2 Damage to all attacks while summoned Aura: -25% Defence to self and allies while summoned Cost: -50% Defence to self after Doppel leaves Summon Duration: 2 turns Status: Unsummoned
Faction and Assets: Kamihama Magia Union - Acquaintance Level Companion Bond Level
Aesthetic and Perk: Mechanical:
Mechanical Mind (As an At-Will action, reroll the last Status Effect that was inflicted on you by an enemy. Reduce the success chance by -10% if the Status Effect was either Blind, Charm, Stun, Curse, or Doom.)
1d100+40·3d8+5·1d100·1d100+40·3d8+5·1d100·1d100+40·3d8+5·1d100
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Post by Ichibey on Sept 22, 2022 9:20:40 GMT
COMBAT TRACKER | LANTRA CHERENKOSUMMARY:Lantra used Intelligent Device and Area Search to Boost Def by +20 Lantra used Evade to boost Def by +15 (30 Body) Total Def: 115 Attack 2 and 3 avoided Attack 1 Hits for 12 Damage Lantra uses Barrier Jakcet Mk I to gain 10 ARMR Lantra uses Midchildan Cartridge to boost Damage +1 Dice +5 Dmg Lantra uses Tactical support to boost Accuracy +20 Lantra casts Bind Total Damage Reduced to 2 Gauge gained: 35 Lantra responds with Stormlight Surge! Total Mana Spent: 25 Gain 3 Gauge (Device Optimiser)
ACTIONS: At-Will: Intelligent Device: +10 DEF Barrier Jacket Mk I: +10 ARMR/-10 Mana +4 Gauge Pts (Math Genius/Standby Ready) Area Search: +10 DEF/-5 Mana +2 Gauge Pts (Math Genius/Standby Ready) Midchildan Cartridges: +1DDie +5 Dmg 1/2 Strike Team: Summon Strike Team next turn 0/1 Tactical Support: +20 Acc 2/3 Bind: 35% Chance to inflict Bind. Characters afflicted with bind lose their Reaction for 1 turn/-10 Mana +4 Gauge Pts (Math Genius/Standby Ready) gIJR9|6z1d100
Reaction: Evade (100 Def +15 (30 Body)| 0 Mana)
Action: STORMLIGHT SURGE (-0 Mana/(Overgauge: Conservation 5 Cost -10 Conservation) | Area | Aim (Roll 2 Accuracy Dice) | MCartridges: +1 DDice +5 Dmg) Accuracy: 1d100+80 (Mind/Elite) 1d100+80 Damage: DT 10 +1 DDice +5 Dmg 12d8+5 Status Effect: Stun (10%) 1d100 SUCCESS IF HIT
ATTRIBUTES: HP and Armour: 78/80 HP 0 ARMR
Mana: 115/140 Mana
Gauge: 3/50 Gauge
Defence: 80 + 20 +15 | 115
Resistance: 1d10+40
DR:
Current Effects: N/A
Damage Received: 2
CHARACTER DATA: LANTRA CHERENKO
Class: Elite (Lv 20 | Standby Ready: +2 Damage to Basic attacks when equipped with Intelligent/Storage Device | +1 Extra Gauge for every -5 Mana)
Body: 30 Mind: 50 Soul: 40
Skills: Elite Beat Agent: +10 to all Mind success and accuracy rolls. Math Genius: For every five (5) Mana spent, gain one (+1) additional Gauge point. Stacks with other Gauge point bonuses. Starlight Chaser: Breaker spells gain one additional (+1) Damage Tier and cost five less (-5) Mana. If DT is already at 10, gain one additional (+1) Damage Die. Ace: Breaker spells cost five less (-5) Mana and can be fired at 75% Gauge. Device Optimiser: You gain +3 Gauge Points at the end of each turn.
Spells: Heavy Barrier (Reaction | +25 DR / -15 Mana | 1/1) Hard Shield (Reaction | Block all damage from a single non-critical attack. Reduce Critical damage to 1/3 (33%) | -15 Mana | 1/1) Bind (At-Will | 35% Chance to inflict Bind: lose your Reaction this turn | -10 Mana | 3/3) Struggle Bind (At-Will | 25% chance to inflict Struggle Bind: lose your At-Wills this turn and lose all buffs. Drain/Toll 15 Mana/EP if no buffs | -10 Mana | 3/3) Illusion (Action | Target's At-Will spells, skills, or items use an Action instead | -15 Mana | 2/2) Combat Transportation (Action | Soul-type Attack with 2 DDice +4 dmg and critical on natural 70 / Roll 1d100 for 25% chance of Telefrag: -10 HP for 3 turns, no interaction possible | -20 Mana | 2/2) Shield Smasher (Reaction |Block all damage from a single non-critical attack. Reduce Critical damage by (50%). Roll 1d100+Soul. Reflect 50% of damage back if it equals or exceeds defence | -20 Mana | 1/1 ) Howl (At-Will | 60% chance to inflict Blind on all enemies | -15 Mana | 1/1)
Inventory: Armament: Imperatrix Vult (Intelligent Device | At-Will: +10 ACC/+10 DEF/+5 DR/+1 DT | Indefinite) Accessory: Midchildan Cartridges (At-Will: +1 Dmg Die and +2 Dmg Tier (or +5 Dmg) / +15 DR or ARMR / +15% Status Success| 2/2) Consumable: Field Rations (Noodle Canister | Reaction: +25 Mana for yourself or an ally | 1/1 Uses left) Field Spell: Barrier Jacket Mk I (At-Will: -2 Mana for +2 ARMR, up to 5x per turn)
Gauge Spells/Abilities: Stormlight Surge Damage Base: Area (Roll 2 Damage Dice and attack up to 3 Targets) Major Effect: Aim (Roll 2 sets of Damage Dice an take the better set) Minor Effect: 10% Stun chance Cost: -5 Mana, -2 Mana for each extra Target Overgauge: Conservation (For every 1 Gauge point above the chosen spell's threshold, subtract one (-1) Mana from the cost of the Gauge Spell)
Stormlight Shatter Damage Base: Breaker (Roll 5+2 Damage Dice | 75% Gauge | Starlight Chaser | Ace) Major Effect: Starlight (Treat previously spent Gauge on previous turns as Gauge threshold for current spell | 1/1) Minor Effect: 10% Stun chance Cost: -20 Mana (Starlight Chaser | Ace) Overgauge: Ground Zero (At 112 Gauge pts: Subtract one (-1) damage die from your damage roll but convert the spell to deal DIRECT DAMAGE against all enemies | 1/1)
Faction and Assets: Hex Hammer - 150 RP Tactical Support (At-Will | +20 ACC/+20 DEF/+1 Extra Reaction | 3/3) Recuperative Support (At-Will | +20 HP/+20 Mana/Purge all status effects | 2/3) Strike Team (At-Will | Summon Strike Team on next turn | 1/1) Orbital Strike (At-Will | 8d3+6 Direct Dmg and 3 stacks of Burn on 1 target | 1/1) Tightbeam (At-Will | +50 Mana/Gauge, +5 Mana/Gauge for 5 turns | 1/1)1d100·1d100+80·12d8+5·1d100
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Post by Nishimine Kin on Sept 22, 2022 9:50:30 GMT
COMBAT TRACKER
DEFENSIVE PHASE: Activate Enhanced Single Defense Action - I (Avoid non-critical attack, +10 Defense, -10 Accuracy) Lantra's Stormlight Surge - vs 100 Defense - avoided with Enhanced Single Defense Action!
ACTIONS:
Reaction: Single Defense Action - I (Enhanced - Avoid a single non-critical attack without having to calculate for Evasion. Raise Defence by +10), +14 EP, +8 Grief, +2 Grief from Narcissist
At-Will: Origami Box (As an At-Will Action, add +3 damage to each attack in your next Action, and increase your Critical Range by ten (10).) Self-Augment Accuracy - I (As an At-Will Action, increase the Accuracy of each attack in your next Action by 15.) +7 EP, +7 Grief, +1 Grief from Narcissist
Action: Direct Single Attack - B (3x Body attacks, 1 Dmg Die)
- Accuracy: 1uAoBLlV1d100+45 - Damage: 3d8+5
- Accuracy: 1d100+45 - Damage: 3d8+5
- Accuracy: 1d100+45 - Damage: 3d8+5
ATTRIBUTES: HP and Armour: 90/90 HP 15 ARMR
EP: 28/130 EP
Grief: 26/150 Grief | 10 Permanent Grief
Defence: 90
Resistance: 1d10+30 36, 38, 36, 33, 39
DR:
Damage Tier: 3d8/4d8/2d8
Current Effects: Memoria of Heroism - +2 damage with all Attacks.
CHARACTER DATA: Class: Narcissist (Lv 20 | It's Gonna Be Me: +1 Damage Tier to Mind attacks | +10 success to Mind actions | +1 Extra Grief for every 5 EP)
Body: 40 Mind: 50 Soul: 30
Skills: I Reject Your Reality (As an At-Will Action, a Narcissist may retroactively reduce the Accuracy of an attack directed at them by -15. If it falls below their Defence, it is considered a miss.) Life is but the Meanest Shadow (As an At-Will Action, if you have been damaged three times consecutively, you may freely replenish the lost health of the last attack in exchange for a +10 Grief toll.) Venari Strigas (As an At-Will Action, if your EP toll is over 90%, you may use an automatically successful Drain effect on an Enemy or an Ally to reduce your EP.) Key of the Twilight (As an At-Will Action, the Narcissist may reduce their Grief meter by 20 for a toll of 5 EP. This cannot be used to remove Permanent Grief if Grief exceeds 100% in a single battle.)
Spells: Direct Single Attack - B (Roll 1d100+Body, 1 Damage Die (Body). This attack can be performed up to three (3) times with a single Action against a single target.) Direct Ranged Attack - A (Roll 1d100+25+Mind, 2 Damage Die (Mind). This attack can be performed only once (1) with a single Action against a single target.)
Direct Single Effect - B (As an At-Will action, roll for a 15% chance to inflict Burn on a single target. Can be performed twice (2x) in a single Action.), +2 EP/Grief Self-Augment Damage - B (As an At-Will Action, increase the Damage Tier of each attack in your next Action by 1. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more damage.) +5 EP/Grief Self-Augment Accuracy - B (As an At-Will Action, increase the Accuracy of each attack in your next Action by 10. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +5 EP/Grief Self-Augment Accuracy - I (As an At-Will Action, increase the Accuracy of each attack in your next Action by 15. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +7 EP/Grief Self-Augment Damage - A (As an At-Will Action, for each Attack in your next Action, increase its Damage Tier by 1 and the Major Effect Pierce. Each 1 point of damage dealt by a Pierce attack requires 2 DR to reduce. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more Damage Tiers.) +9 EP/Grief Self-Augment Accuracy - A (As an At-Will Action, increase the Accuracy of each attack in your next Action by 20. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +9 EP/Grief
Single Defence Action - I (As a Reaction, apply one of the following defensive effects to yourself or an ally: Gain 15 DR, Gain 15 Armour, Reduce the incoming Damage by two thirds (-66%), Calculate for Evasion with Defence+50% of Body+15. If it is higher than the attack's Accuracy rolls and the attacks are non-critical, avoid them.) +7 EP/Grief Self-Focus Action - I (As an Action, reduce your Grief Gauge by 7.) +7 EP
Equipment: Memoria of Heroism (Choose one (1) of these two (2) effects at the start of the Combat Phase: Increase damage by +2 for each of your attacks, or add a +5 Modifier to your Evasion rolls.) Five-Inch Nails (As an Action, roll for a 50% chance to inflict Curse on a target of your choice on the next turn. Alternatively, as an At-Will Action, add +3 damage and a 20% chance of Curse to each attack in your next Action.) Origami Box (As an At-Will Action, add +3 damage to each attack in your next Action, and increase your Critical Range by ten (10). (For example, if you normally trigger a Critical Hit at a natural roll of 95, it will now trigger at 85.) Stacks with all other sources of increased Critical Range. Alternatively, as an Action, roll 1d100+MIND for an attack that deals 3d4+2 damage and has a 35% chance to inflict Paper Cut. Characters afflicted with Paper cut lose 5 HP and 10 Accuracy for two (2) turns.) Slice of Cheesecake (As a Reaction, restore 15 HP and reduce Grief by 10 for yourself or an ally.)
Doppel: Countess Bathory (Servant of Wrath) Effect: x2 Damage to all attacks while summoned Aura: -25% Defence to self and allies while summoned Cost: -50% Defence to self after Doppel leaves Summon Duration: 2 turns Status: Unsummoned
Faction and Assets: Kamihama Magia Union - Acquaintance Level Companion Bond Level
Aesthetic and Perk: Mechanical:
Mechanical Mind (As an At-Will action, reroll the last Status Effect that was inflicted on you by an enemy. Reduce the success chance by -10% if the Status Effect was either Blind, Charm, Stun, Curse, or Doom.)
1d100+45·3d8+5·1d100+45·3d8+5·1d100+45·3d8+5
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Post by Ichibey on Sept 22, 2022 11:19:16 GMT
COMBAT TRACKER | LANTRA CHERENKOSUMMARY:Strike Team has been summoned with 40 HP and 60 Defence Lantra used Area Search to gain 10 DEF Lantra used Guard to reduce incoming damage by 50% Lantra used Intelligent Device and Barrier Jacket Mk I to gain 5 DR and 10 ARMR Total Def: 90 Attack 3 avoided Attack 1 and 2 Hit for 17 Dmg 15 Dmg negated by ARMR and DR Total Damage: 2 Total Mana Spent: 20 Gained Gauge: 31 Lantra attacks with Strike Team: Tactical Fire! Lantra attacks with Shot! Gain 3 Gauge (Device Optimiser) Total Gauge: 36
ACTIONS: At-Will: Area Search: +10 DEF/-5 Mana +7 Gauge (Math Genius/Standby Ready)
Reaction: Guard (Reduce all incoming damage by 50% | -5 Mana +7 Gauge (Math Genius/Standby Ready)
At-Will: Intelligent Device: +5 DR Barrier Jacket Mk I: +10 ARMR/-10 Mana +14 Gauge (Math Genius/Standby Ready) Sidekick At-Will: Tactical Fire (Acc: 30 | 15 Critical Range, Crit on 85+ | 3/4) Accuracy: XGG5DkIU1d100+30 Damage: 2d3 Accuracy: 1d100+30 Damage: 2d3 Accuracy: 1d100+30 Damage: 2d3 Accuracy: 1d100+30 CRIT! Damage: 2d3 +3 DMG
Action: Shot (-2 Mana/+2 Dmg (Standby Ready)) Accuracy: 1d100+60 (Mind/Elite) 1d100+60 Damage: DT 10 +2 Dmg 4d8+2
ATTRIBUTES: HP and Armour: 76/80 HP 0 ARMR
Mana: 95/140 Mana
Gauge: 36/50 Gauge
Defence: 80 + 10 | 90
Resistance: 1d10+40
DR: 5
Current Effects: N/A
Damage Received: 2
CHARACTER DATA: LANTRA CHERENKO
Class: Elite (Lv 20 | Standby Ready: +2 Damage to Basic attacks when equipped with Intelligent/Storage Device | +1 Extra Gauge for every -5 Mana)
Body: 30 Mind: 50 Soul: 40
Skills: Elite Beat Agent: +10 to all Mind success and accuracy rolls. Math Genius: For every five (5) Mana spent, gain one (+1) additional Gauge point. Stacks with other Gauge point bonuses. Starlight Chaser: Breaker spells gain one additional (+1) Damage Tier and cost five less (-5) Mana. If DT is already at 10, gain one additional (+1) Damage Die. Ace: Breaker spells cost five less (-5) Mana and can be fired at 75% Gauge. Device Optimiser: You gain +3 Gauge Points at the end of each turn.
Spells: Heavy Barrier (Reaction | +25 DR / -15 Mana | 1/1) Hard Shield (Reaction | Block all damage from a single non-critical attack. Reduce Critical damage to 1/3 (33%) | -15 Mana | 1/1) Bind (At-Will | 35% Chance to inflict Bind: lose your Reaction this turn | -10 Mana | 3/3) Struggle Bind (At-Will | 25% chance to inflict Struggle Bind: lose your At-Wills this turn and lose all buffs. Drain/Toll 15 Mana/EP if no buffs | -10 Mana | 3/3) Illusion (Action | Target's At-Will spells, skills, or items use an Action instead | -15 Mana | 2/2) Combat Transportation (Action | Soul-type Attack with 2 DDice +4 dmg and critical on natural 70 / Roll 1d100 for 25% chance of Telefrag: -10 HP for 3 turns, no interaction possible | -20 Mana | 2/2) Shield Smasher (Reaction |Block all damage from a single non-critical attack. Reduce Critical damage by (50%). Roll 1d100+Soul. Reflect 50% of damage back if it equals or exceeds defence | -20 Mana | 1/1 ) Howl (At-Will | 60% chance to inflict Blind on all enemies | -15 Mana | 1/1)
Inventory: Armament: Imperatrix Vult (Intelligent Device | At-Will: +10 ACC/+10 DEF/+5 DR/+1 DT | Indefinite) Accessory: Midchildan Cartridges (At-Will: +1 Dmg Die and +2 Dmg Tier (or +5 Dmg) / +15 DR or ARMR / +15% Status Success| 1/2) Consumable: Field Rations (Noodle Canister | Reaction: +25 Mana for yourself or an ally | 1/1 Uses left) Field Spell: Barrier Jacket Mk I (At-Will: -2 Mana for +2 ARMR, up to 5x per turn)
Gauge Spells/Abilities: Stormlight Surge Damage Base: Area (Roll 2 Damage Dice and attack up to 3 Targets) Major Effect: Aim (Roll 2 sets of Damage Dice an take the better set) Minor Effect: 10% Stun chance Cost: -5 Mana, -2 Mana for each extra Target Overgauge: Conservation (For every 1 Gauge point above the chosen spell's threshold, subtract one (-1) Mana from the cost of the Gauge Spell)
Stormlight Shatter Damage Base: Breaker (Roll 5+2 Damage Dice | 75% Gauge | Starlight Chaser | Ace) Major Effect: Starlight (Treat previously spent Gauge on previous turns as Gauge threshold for current spell | 1/1) Minor Effect: 10% Stun chance Cost: -20 Mana (Starlight Chaser | Ace) Overgauge: Ground Zero (At 112 Gauge pts: Subtract one (-1) damage die from your damage roll but convert the spell to deal DIRECT DAMAGE against all enemies | 1/1)
Faction and Assets: Hex Hammer - 150 RP Tactical Support (At-Will | +20 ACC/+20 DEF/+1 Extra Reaction | 3/3) Recuperative Support (At-Will | +20 HP/+20 Mana/Purge all status effects | 2/3) Strike Team (At-Will | Summon Strike Team on next turn | 0/1 | 3/4) Orbital Strike (At-Will | 8d3+6 Direct Dmg and 3 stacks of Burn on 1 target | 1/1) Tightbeam (At-Will | +50 Mana/Gauge, +5 Mana/Gauge for 5 turns | 1/1)1d100+30·2d3·1d100+30·2d3·1d100+30·2d3·1d100+30·2d3·1d100+60·4d8+2
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Post by Nishimine Kin on Sept 22, 2022 19:46:31 GMT
COMBAT TRACKER
DEFENSIVE PHASE: Activate Single Defense Action - I (+15 Armor) Lantra's Tactical Fire - vs 90 Defense - miss! Lantra's Tactical Fire - vs 90 Defense - miss! Lantra's Tactical Fire - vs 90 Defense - miss! Lantra's Tactical Fire - vs 90 Defense - crits for 8 dmg! Lantra's Shot - vs 90 Defense - miss!
All damage taken by Armor!
ACTIONS:
Reaction: Single Defense Action - I (Gain +15 Armour), +7 EP, +7 Grief, +1 Grief from Narcissist
At-Will: Origami Box (As an At-Will Action, add +3 damage to each attack in your next Action, and increase your Critical Range by ten (10).) Self-Augment Accuracy - I (As an At-Will Action, increase the Accuracy of each attack in your next Action by 15.) +7 EP, +7 Grief, +1 Grief from Narcissist Self-Augment Damage - A (Enhanced - As an At-Will Action, for each Attack in your next Action, increase its Damage Tier by 1 and the Major Effect Pierce. Each 1 point of damage dealt by a Pierce attack requires 2 DR to reduce. Gain one (+1) Damage Die in addition to the normal effect.) +18 EP, +10 Grief, +3 Grief from Narcissist
Action: Direct Ranged Attack - A (1x Mind attack, 4 Dmg Die, +25 Acc), +16 EP, +9 Grief, +3 Grief from Narcissist Enhanced - By doubling your EP toll and increasing your Grief toll to 9, you may make an Enhanced Direct Ranged Attack, with +1 Damage Damage Die and +5 Accuracy. Pierce - 1 point of dmg takes 2 DR to reduce. It's Gonna Be Me - +10 accuracy and +1 dmg tier to Mind attacks.
- Accuracy: DDOqN0I11d100+105 - Damage: 16d8+5
ATTRIBUTES: HP and Armour: 90/90 HP 22 ARMR
EP: 86/130 EP
Grief: 67/150 Grief | 10 Permanent Grief
Defence: 90
Resistance: 1d10+30 36, 38, 36, 33, 39
DR:
Damage Tier: 3d8/4d8/2d8
Current Effects: Memoria of Heroism - +2 damage with all Attacks.
CHARACTER DATA: Class: Narcissist (Lv 20 | It's Gonna Be Me: +1 Damage Tier to Mind attacks | +10 success to Mind actions | +1 Extra Grief for every 5 EP)
Body: 40 Mind: 50 Soul: 30
Skills: I Reject Your Reality (As an At-Will Action, a Narcissist may retroactively reduce the Accuracy of an attack directed at them by -15. If it falls below their Defence, it is considered a miss.) Life is but the Meanest Shadow (As an At-Will Action, if you have been damaged three times consecutively, you may freely replenish the lost health of the last attack in exchange for a +10 Grief toll.) Venari Strigas (As an At-Will Action, if your EP toll is over 90%, you may use an automatically successful Drain effect on an Enemy or an Ally to reduce your EP.) Key of the Twilight (As an At-Will Action, the Narcissist may reduce their Grief meter by 20 for a toll of 5 EP. This cannot be used to remove Permanent Grief if Grief exceeds 100% in a single battle.)
Spells: Direct Single Attack - B (Roll 1d100+Body, 1 Damage Die (Body). This attack can be performed up to three (3) times with a single Action against a single target.) Direct Ranged Attack - A (Roll 1d100+25+Mind, 2 Damage Die (Mind). This attack can be performed only once (1) with a single Action against a single target.)
Direct Single Effect - B (As an At-Will action, roll for a 15% chance to inflict Burn on a single target. Can be performed twice (2x) in a single Action.), +2 EP/Grief Self-Augment Damage - B (As an At-Will Action, increase the Damage Tier of each attack in your next Action by 1. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more damage.) +5 EP/Grief Self-Augment Accuracy - B (As an At-Will Action, increase the Accuracy of each attack in your next Action by 10. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +5 EP/Grief Self-Augment Accuracy - I (As an At-Will Action, increase the Accuracy of each attack in your next Action by 15. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +7 EP/Grief Self-Augment Damage - A (As an At-Will Action, for each Attack in your next Action, increase its Damage Tier by 1 and the Major Effect Pierce. Each 1 point of damage dealt by a Pierce attack requires 2 DR to reduce. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more Damage Tiers.) +9 EP/Grief Self-Augment Accuracy - A (As an At-Will Action, increase the Accuracy of each attack in your next Action by 20. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +9 EP/Grief
Single Defence Action - I (As a Reaction, apply one of the following defensive effects to yourself or an ally: Gain 15 DR, Gain 15 Armour, Reduce the incoming Damage by two thirds (-66%), Calculate for Evasion with Defence+50% of Body+15. If it is higher than the attack's Accuracy rolls and the attacks are non-critical, avoid them.) +7 EP/Grief Self-Focus Action - I (As an Action, reduce your Grief Gauge by 7.) +7 EP
Equipment: Memoria of Heroism (Choose one (1) of these two (2) effects at the start of the Combat Phase: Increase damage by +2 for each of your attacks, or add a +5 Modifier to your Evasion rolls.) Five-Inch Nails (As an Action, roll for a 50% chance to inflict Curse on a target of your choice on the next turn. Alternatively, as an At-Will Action, add +3 damage and a 20% chance of Curse to each attack in your next Action.) Origami Box (As an At-Will Action, add +3 damage to each attack in your next Action, and increase your Critical Range by ten (10). (For example, if you normally trigger a Critical Hit at a natural roll of 95, it will now trigger at 85.) Stacks with all other sources of increased Critical Range. Alternatively, as an Action, roll 1d100+MIND for an attack that deals 3d4+2 damage and has a 35% chance to inflict Paper Cut. Characters afflicted with Paper cut lose 5 HP and 10 Accuracy for two (2) turns.) Slice of Cheesecake (As a Reaction, restore 15 HP and reduce Grief by 10 for yourself or an ally.)
Doppel: Countess Bathory (Servant of Wrath) Effect: x2 Damage to all attacks while summoned Aura: -25% Defence to self and allies while summoned Cost: -50% Defence to self after Doppel leaves Summon Duration: 2 turns Status: Unsummoned
Faction and Assets: Kamihama Magia Union - Acquaintance Level Companion Bond Level
Aesthetic and Perk: Mechanical:
Mechanical Mind (As an At-Will action, reroll the last Status Effect that was inflicted on you by an enemy. Reduce the success chance by -10% if the Status Effect was either Blind, Charm, Stun, Curse, or Doom.)
1d100+105·16d8+5
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Post by Ichibey on Sept 23, 2022 13:35:55 GMT
COMBAT TRACKER | LANTRA CHERENKOSUMMARY:Lantra used Hard Shield to block the incoming attack! Lantra used Area Search and Intelligent Device to gain 20 ACC Lantra used Barrier Jacket Mk I to gain 10 ARMR Total Def: 80 Attack 1 blocked by Hard Shield Total Damage: 0 Total Mana Spent: 30 Gained Gauge: 42 Lantra attacks with Strike Team: Suppressive Fire Lantra attacks with Stormlight Surge! Gain 3 Gauge (Device Optimiser) Total Gauge: 3 Total Gauge Spent: 120
ACTIONS:
Reaction: Hard Shield (Reaction | Block all damage from a single non-critical attack. Reduce Critical damage to 1/3 (33%) | -15 Mana +21 Gauge (Math Genius/Standby Ready) | 0/1)
At-Will: Area Search: +10 ACC/-5 Mana +7 Gauge (Math Genius/Standby Ready) Intelligent Device: +10 ACC Barrier Jacket Mk I: +10 ARMR/-10 Mana +14 Gauge (Math Genius/Standby Ready) Sidekick At-Will: Suppressive Fire (Reduce enemy Accuracy and Success Chance by -15 on the next turn | Attack with -20 Acc and 4d2 dmg | 2/4) Accuracy: 1d100-20 m47hy0wx1d100-20 Damage: 4d2 4d2
Action: Stormlight Surge (Gauge Spell | -0 Mana (Overgauge: Conservation) | Aim | 10% Stun | 2 DDice) Accuracy: 1d100+80 (Mind/Elite/Area Scan/Intelligent Device) 1d100+80 Damage: DT 10 x 2 8d8 Status Effect: Stun (10%) 1d100
ATTRIBUTES: HP and Armour: 76/80 HP 10 ARMR
Mana: 65/140 Mana
Gauge: 3/50 Gauge
Defence: 80 + 0 | 80
Resistance: 1d10+40
DR: 0
Current Effects: N/A
Damage Received: 0
CHARACTER DATA: LANTRA CHERENKO
Class: Elite (Lv 20 | Standby Ready: +2 Damage to Basic attacks when equipped with Intelligent/Storage Device | +1 Extra Gauge for every -5 Mana)
Body: 30 Mind: 50 Soul: 40
Skills: Elite Beat Agent: +10 to all Mind success and accuracy rolls. Math Genius: For every five (5) Mana spent, gain one (+1) additional Gauge point. Stacks with other Gauge point bonuses. Starlight Chaser: Breaker spells gain one additional (+1) Damage Tier and cost five less (-5) Mana. If DT is already at 10, gain one additional (+1) Damage Die. Ace: Breaker spells cost five less (-5) Mana and can be fired at 75% Gauge. Device Optimiser: You gain +3 Gauge Points at the end of each turn.
Spells: Heavy Barrier (Reaction | +25 DR / -15 Mana | 1/1) Hard Shield (Reaction | Block all damage from a single non-critical attack. Reduce Critical damage to 1/3 (33%) | -15 Mana | 0/1) Bind (At-Will | 35% Chance to inflict Bind: lose your Reaction this turn | -10 Mana | 2/3) Struggle Bind (At-Will | 25% chance to inflict Struggle Bind: lose your At-Wills this turn and lose all buffs. Drain/Toll 15 Mana/EP if no buffs | -10 Mana | 3/3) Illusion (Action | Target's At-Will spells, skills, or items use an Action instead | -15 Mana | 2/2) Combat Transportation (Action | Soul-type Attack with 2 DDice +4 dmg and critical on natural 70 / Roll 1d100 for 25% chance of Telefrag: -10 HP for 3 turns, no interaction possible | -20 Mana | 2/2) Shield Smasher (Reaction |Block all damage from a single non-critical attack. Reduce Critical damage by (50%). Roll 1d100+Soul. Reflect 50% of damage back if it equals or exceeds defence | -20 Mana | 1/1 ) Howl (At-Will | 60% chance to inflict Blind on all enemies | -15 Mana | 1/1)
Inventory: Armament: Imperatrix Vult (Intelligent Device | At-Will: +10 ACC/+10 DEF/+5 DR/+1 DT | Indefinite) Accessory: Midchildan Cartridges (At-Will: +1 Dmg Die and +2 Dmg Tier (or +5 Dmg) / +15 DR or ARMR / +15% Status Success| 1/2) Consumable: Field Rations (Noodle Canister | Reaction: +25 Mana for yourself or an ally | 1/1 Uses left) Field Spell: Barrier Jacket Mk I (At-Will: -2 Mana for +2 ARMR, up to 5x per turn)
Gauge Spells/Abilities: Stormlight Surge Damage Base: Area (Roll 2 Damage Dice and attack up to 3 Targets) Major Effect: Aim (Roll 2 sets of Damage Dice an take the better set) Minor Effect: 10% Stun chance Cost: -5 Mana, -2 Mana for each extra Target Overgauge: Conservation (For every 1 Gauge point above the chosen spell's threshold, subtract one (-1) Mana from the cost of the Gauge Spell)
Stormlight Shatter Damage Base: Breaker (Roll 5+2 Damage Dice | 75% Gauge | Starlight Chaser | Ace) Major Effect: Starlight (Treat previously spent Gauge on previous turns as Gauge threshold for current spell | 1/1) Minor Effect: 10% Stun chance Cost: -20 Mana (Starlight Chaser | Ace) Overgauge: Ground Zero (At 112 Gauge pts: Subtract one (-1) damage die from your damage roll but convert the spell to deal DIRECT DAMAGE against all enemies | 1/1)
Faction and Assets: Hex Hammer - 150 RP Tactical Support (At-Will | +20 ACC/+20 DEF/+1 Extra Reaction | 2/3) Recuperative Support (At-Will | +20 HP/+20 Mana/Purge all status effects | 3/3) Strike Team (At-Will | Summon Strike Team on next turn | 0/1 | 2/4) Orbital Strike (At-Will | 8d3+6 Direct Dmg and 3 stacks of Burn on 1 target | 1/1) Tightbeam (At-Will | +50 Mana/Gauge, +5 Mana/Gauge for 5 turns | 1/1)1d100-20·4d2·1d100+80·8d8·1d100
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Post by Nishimine Kin on Sept 23, 2022 21:07:25 GMT
COMBAT TRACKER
DEFENSIVE PHASE: Activate Single Defense Action - I (Reduce damage by 66%) Lantra's Suppressive Fire - vs 90 Defense - miss! Lantra's Stormlight Surge - vs 90 Defense - hits for 31 dmg!
Damage reduced by 66% to 11 dmg! All damage taken by Armor!
Accuracy reduced by 15!
ACTIONS:
Reaction: Single Defense Action - I (Reduce incoming damage by 66%), +7 EP, +7 Grief, +1 Grief from Narcissist
At-Will: Self-Augment Accuracy - I (As an At-Will Action, increase the Accuracy of each attack in your next Action by 15.) +7 EP, +7 Grief, +1 Grief from Narcissist
Action: Direct Single Attack - B (3x Body attacks, 1 Dmg Die)
- Accuracy: x220WNgq1d100+40 - Damage: 3d8+2
- Accuracy: 1d100+40 - Damage: 3d8+2
- Accuracy: 1d100+40 - Damage: 3d8+2
ATTRIBUTES: HP and Armour: 90/90 HP 11 ARMR
EP: 100/130 EP
Grief: 83/150 Grief | 10 Permanent Grief
Defence: 90
Resistance: 1d10+30 36, 38, 36, 33, 39
DR:
Damage Tier: 3d8/4d8/2d8
Current Effects: Memoria of Heroism - +2 damage with all Attacks.
CHARACTER DATA: Class: Narcissist (Lv 20 | It's Gonna Be Me: +1 Damage Tier to Mind attacks | +10 success to Mind actions | +1 Extra Grief for every 5 EP)
Body: 40 Mind: 50 Soul: 30
Skills: I Reject Your Reality (As an At-Will Action, a Narcissist may retroactively reduce the Accuracy of an attack directed at them by -15. If it falls below their Defence, it is considered a miss.) Life is but the Meanest Shadow (As an At-Will Action, if you have been damaged three times consecutively, you may freely replenish the lost health of the last attack in exchange for a +10 Grief toll.) Venari Strigas (As an At-Will Action, if your EP toll is over 90%, you may use an automatically successful Drain effect on an Enemy or an Ally to reduce your EP.) Key of the Twilight (As an At-Will Action, the Narcissist may reduce their Grief meter by 20 for a toll of 5 EP. This cannot be used to remove Permanent Grief if Grief exceeds 100% in a single battle.)
Spells: Direct Single Attack - B (Roll 1d100+Body, 1 Damage Die (Body). This attack can be performed up to three (3) times with a single Action against a single target.) Direct Ranged Attack - A (Roll 1d100+25+Mind, 2 Damage Die (Mind). This attack can be performed only once (1) with a single Action against a single target.)
Direct Single Effect - B (As an At-Will action, roll for a 15% chance to inflict Burn on a single target. Can be performed twice (2x) in a single Action.), +2 EP/Grief Self-Augment Damage - B (As an At-Will Action, increase the Damage Tier of each attack in your next Action by 1. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more damage.) +5 EP/Grief Self-Augment Accuracy - B (As an At-Will Action, increase the Accuracy of each attack in your next Action by 10. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +5 EP/Grief Self-Augment Accuracy - I (As an At-Will Action, increase the Accuracy of each attack in your next Action by 15. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +7 EP/Grief Self-Augment Damage - A (As an At-Will Action, for each Attack in your next Action, increase its Damage Tier by 1 and the Major Effect Pierce. Each 1 point of damage dealt by a Pierce attack requires 2 DR to reduce. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more Damage Tiers.) +9 EP/Grief Self-Augment Accuracy - A (As an At-Will Action, increase the Accuracy of each attack in your next Action by 20. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +9 EP/Grief
Single Defence Action - I (As a Reaction, apply one of the following defensive effects to yourself or an ally: Gain 15 DR, Gain 15 Armour, Reduce the incoming Damage by two thirds (-66%), Calculate for Evasion with Defence+50% of Body+15. If it is higher than the attack's Accuracy rolls and the attacks are non-critical, avoid them.) +7 EP/Grief Self-Focus Action - I (As an Action, reduce your Grief Gauge by 7.) +7 EP
Equipment: Memoria of Heroism (Choose one (1) of these two (2) effects at the start of the Combat Phase: Increase damage by +2 for each of your attacks, or add a +5 Modifier to your Evasion rolls.) Five-Inch Nails (As an Action, roll for a 50% chance to inflict Curse on a target of your choice on the next turn. Alternatively, as an At-Will Action, add +3 damage and a 20% chance of Curse to each attack in your next Action.) Origami Box (As an At-Will Action, add +3 damage to each attack in your next Action, and increase your Critical Range by ten (10). (For example, if you normally trigger a Critical Hit at a natural roll of 95, it will now trigger at 85.) Stacks with all other sources of increased Critical Range. Alternatively, as an Action, roll 1d100+MIND for an attack that deals 3d4+2 damage and has a 35% chance to inflict Paper Cut. Characters afflicted with Paper cut lose 5 HP and 10 Accuracy for two (2) turns.) Slice of Cheesecake (As a Reaction, restore 15 HP and reduce Grief by 10 for yourself or an ally.)
Doppel: Countess Bathory (Servant of Wrath) Effect: x2 Damage to all attacks while summoned Aura: -25% Defence to self and allies while summoned Cost: -50% Defence to self after Doppel leaves Summon Duration: 2 turns Status: Unsummoned
Faction and Assets: Kamihama Magia Union - Acquaintance Level Companion Bond Level
Aesthetic and Perk: Mechanical:
Mechanical Mind (As an At-Will action, reroll the last Status Effect that was inflicted on you by an enemy. Reduce the success chance by -10% if the Status Effect was either Blind, Charm, Stun, Curse, or Doom.)
1d100+40·3d8+2·1d100+40·3d8+2·1d100+40·3d8+2
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Post by Ichibey on Sept 24, 2022 9:19:49 GMT
COMBAT TRACKER | LANTRA CHERENKOSUMMARY:Lantra used Guard to reduce Damage by 50%! Lantra used Barrier Jacket Mk I to gain 10 ARMR Total Def: 80 Attack 1 hits for 18 Dmg Attack 2 misses Attack 3 hits for 15 Dmg Total Damage: 33x(50%): 16 Dmg (Rounded Down) Damage absorbed by Armour Lantra used Area Search and Intelligent Device to gain 20 ACC Total Mana Spent: 20 Gained after Defence Gauge: 28 Total Gauge after Defence: 31 Lantra attacks with Strike Team: Suppressive Fire Lantra attacks with Shot! Gain 3 Gauge (Device Optimiser) Gauge at Turn End: 36 Total Gauge Spent: 151
ACTIONS:
Reaction: Guard (Reaction | Reduce incoming Damage by 50% | -5 Mana +7 Gauge (Math Genius/Standby Ready))
At-Will: Area Search: +10 ACC/-5 Mana +7 Gauge (Math Genius/Standby Ready) Intelligent Device: +10 ACC Barrier Jacket Mk I: +10 ARMR/-10 Mana +14 Gauge (Math Genius/Standby Ready) Sidekick At-Will: Suppressive Fire (Reduce enemy Accuracy and Success Chance by -15 on the next turn | Attack with -20 Acc and 4d2 dmg | 1/4) Accuracy: 1d100-20 Q_SZmOgx1d100-20 Damage: 4d2 4d2
Action: Stormlight Surge (Gauge Spell | -2 Mana | 1 DDie) Accuracy: 1d100+80 (Mind/Elite/Area Scan/Intelligent Device) 1d100+80 Damage: DT 10 4d8
ATTRIBUTES: HP and Armour: 76/80 HP 4 ARMR
Mana: 43/140 Mana
Gauge: 36/50 Gauge
Defence: 80 + 0 | 80
Resistance: 1d10+40
DR: 0
Current Effects: N/A
Damage Received: 0
CHARACTER DATA: LANTRA CHERENKO
Class: Elite (Lv 20 | Standby Ready: +2 Damage to Basic attacks when equipped with Intelligent/Storage Device | +1 Extra Gauge for every -5 Mana)
Body: 30 Mind: 50 Soul: 40
Skills: Elite Beat Agent: +10 to all Mind success and accuracy rolls. Math Genius: For every five (5) Mana spent, gain one (+1) additional Gauge point. Stacks with other Gauge point bonuses. Starlight Chaser: Breaker spells gain one additional (+1) Damage Tier and cost five less (-5) Mana. If DT is already at 10, gain one additional (+1) Damage Die. Ace: Breaker spells cost five less (-5) Mana and can be fired at 75% Gauge. Device Optimiser: You gain +3 Gauge Points at the end of each turn.
Spells: Heavy Barrier (Reaction | +25 DR / -15 Mana | 1/1) Hard Shield (Reaction | Block all damage from a single non-critical attack. Reduce Critical damage to 1/3 (33%) | -15 Mana | 0/1) Bind (At-Will | 35% Chance to inflict Bind: lose your Reaction this turn | -10 Mana | 2/3) Struggle Bind (At-Will | 25% chance to inflict Struggle Bind: lose your At-Wills this turn and lose all buffs. Drain/Toll 15 Mana/EP if no buffs | -10 Mana | 3/3) Illusion (Action | Target's At-Will spells, skills, or items use an Action instead | -15 Mana | 2/2) Combat Transportation (Action | Soul-type Attack with 2 DDice +4 dmg and critical on natural 70 / Roll 1d100 for 25% chance of Telefrag: -10 HP for 3 turns, no interaction possible | -20 Mana | 2/2) Shield Smasher (Reaction |Block all damage from a single non-critical attack. Reduce Critical damage by (50%). Roll 1d100+Soul. Reflect 50% of damage back if it equals or exceeds defence | -20 Mana | 1/1 ) Howl (At-Will | 60% chance to inflict Blind on all enemies | -15 Mana | 1/1)
Inventory: Armament: Imperatrix Vult (Intelligent Device | At-Will: +10 ACC/+10 DEF/+5 DR/+1 DT | Indefinite) Accessory: Midchildan Cartridges (At-Will: +1 Dmg Die and +2 Dmg Tier (or +5 Dmg) / +15 DR or ARMR / +15% Status Success| 1/2) Consumable: Field Rations (Noodle Canister | Reaction: +25 Mana for yourself or an ally | 1/1 Uses left) Field Spell: Barrier Jacket Mk I (At-Will: -2 Mana for +2 ARMR, up to 5x per turn)
Gauge Spells/Abilities: Stormlight Surge Damage Base: Area (Roll 2 Damage Dice and attack up to 3 Targets) Major Effect: Aim (Roll 2 sets of Damage Dice an take the better set) Minor Effect: 10% Stun chance Cost: -5 Mana, -2 Mana for each extra Target Overgauge: Conservation (For every 1 Gauge point above the chosen spell's threshold, subtract one (-1) Mana from the cost of the Gauge Spell)
Stormlight Shatter Damage Base: Breaker (Roll 5+2 Damage Dice | 75% Gauge | Starlight Chaser | Ace) Major Effect: Starlight (Treat previously spent Gauge on previous turns as Gauge threshold for current spell | 1/1) Minor Effect: 10% Stun chance Cost: -20 Mana (Starlight Chaser | Ace) Overgauge: Ground Zero (At 112 Gauge pts: Subtract one (-1) damage die from your damage roll but convert the spell to deal DIRECT DAMAGE against all enemies | 1/1)
Faction and Assets: Hex Hammer - 150 RP Tactical Support (At-Will | +20 ACC/+20 DEF/+1 Extra Reaction | 2/3) Recuperative Support (At-Will | +20 HP/+20 Mana/Purge all status effects | 3/3) Strike Team (At-Will | Summon Strike Team on next turn | 0/1 | 2/4) Orbital Strike (At-Will | 8d3+6 Direct Dmg and 3 stacks of Burn on 1 target | 1/1) Tightbeam (At-Will | +50 Mana/Gauge, +5 Mana/Gauge for 5 turns | 1/1)1d100-20·4d2·1d100+80·4d8
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Post by Nishimine Kin on Sept 25, 2022 17:44:38 GMT
COMBAT TRACKER
DEFENSIVE PHASE: Activate Single Defense Action - I (+15 Armor) Lantra's Suppressive Fire - vs 90 Defense - miss! Lantra's Stormlight Surge - vs 90 Defense - hits for 12 dmg!
All damage taken by Armor!
Accuracy reduced by 15!
ACTIONS:
Reaction: Single Defense Action - I (+15 Armor), +7 EP, +7 Grief, +1 Grief from Narcissist
At-Will: Being Meguca - As an At-Will action, instantly activate your Doppel at the cost of gaining three (3) Permanent Grief. Countess Bathory (Servant of Wrath) - Effect: x2 Damage to all attacks while summoned - Aura: -25% Defence to self and allies while summoned - Cost: -50% Defence to self after Doppel leaves Self-Augment Accuracy - I (As an At-Will Action, increase the Accuracy of each attack in your next Action by 15.) +7 EP, +7 Grief, +1 Grief from Narcissist Five-Inch Nails (As an At-Will Action, add +3 damage and a 20% chance of Curse to each attack in your next Action.)
Action: Direct Single Attack - B (3x Body attacks, 1 Dmg Die, All Damage Doubled by Doppel)
- Accuracy: RnlHV5hI1d100+40 - Damage: 3d8+5 (Targets Strike Team) - Curse (20%) - 1d100
- Accuracy: 1d100+40 - Damage: 3d8+5 - Curse (20%) - 1d100
- Accuracy: 1d100+40 - Damage: 3d8+5 - Curse (20%) - 1d100
ATTRIBUTES: HP and Armour: 90/90 HP 14 ARMR
EP: 114/130 EP
Grief: 98/150 Grief | 10 Permanent Grief
Defence: 90
Resistance: 1d10+30 36, 38, 36, 33, 39
DR:
Damage Tier: 3d8/4d8/2d8
Current Effects: Memoria of Heroism - +2 damage with all Attacks. Doppel - 1/2 turns
CHARACTER DATA: Class: Narcissist (Lv 20 | It's Gonna Be Me: +1 Damage Tier to Mind attacks | +10 success to Mind actions | +1 Extra Grief for every 5 EP)
Body: 40 Mind: 50 Soul: 30
Skills: I Reject Your Reality (As an At-Will Action, a Narcissist may retroactively reduce the Accuracy of an attack directed at them by -15. If it falls below their Defence, it is considered a miss.) Life is but the Meanest Shadow (As an At-Will Action, if you have been damaged three times consecutively, you may freely replenish the lost health of the last attack in exchange for a +10 Grief toll.) Venari Strigas (As an At-Will Action, if your EP toll is over 90%, you may use an automatically successful Drain effect on an Enemy or an Ally to reduce your EP.) Key of the Twilight (As an At-Will Action, the Narcissist may reduce their Grief meter by 20 for a toll of 5 EP. This cannot be used to remove Permanent Grief if Grief exceeds 100% in a single battle.)
Spells: Direct Single Attack - B (Roll 1d100+Body, 1 Damage Die (Body). This attack can be performed up to three (3) times with a single Action against a single target.) Direct Ranged Attack - A (Roll 1d100+25+Mind, 2 Damage Die (Mind). This attack can be performed only once (1) with a single Action against a single target.)
Direct Single Effect - B (As an At-Will action, roll for a 15% chance to inflict Burn on a single target. Can be performed twice (2x) in a single Action.), +2 EP/Grief Self-Augment Damage - B (As an At-Will Action, increase the Damage Tier of each attack in your next Action by 1. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more damage.) +5 EP/Grief Self-Augment Accuracy - B (As an At-Will Action, increase the Accuracy of each attack in your next Action by 10. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +5 EP/Grief Self-Augment Accuracy - I (As an At-Will Action, increase the Accuracy of each attack in your next Action by 15. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +7 EP/Grief Self-Augment Damage - A (As an At-Will Action, for each Attack in your next Action, increase its Damage Tier by 1 and the Major Effect Pierce. Each 1 point of damage dealt by a Pierce attack requires 2 DR to reduce. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more Damage Tiers.) +9 EP/Grief Self-Augment Accuracy - A (As an At-Will Action, increase the Accuracy of each attack in your next Action by 20. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +9 EP/Grief
Single Defence Action - I (As a Reaction, apply one of the following defensive effects to yourself or an ally: Gain 15 DR, Gain 15 Armour, Reduce the incoming Damage by two thirds (-66%), Calculate for Evasion with Defence+50% of Body+15. If it is higher than the attack's Accuracy rolls and the attacks are non-critical, avoid them.) +7 EP/Grief Self-Focus Action - I (As an Action, reduce your Grief Gauge by 7.) +7 EP
Equipment: Memoria of Heroism (Choose one (1) of these two (2) effects at the start of the Combat Phase: Increase damage by +2 for each of your attacks, or add a +5 Modifier to your Evasion rolls.) Five-Inch Nails (As an Action, roll for a 50% chance to inflict Curse on a target of your choice on the next turn. Alternatively, as an At-Will Action, add +3 damage and a 20% chance of Curse to each attack in your next Action.) Origami Box (As an At-Will Action, add +3 damage to each attack in your next Action, and increase your Critical Range by ten (10). (For example, if you normally trigger a Critical Hit at a natural roll of 95, it will now trigger at 85.) Stacks with all other sources of increased Critical Range. Alternatively, as an Action, roll 1d100+MIND for an attack that deals 3d4+2 damage and has a 35% chance to inflict Paper Cut. Characters afflicted with Paper cut lose 5 HP and 10 Accuracy for two (2) turns.) Slice of Cheesecake (As a Reaction, restore 15 HP and reduce Grief by 10 for yourself or an ally.)
Doppel: Countess Bathory (Servant of Wrath) Effect: x2 Damage to all attacks while summoned Aura: -25% Defence to self and allies while summoned Cost: -50% Defence to self after Doppel leaves Summon Duration: 2 turns Status: Active
Faction and Assets: Kamihama Magia Union - Acquaintance Level Companion Bond Level
Aesthetic and Perk: Mechanical:
Mechanical Mind (As an At-Will action, reroll the last Status Effect that was inflicted on you by an enemy. Reduce the success chance by -10% if the Status Effect was either Blind, Charm, Stun, Curse, or Doom.)
1d100+40·3d8+5·1d100·1d100+40·3d8+5·1d100·1d100+40·3d8+5·1d100
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Post by Ichibey on Sept 28, 2022 17:03:33 GMT
COMBAT TRACKER | LANTRA CHERENKOSUMMARY:Lantra used Area Search and Intelligent Device to increase Defence to 100 Lantra used Barrier Jacket Mk I to gain 10 ARMR Attack 1 hits Strike Team for 34 Dmg. 6 HP remains Attacks 2 and 3 miss Total Mana Spent: 15 Gained after Defence Gauge: 21 Total Gauge after Defence: 50+7 Overgauge Lantra uses Noodle Canister to restore 25 Mana Lantra attacks with Strike Team: Suppressive Fire (Strike Team Retreats) Lantra attacks with Stormlight Shatter! Gain 3 Gauge (Device Optimiser) Gauge at Turn End: 3 Total Gauge Spent: 208
ACTIONS:
Reaction: Field Rations (Noodle Canister | Reaction: +25 Mana for yourself or an ally | 0/1 Uses left)
At-Will: Area Search: +10 DEF/-5 Mana +7 Gauge (Math Genius/Standby Ready) Intelligent Device: +10 DEF Barrier Jacket Mk I: +10 ARMR/-10 Mana +14 Gauge (Math Genius/Standby Ready) Sidekick At-Will: Suppressive Fire (Reduce enemy Accuracy and Success Chance by -15 on the next turn | Attack with -20 Acc and 4d2 dmg | 0/4) Accuracy: 1d100-20 wmnoUedG1d100-20 Damage: 4d2 4d2
Action: Stormlight Shatter (Gauge Spell | -20 Mana | Starlight | Ground Zero | 4 DDice) Accuracy: Direct (Ground Zero) Damage: DT 10 16d8
ATTRIBUTES: HP and Armour: 76/80 HP 14 ARMR
Mana: 33/140 Mana
Gauge: 3/50 Gauge
Defence: 80 + 20 | 100
Resistance: 1d10+40
DR: 0
Current Effects: N/A
Damage Received: 0
CHARACTER DATA: LANTRA CHERENKO
Class: Elite (Lv 20 | Standby Ready: +2 Damage to Basic attacks when equipped with Intelligent/Storage Device | +1 Extra Gauge for every -5 Mana)
Body: 30 Mind: 50 Soul: 40
Skills: Elite Beat Agent: +10 to all Mind success and accuracy rolls. Math Genius: For every five (5) Mana spent, gain one (+1) additional Gauge point. Stacks with other Gauge point bonuses. Starlight Chaser: Breaker spells gain one additional (+1) Damage Tier and cost five less (-5) Mana. If DT is already at 10, gain one additional (+1) Damage Die. Ace: Breaker spells cost five less (-5) Mana and can be fired at 75% Gauge. Device Optimiser: You gain +3 Gauge Points at the end of each turn.
Spells: Heavy Barrier (Reaction | +25 DR / -15 Mana | 1/1) Hard Shield (Reaction | Block all damage from a single non-critical attack. Reduce Critical damage to 1/3 (33%) | -15 Mana | 0/1) Bind (At-Will | 35% Chance to inflict Bind: lose your Reaction this turn | -10 Mana | 2/3) Struggle Bind (At-Will | 25% chance to inflict Struggle Bind: lose your At-Wills this turn and lose all buffs. Drain/Toll 15 Mana/EP if no buffs | -10 Mana | 3/3) Illusion (Action | Target's At-Will spells, skills, or items use an Action instead | -15 Mana | 2/2) Combat Transportation (Action | Soul-type Attack with 2 DDice +4 dmg and critical on natural 70 / Roll 1d100 for 25% chance of Telefrag: -10 HP for 3 turns, no interaction possible | -20 Mana | 2/2) Shield Smasher (Reaction |Block all damage from a single non-critical attack. Reduce Critical damage by (50%). Roll 1d100+Soul. Reflect 50% of damage back if it equals or exceeds defence | -20 Mana | 1/1 ) Howl (At-Will | 60% chance to inflict Blind on all enemies | -15 Mana | 1/1)
Inventory: Armament: Imperatrix Vult (Intelligent Device | At-Will: +10 ACC/+10 DEF/+5 DR/+1 DT | Indefinite) Accessory: Midchildan Cartridges (At-Will: +1 Dmg Die and +2 Dmg Tier (or +5 Dmg) / +15 DR or ARMR / +15% Status Success| 1/2) Consumable: Field Rations (Noodle Canister | Reaction: +25 Mana for yourself or an ally | 0/1 Uses left) Field Spell: Barrier Jacket Mk I (At-Will: -2 Mana for +2 ARMR, up to 5x per turn)
Gauge Spells/Abilities: Stormlight Surge Damage Base: Area (Roll 2 Damage Dice and attack up to 3 Targets) Major Effect: Aim (Roll 2 sets of Damage Dice an take the better set) Minor Effect: 10% Stun chance Cost: -5 Mana, -2 Mana for each extra Target Overgauge: Conservation (For every 1 Gauge point above the chosen spell's threshold, subtract one (-1) Mana from the cost of the Gauge Spell)
Stormlight Shatter Damage Base: Breaker (Roll 5+2 Damage Dice | 75% Gauge | Starlight Chaser | Ace) Major Effect: Starlight (Treat previously spent Gauge on previous turns as Gauge threshold for current spell | 1/1) Minor Effect: 10% Stun chance Cost: -20 Mana (Starlight Chaser | Ace) Overgauge: Ground Zero (At 112 Gauge pts: Subtract one (-1) damage die from your damage roll but convert the spell to deal DIRECT DAMAGE against all enemies | 1/1)
Faction and Assets: Hex Hammer - 150 RP Tactical Support (At-Will | +20 ACC/+20 DEF/+1 Extra Reaction | 2/3) Recuperative Support (At-Will | +20 HP/+20 Mana/Purge all status effects | 3/3) Strike Team (At-Will | Summon Strike Team on next turn | 0/1 | 2/4) Orbital Strike (At-Will | 8d3+6 Direct Dmg and 3 stacks of Burn on 1 target | 1/1) Tightbeam (At-Will | +50 Mana/Gauge, +5 Mana/Gauge for 5 turns | 1/1)1d100-20·4d2·16d8
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Post by Nishimine Kin on Sept 28, 2022 18:33:01 GMT
COMBAT TRACKER
DEFENSIVE PHASE: Doppel Aura reduces Defense by 25%! Activate Single Defense Action - I (+15 Armor) Lantra's Suppressive Fire - vs 68 Defense - miss! Lantra's Stormlight Surge - vs 68 Defense - hits for 70 dmg!
14 damage taken by Armor!
Accuracy reduced by 15!
ACTIONS:
Reaction: Slice of Cheesecake (As a Reaction, restore 15 HP and reduce Grief by 10 for yourself or an ally.)
At-Will: Companion Insight - Weak Spot: +20 Accuracy and +1 Dmg on all Attacks for one (1) turn Origami Box (As an At-Will Action, add +3 damage to each attack in your next Action, and increase your Critical Range by ten (10).) Self-Augment Accuracy - A (As an At-Will Action, increase the Accuracy of each attack in your next Action by 20. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy. In addition to the main effect, Increase Critical Range by 5.) +18 EP, +10 Grief, +3 Grief from Narcissist Mikoto enters Angst Self-Augment Damage - A (Enhanced - As an At-Will Action, for each Attack in your next Action, increase its Damage Tier by 1 and the Major Effect Pierce. Each 1 point of damage dealt by a Pierce attack requires 2 DR to reduce. Gain one (+1) Damage Die in addition to the normal effect.) +18 EP, +10 Grief, +3 Grief from Narcissist, all EP turns to Angst
Action: Direct Single Attack - B (3x Body attacks, 2 Dmg Die, All Damage Doubled by Doppel, Crits at 80+) Damage Tier raised by 1, to 4d6 Damage Die raised by 1, by Self-Augment Damage Pierce - Each 1 point of damage dealt by a Pierce attack requires 2 DR to reduce. -25 Acc from Angst and -15 from Suppressive Fire, +20 from Weak Spot and +20 from Self-Augment Accuracy, 40 Acc Base = 40 Accuracy
- Accuracy: T70j8ONc1d100+40 - Damage: 8d6+6
- Accuracy: 1d100+40 - Damage: 8d6+6
- Accuracy: 1d100+40 - Damage: 8d6+6
ATTRIBUTES: HP and Armour: 49/90 HP 0 ARMR
EP: 130/130 EP
Grief: 132/150 Grief | 10 Permanent Grief
Defence: 90
Resistance: 1d10+30 36, 38, 36, 33, 39
DR:
Damage Tier: 3d8/4d8/2d8
Current Effects: Memoria of Heroism - +2 damage with all Attacks. Doppel - 2/2 turns Angst
CHARACTER DATA: Class: Narcissist (Lv 20 | It's Gonna Be Me: +1 Damage Tier to Mind attacks | +10 success to Mind actions | +1 Extra Grief for every 5 EP)
Body: 40 Mind: 50 Soul: 30
Skills: I Reject Your Reality (As an At-Will Action, a Narcissist may retroactively reduce the Accuracy of an attack directed at them by -15. If it falls below their Defence, it is considered a miss.) Life is but the Meanest Shadow (As an At-Will Action, if you have been damaged three times consecutively, you may freely replenish the lost health of the last attack in exchange for a +10 Grief toll.) Venari Strigas (As an At-Will Action, if your EP toll is over 90%, you may use an automatically successful Drain effect on an Enemy or an Ally to reduce your EP.) Key of the Twilight (As an At-Will Action, the Narcissist may reduce their Grief meter by 20 for a toll of 5 EP. This cannot be used to remove Permanent Grief if Grief exceeds 100% in a single battle.)
Spells: Direct Single Attack - B (Roll 1d100+Body, 1 Damage Die (Body). This attack can be performed up to three (3) times with a single Action against a single target.) Direct Ranged Attack - A (Roll 1d100+25+Mind, 2 Damage Die (Mind). This attack can be performed only once (1) with a single Action against a single target.)
Direct Single Effect - B (As an At-Will action, roll for a 15% chance to inflict Burn on a single target. Can be performed twice (2x) in a single Action.), +2 EP/Grief Self-Augment Damage - B (As an At-Will Action, increase the Damage Tier of each attack in your next Action by 1. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more damage.) +5 EP/Grief Self-Augment Accuracy - B (As an At-Will Action, increase the Accuracy of each attack in your next Action by 10. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +5 EP/Grief Self-Augment Accuracy - I (As an At-Will Action, increase the Accuracy of each attack in your next Action by 15. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +7 EP/Grief Self-Augment Damage - A (As an At-Will Action, for each Attack in your next Action, increase its Damage Tier by 1 and the Major Effect Pierce. Each 1 point of damage dealt by a Pierce attack requires 2 DR to reduce. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more Damage Tiers.) +9 EP/Grief Self-Augment Accuracy - A (As an At-Will Action, increase the Accuracy of each attack in your next Action by 20. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +9 EP/Grief
Single Defence Action - I (As a Reaction, apply one of the following defensive effects to yourself or an ally: Gain 15 DR, Gain 15 Armour, Reduce the incoming Damage by two thirds (-66%), Calculate for Evasion with Defence+50% of Body+15. If it is higher than the attack's Accuracy rolls and the attacks are non-critical, avoid them.) +7 EP/Grief Self-Focus Action - I (As an Action, reduce your Grief Gauge by 7.) +7 EP
Equipment: Memoria of Heroism (Choose one (1) of these two (2) effects at the start of the Combat Phase: Increase damage by +2 for each of your attacks, or add a +5 Modifier to your Evasion rolls.) Five-Inch Nails (As an Action, roll for a 50% chance to inflict Curse on a target of your choice on the next turn. Alternatively, as an At-Will Action, add +3 damage and a 20% chance of Curse to each attack in your next Action.) Origami Box (As an At-Will Action, add +3 damage to each attack in your next Action, and increase your Critical Range by ten (10). (For example, if you normally trigger a Critical Hit at a natural roll of 95, it will now trigger at 85.) Stacks with all other sources of increased Critical Range. Alternatively, as an Action, roll 1d100+MIND for an attack that deals 3d4+2 damage and has a 35% chance to inflict Paper Cut. Characters afflicted with Paper cut lose 5 HP and 10 Accuracy for two (2) turns.) Slice of Cheesecake (As a Reaction, restore 15 HP and reduce Grief by 10 for yourself or an ally.)
Doppel: Countess Bathory (Servant of Wrath) Effect: x2 Damage to all attacks while summoned Aura: -25% Defence to self and allies while summoned Cost: -50% Defence to self after Doppel leaves Summon Duration: 2 turns Status: Active
Faction and Assets: Kamihama Magia Union - Acquaintance Level Companion Bond Level
Aesthetic and Perk: Mechanical:
Mechanical Mind (As an At-Will action, reroll the last Status Effect that was inflicted on you by an enemy. Reduce the success chance by -10% if the Status Effect was either Blind, Charm, Stun, Curse, or Doom.)
1d100+40·8d6+6·1d100+40·8d6+6·1d100+40·8d6+6
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Post by Ichibey on Oct 1, 2022 5:22:04 GMT
COMBAT TRACKER | LANTRA CHERENKOSUMMARY:Lantra used Area Search and Intelligent Device to increase Defence to 100 Lantra used Barrier Jacket Mk I to gain 10 ARMR Lantra used Guard Attack 1 critical fails Attack 3 misses Attack 2 hits for 84 dmg Guard halves damage to 42. 24 Armr reduces damage to 18 Total Mana Spent: 20 Gained after Defence Gauge: 28 Lantra uses Mana Collection! Gain 3 Gauge (Device Optimiser) Gauge at Turn End: 34
ACTIONS:
Reaction: Guard (Reaction: Reduce incoming damage by 1/2 | -5 Mana +7 Gauge (Math Genius/Standby Ready))
At-Will: Area Search: +10 DEF/-5 Mana +7 Gauge (Math Genius/Standby Ready) Intelligent Device: +10 DEF Barrier Jacket Mk I: +10 ARMR/-10 Mana +14 Gauge (Math Genius/Standby Ready)
Action: Mana Collection (+15 Mana | 15/50)
ATTRIBUTES: HP and Armour: 56/80 HP 0 ARMR
Mana: 28/140 Mana
Gauge: 34/50 Gauge
Defence: 80 + 20 | 100
Resistance: 1d10+40
DR: 0
Current Effects: N/A
Damage Received: 18
CHARACTER DATA: LANTRA CHERENKO
Class: Elite (Lv 20 | Standby Ready: +2 Damage to Basic attacks when equipped with Intelligent/Storage Device | +1 Extra Gauge for every -5 Mana)
Body: 30 Mind: 50 Soul: 40
Skills: Elite Beat Agent: +10 to all Mind success and accuracy rolls. Math Genius: For every five (5) Mana spent, gain one (+1) additional Gauge point. Stacks with other Gauge point bonuses. Starlight Chaser: Breaker spells gain one additional (+1) Damage Tier and cost five less (-5) Mana. If DT is already at 10, gain one additional (+1) Damage Die. Ace: Breaker spells cost five less (-5) Mana and can be fired at 75% Gauge. Device Optimiser: You gain +3 Gauge Points at the end of each turn.
Spells: Heavy Barrier (Reaction | +25 DR / -15 Mana | 1/1) Hard Shield (Reaction | Block all damage from a single non-critical attack. Reduce Critical damage to 1/3 (33%) | -15 Mana | 0/1) Bind (At-Will | 35% Chance to inflict Bind: lose your Reaction this turn | -10 Mana | 2/3) Struggle Bind (At-Will | 25% chance to inflict Struggle Bind: lose your At-Wills this turn and lose all buffs. Drain/Toll 15 Mana/EP if no buffs | -10 Mana | 3/3) Illusion (Action | Target's At-Will spells, skills, or items use an Action instead | -15 Mana | 2/2) Combat Transportation (Action | Soul-type Attack with 2 DDice +4 dmg and critical on natural 70 / Roll 1d100 for 25% chance of Telefrag: -10 HP for 3 turns, no interaction possible | -20 Mana | 2/2) Shield Smasher (Reaction |Block all damage from a single non-critical attack. Reduce Critical damage by (50%). Roll 1d100+Soul. Reflect 50% of damage back if it equals or exceeds defence | -20 Mana | 1/1 ) Howl (At-Will | 60% chance to inflict Blind on all enemies | -15 Mana | 1/1)
Inventory: Armament: Imperatrix Vult (Intelligent Device | At-Will: +10 ACC/+10 DEF/+5 DR/+1 DT | Indefinite) Accessory: Midchildan Cartridges (At-Will: +1 Dmg Die and +2 Dmg Tier (or +5 Dmg) / +15 DR or ARMR / +15% Status Success| 1/2) Consumable: Field Rations (Noodle Canister | Reaction: +25 Mana for yourself or an ally | 0/1 Uses left) Field Spell: Barrier Jacket Mk I (At-Will: -2 Mana for +2 ARMR, up to 5x per turn)
Gauge Spells/Abilities: Stormlight Surge Damage Base: Area (Roll 2 Damage Dice and attack up to 3 Targets) Major Effect: Aim (Roll 2 sets of Damage Dice an take the better set) Minor Effect: 10% Stun chance Cost: -5 Mana, -2 Mana for each extra Target Overgauge: Conservation (For every 1 Gauge point above the chosen spell's threshold, subtract one (-1) Mana from the cost of the Gauge Spell)
Stormlight Shatter Damage Base: Breaker (Roll 5+2 Damage Dice | 75% Gauge | Starlight Chaser | Ace) Major Effect: Starlight (Treat previously spent Gauge on previous turns as Gauge threshold for current spell | 1/1) Minor Effect: 10% Stun chance Cost: -20 Mana (Starlight Chaser | Ace) Overgauge: Ground Zero (At 112 Gauge pts: Subtract one (-1) damage die from your damage roll but convert the spell to deal DIRECT DAMAGE against all enemies | 1/1)
Faction and Assets: Hex Hammer - 150 RP Tactical Support (At-Will | +20 ACC/+20 DEF/+1 Extra Reaction | 2/3) Recuperative Support (At-Will | +20 HP/+20 Mana/Purge all status effects | 3/3) Strike Team (At-Will | Summon Strike Team on next turn | 0/1 | 2/4) Orbital Strike (At-Will | 8d3+6 Direct Dmg and 3 stacks of Burn on 1 target | 1/1) Tightbeam (At-Will | +50 Mana/Gauge, +5 Mana/Gauge for 5 turns | 1/1)
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Post by Nishimine Kin on Oct 2, 2022 16:54:17 GMT
COMBAT TRACKER
DEFENSIVE PHASE: Doppel ends! Doppel cost reduces Defense by 50%! Activate Single Defense Action - I (+15 Armor)
ACTIONS:
Reaction: Single Defense Action - I (+15 Armor), +7 EP, +7 Grief, +1 Grief from Narcissist
At-Will:
Action: Direct Single Attack - B (3x Body attacks, 1 Dmg Die) -25 Acc from Angst
- Accuracy: Q|Ck|RYW1d100+15 - Damage: 3d8+2
- Accuracy: 1d100+15 - Damage: 3d8+2
- Accuracy: 1d100+15 - Damage: 3d8+2 (Critical - +7 dmg)
ATTRIBUTES: HP and Armour: 49/90 HP 15 ARMR
EP: 130/130 EP
Grief: 147/150 Grief | 10 Permanent Grief
Defence: 90
Resistance: 1d10+30 36, 38, 36, 33, 39
DR:
Damage Tier: 3d8/4d8/2d8
Current Effects: Memoria of Heroism - +2 damage with all Attacks. Angst
CHARACTER DATA: Class: Narcissist (Lv 20 | It's Gonna Be Me: +1 Damage Tier to Mind attacks | +10 success to Mind actions | +1 Extra Grief for every 5 EP)
Body: 40 Mind: 50 Soul: 30
Skills: I Reject Your Reality (As an At-Will Action, a Narcissist may retroactively reduce the Accuracy of an attack directed at them by -15. If it falls below their Defence, it is considered a miss.) Life is but the Meanest Shadow (As an At-Will Action, if you have been damaged three times consecutively, you may freely replenish the lost health of the last attack in exchange for a +10 Grief toll.) Venari Strigas (As an At-Will Action, if your EP toll is over 90%, you may use an automatically successful Drain effect on an Enemy or an Ally to reduce your EP.) Key of the Twilight (As an At-Will Action, the Narcissist may reduce their Grief meter by 20 for a toll of 5 EP. This cannot be used to remove Permanent Grief if Grief exceeds 100% in a single battle.)
Spells: Direct Single Attack - B (Roll 1d100+Body, 1 Damage Die (Body). This attack can be performed up to three (3) times with a single Action against a single target.) Direct Ranged Attack - A (Roll 1d100+25+Mind, 2 Damage Die (Mind). This attack can be performed only once (1) with a single Action against a single target.)
Direct Single Effect - B (As an At-Will action, roll for a 15% chance to inflict Burn on a single target. Can be performed twice (2x) in a single Action.), +2 EP/Grief Self-Augment Damage - B (As an At-Will Action, increase the Damage Tier of each attack in your next Action by 1. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more damage.) +5 EP/Grief Self-Augment Accuracy - B (As an At-Will Action, increase the Accuracy of each attack in your next Action by 10. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +5 EP/Grief Self-Augment Accuracy - I (As an At-Will Action, increase the Accuracy of each attack in your next Action by 15. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +7 EP/Grief Self-Augment Damage - A (As an At-Will Action, for each Attack in your next Action, increase its Damage Tier by 1 and the Major Effect Pierce. Each 1 point of damage dealt by a Pierce attack requires 2 DR to reduce. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more Damage Tiers.) +9 EP/Grief Self-Augment Accuracy - A (As an At-Will Action, increase the Accuracy of each attack in your next Action by 20. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +9 EP/Grief
Single Defence Action - I (As a Reaction, apply one of the following defensive effects to yourself or an ally: Gain 15 DR, Gain 15 Armour, Reduce the incoming Damage by two thirds (-66%), Calculate for Evasion with Defence+50% of Body+15. If it is higher than the attack's Accuracy rolls and the attacks are non-critical, avoid them.) +7 EP/Grief Self-Focus Action - I (As an Action, reduce your Grief Gauge by 7.) +7 EP
Equipment: Memoria of Heroism (Choose one (1) of these two (2) effects at the start of the Combat Phase: Increase damage by +2 for each of your attacks, or add a +5 Modifier to your Evasion rolls.) Five-Inch Nails (As an Action, roll for a 50% chance to inflict Curse on a target of your choice on the next turn. Alternatively, as an At-Will Action, add +3 damage and a 20% chance of Curse to each attack in your next Action.) Origami Box (As an At-Will Action, add +3 damage to each attack in your next Action, and increase your Critical Range by ten (10). (For example, if you normally trigger a Critical Hit at a natural roll of 95, it will now trigger at 85.) Stacks with all other sources of increased Critical Range. Alternatively, as an Action, roll 1d100+MIND for an attack that deals 3d4+2 damage and has a 35% chance to inflict Paper Cut. Characters afflicted with Paper cut lose 5 HP and 10 Accuracy for two (2) turns.) Slice of Cheesecake (As a Reaction, restore 15 HP and reduce Grief by 10 for yourself or an ally.)
Doppel: Countess Bathory (Servant of Wrath) Effect: x2 Damage to all attacks while summoned Aura: -25% Defence to self and allies while summoned Cost: -50% Defence to self after Doppel leaves Summon Duration: 2 turns Status: Active
Faction and Assets: Kamihama Magia Union - Acquaintance Level Companion Bond Level
Aesthetic and Perk: Mechanical:
Mechanical Mind (As an At-Will action, reroll the last Status Effect that was inflicted on you by an enemy. Reduce the success chance by -10% if the Status Effect was either Blind, Charm, Stun, Curse, or Doom.)
1d100+15·3d8+2·1d100+15·3d8+2·1d100+15·3d8+2
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