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Post by Ichibey on Oct 3, 2022 14:29:13 GMT
COMBAT TRACKER | LANTRA CHERENKOSUMMARY:Lantra used Tactical Support and Intelligent Device to increase Defence to 110 Lantra used Barrier Jacket Mk I to gain 10 ARMR Lantra used Mana Collection Attacks 1 and 2 miss Attack 3 critical hits for 18 dmg 10 Armr reduces damage to 8 Total Mana Spent: 10 Restored Mana: 15 Gained after Defence Gauge: 21 Total Gauge: 55 Lantra uses Stormlight Shatter Gain 3 Gauge (Device Optimiser) Gauge at Turn End: 3
ACTIONS:
Reaction: Mana Collection (+15 Mana | 30/50)
At-Will: Tactical Support: +20 DEF (1/3 Uses Remaining) Intelligent Device: +10 DEF Barrier Jacket Mk I: +10 ARMR/-10 Mana +14 Gauge (Math Genius/Standby Ready)
Action: Stormlight Shatter (Breaker | -20 Mana (Starlight Chaser, Ace)) Accuracy: 1d100+50 (Mind) V7NigOJp1d100+50
Damage: Tier 10 x 7 (Starlight Chaser, Ace) 28d8
Stun (10%) 1d100
ATTRIBUTES: HP and Armour: 48/80 HP 0 ARMR
Mana: 13/140 Mana
Gauge: 3/50 Gauge
Defence: 80 + 30 | 110
Resistance: 1d10+40
DR: 0
Current Effects: N/A
Damage Received: 8
CHARACTER DATA: LANTRA CHERENKO
Class: Elite (Lv 20 | Standby Ready: +2 Damage to Basic attacks when equipped with Intelligent/Storage Device | +1 Extra Gauge for every -5 Mana)
Body: 30 Mind: 50 Soul: 40
Skills: Elite Beat Agent: +10 to all Mind success and accuracy rolls. Math Genius: For every five (5) Mana spent, gain one (+1) additional Gauge point. Stacks with other Gauge point bonuses. Starlight Chaser: Breaker spells gain one additional (+1) Damage Tier and cost five less (-5) Mana. If DT is already at 10, gain one additional (+1) Damage Die. Ace: Breaker spells cost five less (-5) Mana and can be fired at 75% Gauge. Device Optimiser: You gain +3 Gauge Points at the end of each turn.
Spells: Heavy Barrier (Reaction | +25 DR / -15 Mana | 1/1) Hard Shield (Reaction | Block all damage from a single non-critical attack. Reduce Critical damage to 1/3 (33%) | -15 Mana | 0/1) Bind (At-Will | 35% Chance to inflict Bind: lose your Reaction this turn | -10 Mana | 2/3) Struggle Bind (At-Will | 25% chance to inflict Struggle Bind: lose your At-Wills this turn and lose all buffs. Drain/Toll 15 Mana/EP if no buffs | -10 Mana | 3/3) Illusion (Action | Target's At-Will spells, skills, or items use an Action instead | -15 Mana | 2/2) Combat Transportation (Action | Soul-type Attack with 2 DDice +4 dmg and critical on natural 70 / Roll 1d100 for 25% chance of Telefrag: -10 HP for 3 turns, no interaction possible | -20 Mana | 2/2) Shield Smasher (Reaction |Block all damage from a single non-critical attack. Reduce Critical damage by (50%). Roll 1d100+Soul. Reflect 50% of damage back if it equals or exceeds defence | -20 Mana | 1/1 ) Howl (At-Will | 60% chance to inflict Blind on all enemies | -15 Mana | 1/1)
Inventory: Armament: Imperatrix Vult (Intelligent Device | At-Will: +10 ACC/+10 DEF/+5 DR/+1 DT | Indefinite) Accessory: Midchildan Cartridges (At-Will: +1 Dmg Die and +2 Dmg Tier (or +5 Dmg) / +15 DR or ARMR / +15% Status Success| 1/2)
Consumable: Field Rations (Noodle Canister | Reaction: +25 Mana for yourself or an ally | 0/1 Uses left) Field Spell: Barrier Jacket Mk I (At-Will: -2 Mana for +2 ARMR, up to 5x per turn)
Gauge Spells/Abilities: Stormlight Surge Damage Base: Area (Roll 2 Damage Dice and attack up to 3 Targets) Major Effect: Aim (Roll 2 sets of Damage Dice an take the better set) Minor Effect: 10% Stun chance Cost: -5 Mana, -2 Mana for each extra Target Overgauge: Conservation (For every 1 Gauge point above the chosen spell's threshold, subtract one (-1) Mana from the cost of the Gauge Spell)
Stormlight Shatter Damage Base: Breaker (Roll 5+2 Damage Dice | 75% Gauge | Starlight Chaser | Ace) Major Effect: Starlight (Treat previously spent Gauge on previous turns as Gauge threshold for current spell | 0/1) Minor Effect: 10% Stun chance Cost: -20 Mana (Starlight Chaser | Ace) Overgauge: Ground Zero (At 112 Gauge pts: Subtract one (-1) damage die from your damage roll but convert the spell to deal DIRECT DAMAGE against all enemies | 0/1)
Faction and Assets: Hex Hammer - 150 RP Tactical Support (At-Will | +20 ACC/+20 DEF/+1 Extra Reaction | 1/3) Recuperative Support (At-Will | +20 HP/+20 Mana/Purge all status effects | 3/3)
Strike Team (At-Will | Summon Strike Team on next turn | 0/1 | 0/4) Orbital Strike (At-Will | 8d3+6 Direct Dmg and 3 stacks of Burn on 1 target | 1/1) Tightbeam (At-Will | +50 Mana/Gauge, +5 Mana/Gauge for 5 turns | 1/1)1d100+50·28d8·1d100
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Post by Nishimine Kin on Oct 3, 2022 18:25:51 GMT
COMBAT TRACKER
DEFENSIVE PHASE: Doppel cost reduces Defense by 50%! Activate Single Defense Action - I (Reduce damage by 50%) Lantra's Stormlight Shatter - vs 45 def - hits for 95 dmg! Total damage halved to 48 dmg! 15 dmg taken by Armor!
ACTIONS:
Reaction: Single Defense Action - I (Reduce incoming damage by 50%), +7 EP, +7 Grief, +1 Grief from Narcissist
At-Will: Desperate Measures - Deal 12d6+6 Direct Damage to all enemies on field. You will be unable to use Companion Abilities for the rest of the thread. You lose 50 Bond Points. 9SWszf5512d6+6 Direct Damage.
Action: Direct Single Attack - B (3x Body attacks, 1 Dmg Die) -25 Acc from Angst
- Accuracy: 1d100+15 - Damage: 3d8+2
- Accuracy: 1d100+15 - Damage: 3d8+2
- Accuracy: 1d100+15 - Damage: 3d8+2
ATTRIBUTES: HP and Armour: 16/90 HP 0 ARMR
EP: 130/130 EP
Grief: 163/150 Grief | 10 Permanent Grief
Defence: 90
Resistance: 1d10+30 36, 38, 36, 33, 39
DR:
Damage Tier: 3d8/4d8/2d8
Current Effects: Memoria of Heroism - +2 damage with all Attacks. Angst
CHARACTER DATA: Class: Narcissist (Lv 20 | It's Gonna Be Me: +1 Damage Tier to Mind attacks | +10 success to Mind actions | +1 Extra Grief for every 5 EP)
Body: 40 Mind: 50 Soul: 30
Skills: I Reject Your Reality (As an At-Will Action, a Narcissist may retroactively reduce the Accuracy of an attack directed at them by -15. If it falls below their Defence, it is considered a miss.) Life is but the Meanest Shadow (As an At-Will Action, if you have been damaged three times consecutively, you may freely replenish the lost health of the last attack in exchange for a +10 Grief toll.) Venari Strigas (As an At-Will Action, if your EP toll is over 90%, you may use an automatically successful Drain effect on an Enemy or an Ally to reduce your EP.) Key of the Twilight (As an At-Will Action, the Narcissist may reduce their Grief meter by 20 for a toll of 5 EP. This cannot be used to remove Permanent Grief if Grief exceeds 100% in a single battle.)
Spells: Direct Single Attack - B (Roll 1d100+Body, 1 Damage Die (Body). This attack can be performed up to three (3) times with a single Action against a single target.) Direct Ranged Attack - A (Roll 1d100+25+Mind, 2 Damage Die (Mind). This attack can be performed only once (1) with a single Action against a single target.)
Direct Single Effect - B (As an At-Will action, roll for a 15% chance to inflict Burn on a single target. Can be performed twice (2x) in a single Action.), +2 EP/Grief Self-Augment Damage - B (As an At-Will Action, increase the Damage Tier of each attack in your next Action by 1. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more damage.) +5 EP/Grief Self-Augment Accuracy - B (As an At-Will Action, increase the Accuracy of each attack in your next Action by 10. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +5 EP/Grief Self-Augment Accuracy - I (As an At-Will Action, increase the Accuracy of each attack in your next Action by 15. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +7 EP/Grief Self-Augment Damage - A (As an At-Will Action, for each Attack in your next Action, increase its Damage Tier by 1 and the Major Effect Pierce. Each 1 point of damage dealt by a Pierce attack requires 2 DR to reduce. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more Damage Tiers.) +9 EP/Grief Self-Augment Accuracy - A (As an At-Will Action, increase the Accuracy of each attack in your next Action by 20. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +9 EP/Grief
Single Defence Action - I (As a Reaction, apply one of the following defensive effects to yourself or an ally: Gain 15 DR, Gain 15 Armour, Reduce the incoming Damage by two thirds (-66%), Calculate for Evasion with Defence+50% of Body+15. If it is higher than the attack's Accuracy rolls and the attacks are non-critical, avoid them.) +7 EP/Grief Self-Focus Action - I (As an Action, reduce your Grief Gauge by 7.) +7 EP
Equipment: Memoria of Heroism (Choose one (1) of these two (2) effects at the start of the Combat Phase: Increase damage by +2 for each of your attacks, or add a +5 Modifier to your Evasion rolls.) Five-Inch Nails (As an Action, roll for a 50% chance to inflict Curse on a target of your choice on the next turn. Alternatively, as an At-Will Action, add +3 damage and a 20% chance of Curse to each attack in your next Action.) Origami Box (As an At-Will Action, add +3 damage to each attack in your next Action, and increase your Critical Range by ten (10). (For example, if you normally trigger a Critical Hit at a natural roll of 95, it will now trigger at 85.) Stacks with all other sources of increased Critical Range. Alternatively, as an Action, roll 1d100+MIND for an attack that deals 3d4+2 damage and has a 35% chance to inflict Paper Cut. Characters afflicted with Paper cut lose 5 HP and 10 Accuracy for two (2) turns.) Slice of Cheesecake (As a Reaction, restore 15 HP and reduce Grief by 10 for yourself or an ally.)
Doppel: Countess Bathory (Servant of Wrath) Effect: x2 Damage to all attacks while summoned Aura: -25% Defence to self and allies while summoned Cost: -50% Defence to self after Doppel leaves Summon Duration: 2 turns Status: Already activated
Faction and Assets: Kamihama Magia Union - Acquaintance Level Companion Bond Level
Aesthetic and Perk: Mechanical:
Mechanical Mind (As an At-Will action, reroll the last Status Effect that was inflicted on you by an enemy. Reduce the success chance by -10% if the Status Effect was either Blind, Charm, Stun, Curse, or Doom.)
12d6+6·1d100+15·3d8+2·1d100+15·3d8+2·1d100+15·3d8+2
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Post by Ichibey on Oct 5, 2022 10:10:27 GMT
COMBAT TRACKER | LANTRA CHERENKOSUMMARY:Lantra used Mana Collection Lantra used Barrier Jacket Mk II to gain 10 ARMR Lantra used Intelligent Device to raise ACC by 10 All attacks miss Desperate Measures deals 42 DDmg 10 Armr reduces damage to 32 Total Mana Spent: 10 Restored Mana: 15 Gained after Defence Gauge: 14 Total Gauge: 17 Lantra uses Stormlight Surge Gain 3 Gauge (Device Optimiser) Gauge at Turn End: 3
ACTIONS:
Reaction: Mana Collection (+15 Mana | 45/50)
At-Will: Intelligent Device: +10 ACC Barrier Jacket Mk I: +10 ARMR/-10 Mana +14 Gauge (Math Genius/Standby Ready)
Action: Stormlight Surge (Area | -0 Mana (Overgauge: Conservation) | Aim (roll 2 accuracy dice, take the better one)) Accuracy: 1d100+70 (Mind, Elite Beat Agent, Intelligent Device) j6id0qWj1d100+70
1d100+70
Damage: Tier 10 x 2 (Area) 8d8
Stun (10%) 1d100
ATTRIBUTES: HP and Armour: 16/80 HP 0 ARMR
Mana: 18/140 Mana
Gauge: 3/50 Gauge
Defence: 80 + 0 | 80
Resistance: 1d10+40
DR: 0
Current Effects: N/A
Damage Received: 32
CHARACTER DATA: LANTRA CHERENKO
Class: Elite (Lv 20 | Standby Ready: +2 Damage to Basic attacks when equipped with Intelligent/Storage Device | +1 Extra Gauge for every -5 Mana)
Body: 30 Mind: 50 Soul: 40
Skills: Elite Beat Agent: +10 to all Mind success and accuracy rolls. Math Genius: For every five (5) Mana spent, gain one (+1) additional Gauge point. Stacks with other Gauge point bonuses. Starlight Chaser: Breaker spells gain one additional (+1) Damage Tier and cost five less (-5) Mana. If DT is already at 10, gain one additional (+1) Damage Die. Ace: Breaker spells cost five less (-5) Mana and can be fired at 75% Gauge. Device Optimiser: You gain +3 Gauge Points at the end of each turn.
Spells: Heavy Barrier (Reaction | +25 DR / -15 Mana | 1/1) Hard Shield (Reaction | Block all damage from a single non-critical attack. Reduce Critical damage to 1/3 (33%) | -15 Mana | 0/1) Bind (At-Will | 35% Chance to inflict Bind: lose your Reaction this turn | -10 Mana | 2/3) Struggle Bind (At-Will | 25% chance to inflict Struggle Bind: lose your At-Wills this turn and lose all buffs. Drain/Toll 15 Mana/EP if no buffs | -10 Mana | 3/3) Illusion (Action | Target's At-Will spells, skills, or items use an Action instead | -15 Mana | 2/2) Combat Transportation (Action | Soul-type Attack with 2 DDice +4 dmg and critical on natural 70 / Roll 1d100 for 25% chance of Telefrag: -10 HP for 3 turns, no interaction possible | -20 Mana | 2/2) Shield Smasher (Reaction |Block all damage from a single non-critical attack. Reduce Critical damage by (50%). Roll 1d100+Soul. Reflect 50% of damage back if it equals or exceeds defence | -20 Mana | 1/1 ) Howl (At-Will | 60% chance to inflict Blind on all enemies | -15 Mana | 1/1)
Inventory: Armament: Imperatrix Vult (Intelligent Device | At-Will: +10 ACC/+10 DEF/+5 DR/+1 DT | Indefinite) Accessory: Midchildan Cartridges (At-Will: +1 Dmg Die and +2 Dmg Tier (or +5 Dmg) / +15 DR or ARMR / +15% Status Success| 1/2)
Consumable: Field Rations (Noodle Canister | Reaction: +25 Mana for yourself or an ally | 0/1 Uses left) Field Spell: Barrier Jacket Mk I (At-Will: -2 Mana for +2 ARMR, up to 5x per turn)
Gauge Spells/Abilities: Stormlight Surge Damage Base: Area (Roll 2 Damage Dice and attack up to 3 Targets) Major Effect: Aim (Roll 2 sets of Damage Dice an take the better set) Minor Effect: 10% Stun chance Cost: -5 Mana, -2 Mana for each extra Target Overgauge: Conservation (For every 1 Gauge point above the chosen spell's threshold, subtract one (-1) Mana from the cost of the Gauge Spell)
Stormlight Shatter Damage Base: Breaker (Roll 5+2 Damage Dice | 75% Gauge | Starlight Chaser | Ace) Major Effect: Starlight (Treat previously spent Gauge on previous turns as Gauge threshold for current spell | 0/1) Minor Effect: 10% Stun chance Cost: -20 Mana (Starlight Chaser | Ace) Overgauge: Ground Zero (At 112 Gauge pts: Subtract one (-1) damage die from your damage roll but convert the spell to deal DIRECT DAMAGE against all enemies | 0/1)
Faction and Assets: Hex Hammer - 150 RP Tactical Support (At-Will | +20 ACC/+20 DEF/+1 Extra Reaction | 1/3) Recuperative Support (At-Will | +20 HP/+20 Mana/Purge all status effects | 3/3)
Strike Team (At-Will | Summon Strike Team on next turn | 0/1 | 0/4) Orbital Strike (At-Will | 8d3+6 Direct Dmg and 3 stacks of Burn on 1 target | 1/1) Tightbeam (At-Will | +50 Mana/Gauge, +5 Mana/Gauge for 5 turns | 1/1)1d100+70·1d100+70·8d8·1d100
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Post by Nishimine Kin on Oct 8, 2022 8:46:24 GMT
COMBAT TRACKER
DEFENSIVE PHASE: Doppel cost reduces Defense by 50%! Activate Single Defense Action - I, Enhanced (Avoid one non-critical attack) Lantra's Stormlight Surge - vs 45 def - miss!
ACTIONS:
Reaction: Single Defense Action - I (Enhanced - Avoid one non-critical attack), +14 EP, +8 Grief, +2 Grief from Narcissist
At-Will:
Action: Direct Single Attack - B (3x Body attacks, 1 Dmg Die) -25 Acc from Angst
- Accuracy: TX2KTXoz1d100+15 - Damage: 3d8+2
- Accuracy: 1d100+15 - Damage: 3d8+2 (Critical - +4 dmg!)
- Accuracy: 1d100+15 - Damage: 3d8+2
ATTRIBUTES: HP and Armour: 16/90 HP 0 ARMR
EP: 130/130 EP
Grief: 187/150 Grief | 10 Permanent Grief
Defence: 90
Resistance: 1d10+30 36, 38, 36, 33, 39
DR:
Damage Tier: 3d8/4d8/2d8
Current Effects: Memoria of Heroism - +2 damage with all Attacks. Angst
CHARACTER DATA: Class: Narcissist (Lv 20 | It's Gonna Be Me: +1 Damage Tier to Mind attacks | +10 success to Mind actions | +1 Extra Grief for every 5 EP)
Body: 40 Mind: 50 Soul: 30
Skills: I Reject Your Reality (As an At-Will Action, a Narcissist may retroactively reduce the Accuracy of an attack directed at them by -15. If it falls below their Defence, it is considered a miss.) Life is but the Meanest Shadow (As an At-Will Action, if you have been damaged three times consecutively, you may freely replenish the lost health of the last attack in exchange for a +10 Grief toll.) Venari Strigas (As an At-Will Action, if your EP toll is over 90%, you may use an automatically successful Drain effect on an Enemy or an Ally to reduce your EP.) Key of the Twilight (As an At-Will Action, the Narcissist may reduce their Grief meter by 20 for a toll of 5 EP. This cannot be used to remove Permanent Grief if Grief exceeds 100% in a single battle.)
Spells: Direct Single Attack - B (Roll 1d100+Body, 1 Damage Die (Body). This attack can be performed up to three (3) times with a single Action against a single target.) Direct Ranged Attack - A (Roll 1d100+25+Mind, 2 Damage Die (Mind). This attack can be performed only once (1) with a single Action against a single target.)
Direct Single Effect - B (As an At-Will action, roll for a 15% chance to inflict Burn on a single target. Can be performed twice (2x) in a single Action.), +2 EP/Grief Self-Augment Damage - B (As an At-Will Action, increase the Damage Tier of each attack in your next Action by 1. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more damage.) +5 EP/Grief Self-Augment Accuracy - B (As an At-Will Action, increase the Accuracy of each attack in your next Action by 10. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +5 EP/Grief Self-Augment Accuracy - I (As an At-Will Action, increase the Accuracy of each attack in your next Action by 15. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +7 EP/Grief Self-Augment Damage - A (As an At-Will Action, for each Attack in your next Action, increase its Damage Tier by 1 and the Major Effect Pierce. Each 1 point of damage dealt by a Pierce attack requires 2 DR to reduce. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more Damage Tiers.) +9 EP/Grief Self-Augment Accuracy - A (As an At-Will Action, increase the Accuracy of each attack in your next Action by 20. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +9 EP/Grief
Single Defence Action - I (As a Reaction, apply one of the following defensive effects to yourself or an ally: Gain 15 DR, Gain 15 Armour, Reduce the incoming Damage by two thirds (-66%), Calculate for Evasion with Defence+50% of Body+15. If it is higher than the attack's Accuracy rolls and the attacks are non-critical, avoid them.) +7 EP/Grief Self-Focus Action - I (As an Action, reduce your Grief Gauge by 7.) +7 EP
Equipment: Memoria of Heroism (Choose one (1) of these two (2) effects at the start of the Combat Phase: Increase damage by +2 for each of your attacks, or add a +5 Modifier to your Evasion rolls.) Five-Inch Nails (As an Action, roll for a 50% chance to inflict Curse on a target of your choice on the next turn. Alternatively, as an At-Will Action, add +3 damage and a 20% chance of Curse to each attack in your next Action.) Origami Box (As an At-Will Action, add +3 damage to each attack in your next Action, and increase your Critical Range by ten (10). (For example, if you normally trigger a Critical Hit at a natural roll of 95, it will now trigger at 85.) Stacks with all other sources of increased Critical Range. Alternatively, as an Action, roll 1d100+MIND for an attack that deals 3d4+2 damage and has a 35% chance to inflict Paper Cut. Characters afflicted with Paper cut lose 5 HP and 10 Accuracy for two (2) turns.) Slice of Cheesecake (As a Reaction, restore 15 HP and reduce Grief by 10 for yourself or an ally.)
Doppel: Countess Bathory (Servant of Wrath) Effect: x2 Damage to all attacks while summoned Aura: -25% Defence to self and allies while summoned Cost: -50% Defence to self after Doppel leaves Summon Duration: 2 turns Status: Already activated
Faction and Assets: Kamihama Magia Union - Acquaintance Level Companion Bond Level
Aesthetic and Perk: Mechanical:
Mechanical Mind (As an At-Will action, reroll the last Status Effect that was inflicted on you by an enemy. Reduce the success chance by -10% if the Status Effect was either Blind, Charm, Stun, Curse, or Doom.)
1d100+15·3d8+2·1d100+15·3d8+2·1d100+15·3d8+2
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Post by Ichibey on Oct 8, 2022 13:30:37 GMT
COMBAT TRACKER | LANTRA CHERENKOSUMMARY:Lantra used Midchildan Cartridge to enhance Heavy Barrier Lantra used Heavy Barrier to gain 40 DR All attacks hit for 44 Dmg 40 DR reduces damage to 4 Total Mana Spent: 15 Restored Mana: 0 Gained after Defence Gauge: 21 Total Gauge: 24 Lantra uses Intelligent Device to raise Damage Tier by 1 Lantra uses Strike Gain 3 Gauge (Device Optimiser) Gauge at Turn End: 27
ACTIONS:
At-Will: Intelligent Device: +10 ACC Midchildan Cartridge (+15 DR)
Reaction: Heavy Barrier (+25 DR | +15 DR (Midchildan Cartridge) | -15 Mana | 0/1)
Action: Strike Accuracy: 1d100+30 (Body) 4KZMU7dS1d100+30
Damage: Tier 6 + 1 (Intelligent Device) 3d6
ATTRIBUTES: HP and Armour: 12/80 HP 0 ARMR
Mana: 3/140 Mana
Gauge: 27/50 Gauge
Defence: 80 + 0 | 80
Resistance: 1d10+40
DR: 0
Current Effects: N/A
Damage Received: 4
CHARACTER DATA: LANTRA CHERENKO
Class: Elite (Lv 20 | Standby Ready: +2 Damage to Basic attacks when equipped with Intelligent/Storage Device | +1 Extra Gauge for every -5 Mana)
Body: 30 Mind: 50 Soul: 40
Skills: Elite Beat Agent: +10 to all Mind success and accuracy rolls. Math Genius: For every five (5) Mana spent, gain one (+1) additional Gauge point. Stacks with other Gauge point bonuses. Starlight Chaser: Breaker spells gain one additional (+1) Damage Tier and cost five less (-5) Mana. If DT is already at 10, gain one additional (+1) Damage Die. Ace: Breaker spells cost five less (-5) Mana and can be fired at 75% Gauge. Device Optimiser: You gain +3 Gauge Points at the end of each turn.
Spells:
Heavy Barrier (Reaction | +25 DR / -15 Mana | 0/1)
Hard Shield (Reaction | Block all damage from a single non-critical attack. Reduce Critical damage to 1/3 (33%) | -15 Mana | 0/1) Bind (At-Will | 35% Chance to inflict Bind: lose your Reaction this turn | -10 Mana | 2/3) Struggle Bind (At-Will | 25% chance to inflict Struggle Bind: lose your At-Wills this turn and lose all buffs. Drain/Toll 15 Mana/EP if no buffs | -10 Mana | 3/3) Illusion (Action | Target's At-Will spells, skills, or items use an Action instead | -15 Mana | 2/2) Combat Transportation (Action | Soul-type Attack with 2 DDice +4 dmg and critical on natural 70 / Roll 1d100 for 25% chance of Telefrag: -10 HP for 3 turns, no interaction possible | -20 Mana | 2/2) Shield Smasher (Reaction |Block all damage from a single non-critical attack. Reduce Critical damage by (50%). Roll 1d100+Soul. Reflect 50% of damage back if it equals or exceeds defence | -20 Mana | 1/1 ) Howl (At-Will | 60% chance to inflict Blind on all enemies | -15 Mana | 1/1)
Inventory: Armament: Imperatrix Vult (Intelligent Device | At-Will: +10 ACC/+10 DEF/+5 DR/+1 DT | Indefinite) Accessory: Midchildan Cartridges (At-Will: +1 Dmg Die and +2 Dmg Tier (or +5 Dmg) / +15 DR or ARMR / +15% Status Success| 1/2)
Consumable: Field Rations (Noodle Canister | Reaction: +25 Mana for yourself or an ally | 0/1 Uses left) Field Spell: Barrier Jacket Mk I (At-Will: -2 Mana for +2 ARMR, up to 5x per turn)
Gauge Spells/Abilities: Stormlight Surge Damage Base: Area (Roll 2 Damage Dice and attack up to 3 Targets) Major Effect: Aim (Roll 2 sets of Damage Dice an take the better set) Minor Effect: 10% Stun chance Cost: -5 Mana, -2 Mana for each extra Target Overgauge: Conservation (For every 1 Gauge point above the chosen spell's threshold, subtract one (-1) Mana from the cost of the Gauge Spell)
Stormlight Shatter Damage Base: Breaker (Roll 5+2 Damage Dice | 75% Gauge | Starlight Chaser | Ace) Major Effect: Starlight (Treat previously spent Gauge on previous turns as Gauge threshold for current spell | 0/1) Minor Effect: 10% Stun chance Cost: -20 Mana (Starlight Chaser | Ace) Overgauge: Ground Zero (At 112 Gauge pts: Subtract one (-1) damage die from your damage roll but convert the spell to deal DIRECT DAMAGE against all enemies | 0/1)
Faction and Assets: Hex Hammer - 150 RP Tactical Support (At-Will | +20 ACC/+20 DEF/+1 Extra Reaction | 1/3) Recuperative Support (At-Will | +20 HP/+20 Mana/Purge all status effects | 3/3)
Strike Team (At-Will | Summon Strike Team on next turn | 0/1 | 0/4) Orbital Strike (At-Will | 8d3+6 Direct Dmg and 3 stacks of Burn on 1 target | 1/1) Tightbeam (At-Will | +50 Mana/Gauge, +5 Mana/Gauge for 5 turns | 1/1)1d100+30·3d6
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Post by Nishimine Kin on Oct 10, 2022 7:36:59 GMT
COMBAT TRACKER
DEFENSIVE PHASE: Doppel cost reduces Defense by 50%! Activate Single Defense Action - I (+15 Armor) Lantra's Stormlight Surge - vs 45 def - hits for 14 dmg!
All damage taken by Armor!
ACTIONS:
Reaction: Single Defense Action - I (+15 Armor), +7 EP, +7 Grief, +1 Grief from Narcissist
At-Will:
Action: Direct Single Attack - B (3x Body attacks, 1 Dmg Die) -25 Acc from Angst
- Accuracy: 0UXJ3X431d100+15 - Damage: 3d8+2
- Accuracy: 1d100+15 - Damage: 3d8+2
- Accuracy: 1d100+15 - Damage: 3d8+2
ATTRIBUTES: HP and Armour: 16/90 HP 1 ARMR
EP: 130/130 EP
Grief: 202/150 Grief | 10 Permanent Grief
Defence: 90
Resistance: 1d10+30 36, 38, 36, 33, 39
DR:
Damage Tier: 3d8/4d8/2d8
Current Effects: Memoria of Heroism - +2 damage with all Attacks. Angst
CHARACTER DATA: Class: Narcissist (Lv 20 | It's Gonna Be Me: +1 Damage Tier to Mind attacks | +10 success to Mind actions | +1 Extra Grief for every 5 EP)
Body: 40 Mind: 50 Soul: 30
Skills: I Reject Your Reality (As an At-Will Action, a Narcissist may retroactively reduce the Accuracy of an attack directed at them by -15. If it falls below their Defence, it is considered a miss.) Life is but the Meanest Shadow (As an At-Will Action, if you have been damaged three times consecutively, you may freely replenish the lost health of the last attack in exchange for a +10 Grief toll.) Venari Strigas (As an At-Will Action, if your EP toll is over 90%, you may use an automatically successful Drain effect on an Enemy or an Ally to reduce your EP.) Key of the Twilight (As an At-Will Action, the Narcissist may reduce their Grief meter by 20 for a toll of 5 EP. This cannot be used to remove Permanent Grief if Grief exceeds 100% in a single battle.)
Spells: Direct Single Attack - B (Roll 1d100+Body, 1 Damage Die (Body). This attack can be performed up to three (3) times with a single Action against a single target.) Direct Ranged Attack - A (Roll 1d100+25+Mind, 2 Damage Die (Mind). This attack can be performed only once (1) with a single Action against a single target.)
Direct Single Effect - B (As an At-Will action, roll for a 15% chance to inflict Burn on a single target. Can be performed twice (2x) in a single Action.), +2 EP/Grief Self-Augment Damage - B (As an At-Will Action, increase the Damage Tier of each attack in your next Action by 1. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more damage.) +5 EP/Grief Self-Augment Accuracy - B (As an At-Will Action, increase the Accuracy of each attack in your next Action by 10. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +5 EP/Grief Self-Augment Accuracy - I (As an At-Will Action, increase the Accuracy of each attack in your next Action by 15. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +7 EP/Grief Self-Augment Damage - A (As an At-Will Action, for each Attack in your next Action, increase its Damage Tier by 1 and the Major Effect Pierce. Each 1 point of damage dealt by a Pierce attack requires 2 DR to reduce. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more Damage Tiers.) +9 EP/Grief Self-Augment Accuracy - A (As an At-Will Action, increase the Accuracy of each attack in your next Action by 20. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +9 EP/Grief
Single Defence Action - I (As a Reaction, apply one of the following defensive effects to yourself or an ally: Gain 15 DR, Gain 15 Armour, Reduce the incoming Damage by two thirds (-66%), Calculate for Evasion with Defence+50% of Body+15. If it is higher than the attack's Accuracy rolls and the attacks are non-critical, avoid them.) +7 EP/Grief Self-Focus Action - I (As an Action, reduce your Grief Gauge by 7.) +7 EP
Equipment: Memoria of Heroism (Choose one (1) of these two (2) effects at the start of the Combat Phase: Increase damage by +2 for each of your attacks, or add a +5 Modifier to your Evasion rolls.) Five-Inch Nails (As an Action, roll for a 50% chance to inflict Curse on a target of your choice on the next turn. Alternatively, as an At-Will Action, add +3 damage and a 20% chance of Curse to each attack in your next Action.) Origami Box (As an At-Will Action, add +3 damage to each attack in your next Action, and increase your Critical Range by ten (10). (For example, if you normally trigger a Critical Hit at a natural roll of 95, it will now trigger at 85.) Stacks with all other sources of increased Critical Range. Alternatively, as an Action, roll 1d100+MIND for an attack that deals 3d4+2 damage and has a 35% chance to inflict Paper Cut. Characters afflicted with Paper cut lose 5 HP and 10 Accuracy for two (2) turns.) Slice of Cheesecake (As a Reaction, restore 15 HP and reduce Grief by 10 for yourself or an ally.)
Doppel: Countess Bathory (Servant of Wrath) Effect: x2 Damage to all attacks while summoned Aura: -25% Defence to self and allies while summoned Cost: -50% Defence to self after Doppel leaves Summon Duration: 2 turns Status: Already activated
Faction and Assets: Kamihama Magia Union - Acquaintance Level Companion Bond Level
Aesthetic and Perk: Mechanical:
Mechanical Mind (As an At-Will action, reroll the last Status Effect that was inflicted on you by an enemy. Reduce the success chance by -10% if the Status Effect was either Blind, Charm, Stun, Curse, or Doom.)
1d100+15·3d8+2·1d100+15·3d8+2·1d100+15·3d8+2
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Post by Ichibey on Oct 15, 2022 9:33:27 GMT
COMBAT TRACKER | LANTRA CHERENKOSUMMARY:Lantra used Mana Collection All attacks miss Restored Mana: 5 Total Gauge: 27 Lantra uses Intelligent Device to raise Damage Accuracy by 10 Lantra uses Stormlight Surge Gain 3 Gauge (Device Optimiser) Gauge at Turn End: 3
ACTIONS:
At-Will: Intelligent Device: +10 ACC
Reaction: Mana Collection (+5 Mana | 50/50)
Action: Gauge Spell: Stormlight Surge (Area (2 Dice, -5 Mana Per Target | -2 Mana (3 Overgauge Conservation) | Aim | 10% Stun) Accuracy: 1d100+70 (Mind+Elite Beat Agent+Intelligent Device) NOop9rlR1d100+70
1d100+70
Damage: Tier 10 (Intelligent Device) 4d8
Stun (10%) 1d100
ATTRIBUTES: HP and Armour: 12/80 HP 0 ARMR
Mana: 6/140 Mana
Gauge: 3/50 Gauge
Defence: 80 + 0 | 80
Resistance: 1d10+40
DR: 0
Current Effects: N/A
Damage Received: 0
CHARACTER DATA: LANTRA CHERENKO
Class: Elite (Lv 20 | Standby Ready: +2 Damage to Basic attacks when equipped with Intelligent/Storage Device | +1 Extra Gauge for every -5 Mana)
Body: 30 Mind: 50 Soul: 40
Skills: Elite Beat Agent: +10 to all Mind success and accuracy rolls. Math Genius: For every five (5) Mana spent, gain one (+1) additional Gauge point. Stacks with other Gauge point bonuses. Starlight Chaser: Breaker spells gain one additional (+1) Damage Tier and cost five less (-5) Mana. If DT is already at 10, gain one additional (+1) Damage Die. Ace: Breaker spells cost five less (-5) Mana and can be fired at 75% Gauge. Device Optimiser: You gain +3 Gauge Points at the end of each turn.
Spells:
Heavy Barrier (Reaction | +25 DR / -15 Mana | 0/1)
Hard Shield (Reaction | Block all damage from a single non-critical attack. Reduce Critical damage to 1/3 (33%) | -15 Mana | 0/1) Bind (At-Will | 35% Chance to inflict Bind: lose your Reaction this turn | -10 Mana | 2/3) Struggle Bind (At-Will | 25% chance to inflict Struggle Bind: lose your At-Wills this turn and lose all buffs. Drain/Toll 15 Mana/EP if no buffs | -10 Mana | 3/3) Illusion (Action | Target's At-Will spells, skills, or items use an Action instead | -15 Mana | 2/2) Combat Transportation (Action | Soul-type Attack with 2 DDice +4 dmg and critical on natural 70 / Roll 1d100 for 25% chance of Telefrag: -10 HP for 3 turns, no interaction possible | -20 Mana | 2/2) Shield Smasher (Reaction |Block all damage from a single non-critical attack. Reduce Critical damage by (50%). Roll 1d100+Soul. Reflect 50% of damage back if it equals or exceeds defence | -20 Mana | 1/1 ) Howl (At-Will | 60% chance to inflict Blind on all enemies | -15 Mana | 1/1)
Inventory: Armament: Imperatrix Vult (Intelligent Device | At-Will: +10 ACC/+10 DEF/+5 DR/+1 DT | Indefinite) Accessory: Midchildan Cartridges (At-Will: +1 Dmg Die and +2 Dmg Tier (or +5 Dmg) / +15 DR or ARMR / +15% Status Success| 1/2)
Consumable: Field Rations (Noodle Canister | Reaction: +25 Mana for yourself or an ally | 0/1 Uses left) Field Spell: Barrier Jacket Mk I (At-Will: -2 Mana for +2 ARMR, up to 5x per turn)
Gauge Spells/Abilities: Stormlight Surge Damage Base: Area (Roll 2 Damage Dice and attack up to 3 Targets) Major Effect: Aim (Roll 2 sets of Damage Dice an take the better set) Minor Effect: 10% Stun chance Cost: -5 Mana, -2 Mana for each extra Target Overgauge: Conservation (For every 1 Gauge point above the chosen spell's threshold, subtract one (-1) Mana from the cost of the Gauge Spell)
Stormlight Shatter Damage Base: Breaker (Roll 5+2 Damage Dice | 75% Gauge | Starlight Chaser | Ace) Major Effect: Starlight (Treat previously spent Gauge on previous turns as Gauge threshold for current spell | 0/1) Minor Effect: 10% Stun chance Cost: -20 Mana (Starlight Chaser | Ace) Overgauge: Ground Zero (At 112 Gauge pts: Subtract one (-1) damage die from your damage roll but convert the spell to deal DIRECT DAMAGE against all enemies | 0/1)
Faction and Assets: Hex Hammer - 150 RP Tactical Support (At-Will | +20 ACC/+20 DEF/+1 Extra Reaction | 1/3) Recuperative Support (At-Will | +20 HP/+20 Mana/Purge all status effects | 3/3)
Strike Team (At-Will | Summon Strike Team on next turn | 0/1 | 0/4) Orbital Strike (At-Will | 8d3+6 Direct Dmg and 3 stacks of Burn on 1 target | 1/1) Tightbeam (At-Will | +50 Mana/Gauge, +5 Mana/Gauge for 5 turns | 1/1)1d100+70·1d100+70·4d8·1d100
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Post by Nishimine Kin on Oct 15, 2022 17:55:44 GMT
COMBAT TRACKER
DEFENSIVE PHASE: Doppel cost reduces Defense by 50%! Activate Single Defense Action - I (+15 Armor) Lantra's Stormlight Surge - vs 45 def - hits for 18 dmg!
All damage taken by Armor!
ACTIONS:
Reaction: Single Defense Action - I (+15 Armor), +7 EP, +7 Grief, +1 Grief from Narcissist
At-Will:
Action: Direct Single Attack - B (3x Body attacks, 1 Dmg Die) -25 Acc from Angst
- Accuracy: k_fZAXFP1d100+15 - Damage: 3d8+2
- Accuracy: 1d100+15 - Damage: 3d8+2
- Accuracy: 1d100+15 - Damage: 3d8+2
ATTRIBUTES: HP and Armour: 14/90 HP 0 ARMR
EP: 130/130 EP
Grief: 217/150 Grief | 10 Permanent Grief
Defence: 90
Resistance: 1d10+30 36, 38, 36, 33, 39
DR:
Damage Tier: 3d8/4d8/2d8
Current Effects: Memoria of Heroism - +2 damage with all Attacks. Angst
CHARACTER DATA: Class: Narcissist (Lv 20 | It's Gonna Be Me: +1 Damage Tier to Mind attacks | +10 success to Mind actions | +1 Extra Grief for every 5 EP)
Body: 40 Mind: 50 Soul: 30
Skills: I Reject Your Reality (As an At-Will Action, a Narcissist may retroactively reduce the Accuracy of an attack directed at them by -15. If it falls below their Defence, it is considered a miss.) Life is but the Meanest Shadow (As an At-Will Action, if you have been damaged three times consecutively, you may freely replenish the lost health of the last attack in exchange for a +10 Grief toll.) Venari Strigas (As an At-Will Action, if your EP toll is over 90%, you may use an automatically successful Drain effect on an Enemy or an Ally to reduce your EP.) Key of the Twilight (As an At-Will Action, the Narcissist may reduce their Grief meter by 20 for a toll of 5 EP. This cannot be used to remove Permanent Grief if Grief exceeds 100% in a single battle.)
Spells: Direct Single Attack - B (Roll 1d100+Body, 1 Damage Die (Body). This attack can be performed up to three (3) times with a single Action against a single target.) Direct Ranged Attack - A (Roll 1d100+25+Mind, 2 Damage Die (Mind). This attack can be performed only once (1) with a single Action against a single target.)
Direct Single Effect - B (As an At-Will action, roll for a 15% chance to inflict Burn on a single target. Can be performed twice (2x) in a single Action.), +2 EP/Grief Self-Augment Damage - B (As an At-Will Action, increase the Damage Tier of each attack in your next Action by 1. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more damage.) +5 EP/Grief Self-Augment Accuracy - B (As an At-Will Action, increase the Accuracy of each attack in your next Action by 10. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +5 EP/Grief Self-Augment Accuracy - I (As an At-Will Action, increase the Accuracy of each attack in your next Action by 15. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +7 EP/Grief Self-Augment Damage - A (As an At-Will Action, for each Attack in your next Action, increase its Damage Tier by 1 and the Major Effect Pierce. Each 1 point of damage dealt by a Pierce attack requires 2 DR to reduce. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more Damage Tiers.) +9 EP/Grief Self-Augment Accuracy - A (As an At-Will Action, increase the Accuracy of each attack in your next Action by 20. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +9 EP/Grief
Single Defence Action - I (As a Reaction, apply one of the following defensive effects to yourself or an ally: Gain 15 DR, Gain 15 Armour, Reduce the incoming Damage by two thirds (-66%), Calculate for Evasion with Defence+50% of Body+15. If it is higher than the attack's Accuracy rolls and the attacks are non-critical, avoid them.) +7 EP/Grief Self-Focus Action - I (As an Action, reduce your Grief Gauge by 7.) +7 EP
Equipment: Memoria of Heroism (Choose one (1) of these two (2) effects at the start of the Combat Phase: Increase damage by +2 for each of your attacks, or add a +5 Modifier to your Evasion rolls.) Five-Inch Nails (As an Action, roll for a 50% chance to inflict Curse on a target of your choice on the next turn. Alternatively, as an At-Will Action, add +3 damage and a 20% chance of Curse to each attack in your next Action.) Origami Box (As an At-Will Action, add +3 damage to each attack in your next Action, and increase your Critical Range by ten (10). (For example, if you normally trigger a Critical Hit at a natural roll of 95, it will now trigger at 85.) Stacks with all other sources of increased Critical Range. Alternatively, as an Action, roll 1d100+MIND for an attack that deals 3d4+2 damage and has a 35% chance to inflict Paper Cut. Characters afflicted with Paper cut lose 5 HP and 10 Accuracy for two (2) turns.) Slice of Cheesecake (As a Reaction, restore 15 HP and reduce Grief by 10 for yourself or an ally.)
Doppel: Countess Bathory (Servant of Wrath) Effect: x2 Damage to all attacks while summoned Aura: -25% Defence to self and allies while summoned Cost: -50% Defence to self after Doppel leaves Summon Duration: 2 turns Status: Already activated
Faction and Assets: Kamihama Magia Union - Acquaintance Level Companion Bond Level
Aesthetic and Perk: Mechanical:
Mechanical Mind (As an At-Will action, reroll the last Status Effect that was inflicted on you by an enemy. Reduce the success chance by -10% if the Status Effect was either Blind, Charm, Stun, Curse, or Doom.)
1d100+15·3d8+2·1d100+15·3d8+2·1d100+15·3d8+2
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Post by Ichibey on Oct 27, 2022 10:54:37 GMT
COMBAT TRACKER | LANTRA CHERENKOSUMMARY:Lantra used Tactical Support (+20 Def | 0/3) Lantra used Evade (+15 Def) All attacks miss Lantra uses Intelligent Device to raise Damage Accuracy by 10 Lantra uses Strike Gain 3 Gauge (Device Optimiser) Gauge at Turn End: 6
ACTIONS:
At-Will: Tactical Support (+20 Def | 0/3) Intelligent Device: +10 ACC
Reaction: Evade (+15 Def)
Action: Strike: (+10 Acc (Intelligent Device) Accuracy: 1d100+40 (Body+Intelligent Device) Dx7m45MN1d100+40 Damage: Tier 6 (Body) 2d8
ATTRIBUTES: HP and Armour: 12/80 HP 0 ARMR
Mana: 6/140 Mana
Gauge: 6/50 Gauge
Defence: 80 + 35 | 115
Resistance: 1d10+40
DR: 0
Current Effects: N/A
Damage Received: 0
CHARACTER DATA: LANTRA CHERENKO
Class: Elite (Lv 20 | Standby Ready: +2 Damage to Basic attacks when equipped with Intelligent/Storage Device | +1 Extra Gauge for every -5 Mana)
Body: 30 Mind: 50 Soul: 40
Skills: Elite Beat Agent: +10 to all Mind success and accuracy rolls. Math Genius: For every five (5) Mana spent, gain one (+1) additional Gauge point. Stacks with other Gauge point bonuses. Starlight Chaser: Breaker spells gain one additional (+1) Damage Tier and cost five less (-5) Mana. If DT is already at 10, gain one additional (+1) Damage Die. Ace: Breaker spells cost five less (-5) Mana and can be fired at 75% Gauge. Device Optimiser: You gain +3 Gauge Points at the end of each turn.
Spells:
Heavy Barrier (Reaction | +25 DR / -15 Mana | 0/1)
Hard Shield (Reaction | Block all damage from a single non-critical attack. Reduce Critical damage to 1/3 (33%) | -15 Mana | 0/1) Bind (At-Will | 35% Chance to inflict Bind: lose your Reaction this turn | -10 Mana | 2/3) Struggle Bind (At-Will | 25% chance to inflict Struggle Bind: lose your At-Wills this turn and lose all buffs. Drain/Toll 15 Mana/EP if no buffs | -10 Mana | 3/3) Illusion (Action | Target's At-Will spells, skills, or items use an Action instead | -15 Mana | 2/2) Combat Transportation (Action | Soul-type Attack with 2 DDice +4 dmg and critical on natural 70 / Roll 1d100 for 25% chance of Telefrag: -10 HP for 3 turns, no interaction possible | -20 Mana | 2/2) Shield Smasher (Reaction |Block all damage from a single non-critical attack. Reduce Critical damage by (50%). Roll 1d100+Soul. Reflect 50% of damage back if it equals or exceeds defence | -20 Mana | 1/1 ) Howl (At-Will | 60% chance to inflict Blind on all enemies | -15 Mana | 1/1)
Inventory: Armament: Imperatrix Vult (Intelligent Device | At-Will: +10 ACC/+10 DEF/+5 DR/+1 DT | Indefinite) Accessory: Midchildan Cartridges (At-Will: +1 Dmg Die and +2 Dmg Tier (or +5 Dmg) / +15 DR or ARMR / +15% Status Success| 1/2)
Consumable: Field Rations (Noodle Canister | Reaction: +25 Mana for yourself or an ally | 0/1 Uses left) Field Spell: Barrier Jacket Mk I (At-Will: -2 Mana for +2 ARMR, up to 5x per turn)
Gauge Spells/Abilities: Stormlight Surge Damage Base: Area (Roll 2 Damage Dice and attack up to 3 Targets) Major Effect: Aim (Roll 2 sets of Damage Dice an take the better set) Minor Effect: 10% Stun chance Cost: -5 Mana, -2 Mana for each extra Target Overgauge: Conservation (For every 1 Gauge point above the chosen spell's threshold, subtract one (-1) Mana from the cost of the Gauge Spell)
Stormlight Shatter Damage Base: Breaker (Roll 5+2 Damage Dice | 75% Gauge | Starlight Chaser | Ace) Major Effect: Starlight (Treat previously spent Gauge on previous turns as Gauge threshold for current spell | 0/1) Minor Effect: 10% Stun chance Cost: -20 Mana (Starlight Chaser | Ace) Overgauge: Ground Zero (At 112 Gauge pts: Subtract one (-1) damage die from your damage roll but convert the spell to deal DIRECT DAMAGE against all enemies | 0/1)
Faction and Assets: Hex Hammer - 150 RP
Tactical Support (At-Will | +20 ACC/+20 DEF/+1 Extra Reaction | 0/3) Recuperative Support (At-Will | +20 HP/+20 Mana/Purge all status effects | 3/3)
Strike Team (At-Will | Summon Strike Team on next turn | 0/1 | 0/4) Orbital Strike (At-Will | 8d3+6 Direct Dmg and 3 stacks of Burn on 1 target | 1/1) Tightbeam (At-Will | +50 Mana/Gauge, +5 Mana/Gauge for 5 turns | 1/1)1d100+40·2d8
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Post by Nishimine Kin on Oct 31, 2022 13:39:59 GMT
COMBAT TRACKER
DEFENSIVE PHASE: Doppel cost reduces Defense by 50%! Activate Single Defense Action - I (+15 Armor) Lantra's Stormlight Surge - vs 45 def - hits for 4 dmg!
All damage taken by Armor!
ACTIONS:
Reaction: Single Defense Action - I (+15 Armor), +7 EP, +7 Grief, +1 Grief from Narcissist
At-Will:
Action:
ATTRIBUTES: HP and Armour: 14/90 HP 11 ARMR
EP: 130/130 EP
Grief: 232/150 Grief | 10 Permanent Grief
Defence: 90
Resistance: 1d10+30 36, 38, 36, 33, 39
DR:
Damage Tier: 3d8/4d8/2d8
Current Effects: Memoria of Heroism - +2 damage with all Attacks. Angst
CHARACTER DATA: Class: Narcissist (Lv 20 | It's Gonna Be Me: +1 Damage Tier to Mind attacks | +10 success to Mind actions | +1 Extra Grief for every 5 EP)
Body: 40 Mind: 50 Soul: 30
Skills: I Reject Your Reality (As an At-Will Action, a Narcissist may retroactively reduce the Accuracy of an attack directed at them by -15. If it falls below their Defence, it is considered a miss.) Life is but the Meanest Shadow (As an At-Will Action, if you have been damaged three times consecutively, you may freely replenish the lost health of the last attack in exchange for a +10 Grief toll.) Venari Strigas (As an At-Will Action, if your EP toll is over 90%, you may use an automatically successful Drain effect on an Enemy or an Ally to reduce your EP.) Key of the Twilight (As an At-Will Action, the Narcissist may reduce their Grief meter by 20 for a toll of 5 EP. This cannot be used to remove Permanent Grief if Grief exceeds 100% in a single battle.)
Spells: Direct Single Attack - B (Roll 1d100+Body, 1 Damage Die (Body). This attack can be performed up to three (3) times with a single Action against a single target.) Direct Ranged Attack - A (Roll 1d100+25+Mind, 2 Damage Die (Mind). This attack can be performed only once (1) with a single Action against a single target.)
Direct Single Effect - B (As an At-Will action, roll for a 15% chance to inflict Burn on a single target. Can be performed twice (2x) in a single Action.), +2 EP/Grief Self-Augment Damage - B (As an At-Will Action, increase the Damage Tier of each attack in your next Action by 1. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more damage.) +5 EP/Grief Self-Augment Accuracy - B (As an At-Will Action, increase the Accuracy of each attack in your next Action by 10. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +5 EP/Grief Self-Augment Accuracy - I (As an At-Will Action, increase the Accuracy of each attack in your next Action by 15. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +7 EP/Grief Self-Augment Damage - A (As an At-Will Action, for each Attack in your next Action, increase its Damage Tier by 1 and the Major Effect Pierce. Each 1 point of damage dealt by a Pierce attack requires 2 DR to reduce. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more Damage Tiers.) +9 EP/Grief Self-Augment Accuracy - A (As an At-Will Action, increase the Accuracy of each attack in your next Action by 20. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.) +9 EP/Grief
Single Defence Action - I (As a Reaction, apply one of the following defensive effects to yourself or an ally: Gain 15 DR, Gain 15 Armour, Reduce the incoming Damage by two thirds (-66%), Calculate for Evasion with Defence+50% of Body+15. If it is higher than the attack's Accuracy rolls and the attacks are non-critical, avoid them.) +7 EP/Grief Self-Focus Action - I (As an Action, reduce your Grief Gauge by 7.) +7 EP
Equipment: Memoria of Heroism (Choose one (1) of these two (2) effects at the start of the Combat Phase: Increase damage by +2 for each of your attacks, or add a +5 Modifier to your Evasion rolls.) Five-Inch Nails (As an Action, roll for a 50% chance to inflict Curse on a target of your choice on the next turn. Alternatively, as an At-Will Action, add +3 damage and a 20% chance of Curse to each attack in your next Action.) Origami Box (As an At-Will Action, add +3 damage to each attack in your next Action, and increase your Critical Range by ten (10). (For example, if you normally trigger a Critical Hit at a natural roll of 95, it will now trigger at 85.) Stacks with all other sources of increased Critical Range. Alternatively, as an Action, roll 1d100+MIND for an attack that deals 3d4+2 damage and has a 35% chance to inflict Paper Cut. Characters afflicted with Paper cut lose 5 HP and 10 Accuracy for two (2) turns.) Slice of Cheesecake (As a Reaction, restore 15 HP and reduce Grief by 10 for yourself or an ally.)
Doppel: Countess Bathory (Servant of Wrath) Effect: x2 Damage to all attacks while summoned Aura: -25% Defence to self and allies while summoned Cost: -50% Defence to self after Doppel leaves Summon Duration: 2 turns Status: Already activated
Faction and Assets: Kamihama Magia Union - Acquaintance Level Companion Bond Level
Aesthetic and Perk: Mechanical:
Mechanical Mind (As an At-Will action, reroll the last Status Effect that was inflicted on you by an enemy. Reduce the success chance by -10% if the Status Effect was either Blind, Charm, Stun, Curse, or Doom.)
Mikoto chooses to flee the current thread (the battle has turned into a grindfest that I would probably eventually win because there is no limit to overspending EP/Grief, but it will be really dull and change nothing). Result: De facto draw Turn Count: 12 each Potentially Overpowered Elements: Wishmaker defense techs are far too strong and allow you to constantly shrug off everything that is thrown at you. Wishmakers also need some sort of method to permanently run out of energy in a battle, as right now you can constantly overspend EP/Grief at very little loss. Potentially Underpowered Elements Any forms of attack besides Direct Basic Attack - B, the ability to gain +20 acc or +1 dmg tier is really not worth compared to being able to attack thrice per turn. Basic Attack numbers should be reduced, and the stronger attacks deal more damage. Conclusion: Already discussed all the cases above on Discord in some form or another so I won't repeat myself too much. Wishmakers do be stronk tho.
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Post by Ichibey on Nov 5, 2022 7:49:32 GMT
Result: De facto draw Turn Count: 12 each Potentially Overpowered Elements: Pretty much the same here. Held back on the Assets, but I probably should have used the high-end ones to see just how they might have tipped the fight. I distinctly feel like the TM ones are pretty busted. Potentially Underpowered Elements Same here. WM Assets are potentially too overspecialised compared to TM assets. They just so weak. Conclusion: In general, same as above. Will have to specifically test Assets against each other in another thread to see just how bonkers they can be.
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