Post by Cao Lixue on Oct 15, 2022 7:51:26 GMT
Matchup Type: The undefeatable Dio vs Me
Player Count: 1 spammy buffed out to hell boy, vs Soul
Character Builds: One shot vs Crit one shot
Loadouts: the loads are in the spoiler
Special Inclusions: Lixue with everything I could ask for
Expectations: Excluding a Crit Dio should win
Intentions: Beat the op wishmakers
COMBAT TRACKER
Initiative
Mkvt3sah1d100
Resistance
1d10+50
1d10+50
1d10+50
1d10+50
1d10+50
SUMMARY:
At-Will
Defense
Attack
Status Effect: ()
ATTRIBUTES:
HP and Armour:100
Mana or EP:0
Gauge or Grief:
0 Gauge/Grief | 0 Permanent Grief
Defence:
50 + 50 | 100
DR:
CHARACTER DATA:
Class:Hero
Body: 40 + 10 from I Need a Hero
Mind: 30
Soul: 50
Skills:
Bone of My Sword
Action: At-Will
Effect: As an At-Will Action, the Hero may freely enhance their attack rolls at 0 EP toll but triple Grief toll.
Uses: Once per battle
Requirement: None
Combo Maker
Action: At-Will
Effect: As an At-Will Action, if you have made 3 or more successful attack rolls, the Hero may guarantee that their next (4th) damage type action successfully hits
Uses: Once per battle
Requirement: None
Even in Death I still Serve
Action: At-Will
Effect: As an At-Will Action, if the Hero’s health falls below 10% of its original level, the Hero may freely re-use in the same battle any of their other skills to aid an Ally or themselves.
Uses: Twice per battle
Requirement: None
Combo Breaker
Action: At-Will
Effect: As an At-Will Action, if an enemy has made 3 or more successful attack rolls, the Hero may interrupt and ensure that the next damage type action by the target enemy fails.
Uses: Once per battle
Requirement: Requires at least one (1) Level 1 Skill in use.
Valar Morghulis
Action: At-Will
Effect: As an At-Will Action, if any of the Hero’s allies' health falls below 10% of its original level, the Hero may freely restore their ally’s health to full at a toll of 25 Grief.
Uses: Once per battle
Requirement: None
Spells:
Direct Single Attack (B)
A singular attack aimed at a specific foe. Punch, kick, thrust with weapon. It’s all the same in the end.
Type: Basic Attack
Action: Action
Cost: 0 EP/Grief
Effect: This attack can be performed up to three (3) times with a single Action against a single target. Does not take up a Spell Slot.
Accuracy: Roll 1d100+Body
Damage: Roll 1 Damage Die (Body)
Enhanced: By increasing your EP toll to 1 and raising your Grief toll to 2, you may make an Enhanced Direct Single Attack, with a +1 Damage Tier bonus at a -10 Accuracy penalty.
Single Defence Action (A)
A singular action taken to defend yourself or one other from harm. The raising of a shield, the acceleration away from impact, any magically enhanced attempt to avoid damage.
Type: Advanced Defensive
Action: Reaction
Cost: +9 EP/Grief
Effect: As a Reaction, apply one of the following defensive effects to yourself or an ally:
Gain 20 DR
Gain 20 Armour
Reflect two thirds (66%) of incoming damage. Sustain the remaining one third (33%)
Calculate for Evasion with Defence+50% of Body+20. If it is higher than the attack's Accuracy rolls, avoid the non-critical attacks.
Enhanced: By doubling your EP toll and increasing your Grief toll to 10, you may make an Enhanced Single Defence Action, which does one of the following for yourself or an ally:
Gain 20 DR and 10 Armour
Gain 20 Armour and 10 DR
Reflect the incoming Damage by three fourths (-75%). Sustain the remaining quarter (25%)
Avoid a single non-critical attack without having to calculate for Evasion. Raise Defence by +10 and raise Critical Range on your next turn by +10
In exchange, however, you incur a -10 Accuracy penalty to any other actions taken by you this turn.
Self-Augmentation - Status (A)
An action taken to increase your effectiveness in battle. Powering up your weapon, channeling your focus, releasing your limiters.
Type: Advanced Utility
Action: At-Will
Cost: +9 EP/Grief
Effect: As an At-Will Action, increase the success chance of inflicting status effects for each attack in your next Action by 20%. Can stack with identical buffs from an ally using Ally Augmentation - Status for an even higher success chance.
Enhanced: By doubling your EP toll and raising your Grief toll to 10, you may make an Enhanced Self-Augmentation - Status: In addition to the main effect, roll twice for your Status Effects, and take the lower roll of the two.
Self-Augmentation - Damage (A)
An action taken to increase your effectiveness in battle. Powering up your weapon, donning armour, releasing your limiters.
Type: Advanced Utility
Action: At-Will
Cost: +9 EP/Grief
Effect: As an At-Will Action, for each Attack in your next Action, increase its Damage Tier by 1 and the Major Effect Pierce. Each 1 point of damage dealt by a Pierce attack requires 2 DR to reduce. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more Damage Tiers.
Enhanced: By doubling your EP toll and raising your Grief toll to 10, you may make an Enhanced Self-Augmentation - Damage: Gain one (+1) Damage Die in addition to the normal effect.
Self-Augmentation - Accuracy (A)
An action taken to increase your effectiveness in battle. Powering up your weapon, channeling your focus, releasing your limiters.
Type: Advanced Utility
Action: At-Will
Cost: +9 EP/Grief
Effect: As an At-Will Action, increase the Accuracy of each attack in your next Action by 20. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.
Enhanced: By doubling your EP toll and raising your Grief toll to 10, you may make an Enhanced Self-Augmentation - Accuracy: In addition to the main effect, Increase Critical Range by 5. Can stack with identical buffs from an ally using Enhanced Ally Augmentation - Accuracy for even more accuracy and Critical Range.
Direct Single Effect (A)
A singular effect aimed at a specific foe. Cursing them with a straw doll, writing their name in a shinigami's diary, stealing their emotional stability, throwing a love potion in their face.
Type: Advanced Utility
Action: At-Will
Cost: +4 EP/Grief
Effect: On learning this spell, choose between Curse, Doom, Drain, and Charm, for its effect. As an At-Will action, roll for a 15% chance to inflict your effect of choice on a single target. Can be performed twice (2x) in a single Action.
Enhanced: By doubling your EP toll and raising your Grief toll to 5, you may make an Enhanced Direct Single Effect: Success rate is increased to 25%, but duration is reduced by 1 turn, or effect is halved for effects where the previous penalty cannot apply (i.e. effect only lasts 1 turn or is indefinite).
Self Restoration Action (A)
A powerful action taken to restore your health. The drinking of a sterling elixir, the casting of a regenerative aura, or the execution of a magical surgery to remove dangerous foreign objects and close up the wound.
Type: Advanced Utility
Action: Action
Cost: +9 EP/Grief
Effect: As an Action, restore 20 HP to yourself.
Uses: Once every two Turns
Enhanced: By doubling your EP toll and increasing your Grief toll to 10, you may make an Enhanced Self Restoration Action: Restore 20 HP for yourself, purge all Standard Status Effect instances afflicting you, and regenerate 3 HP per turn for three (3) turns. However, the effects of Defensive Spells used this turn are reduced by one fifth (-20%).
Inventory:
Memoria of Heroism
The crystallised memories of a Wishmaker who died in battle by overclocking their Soul Gem. Using it on your Soul Gem imparts its owner’s last memories to you in vivid imagery. “A climactic battle with a dastardly Hex. A team of comrades, badly beaten. A heated debate for your friends to flee to safety. You win the argument. Make your glorious last stand and defeat the foe at the cost of your own life!”
Cost: ₲20,000
Action: None (Passive)
Effect: Choose one (1) of these two (2) effects at the start of the Combat Phase:
Increase damage by +2 for each of your attacks
Gain an additional five (5) Defence when calculating for Evasion
Uses: Indefinite
Daemon Seed
A Daemon’s Egg and a byproduct of a Warlock’s Soul Gem burning out from overuse. It rapidly assimilates negative emotions from the surrounding area, and once it has reached maximum capacity, will hatch into a Daemon. Wishmakers can instead use it to assimilate some taint that corrupts their Soul Gems, and give themselves a short burst of intense power. Or you can deposit it into the KMU Seed Bank for a lot of Griefbucks. WARNING: HIGHLY ADDICTIVE.
Cost: ₲50,000. Yields full Cost when sold to an NPC. Can only be bought from an NPC by expending a Daemon Seed Receipt.
Action: Reaction
Effect: As a Reaction, Reduce Grief by 50%. If Grief is below your current Grief Reduction effect (20% to 50%, see below), reduce Permanent Grief by 1 as well. Choose 2 of the following bonuses:
Gain +25 to success and accuracy rolls for all three stats
Gain +2 Damage Dice to all Attacks
Gain +10 Armour per turn
Reduce EP by ten (-10) per turn
Regain +10 HP per turn
All actions EP-increasing actions raise it by only half as much (-50%)
+1 Duration Turn for your next Doppel Activation
Grief Gauge fills up 50% Slower
The Effects of your next Doppel Activation are enhanced by 25%
Each use of a Daemon Seed lowers its Grief Reduction effect by 10% to a minimum of 20% Grief Reduction, but increases the number of bonuses you can use by 1 up to a maximum of 5 bonuses.
Duration: 3 Turns
Uses: Once. The item is consumed on use.
Bag of Potato Chips
Consume flavor. Don't ask how something like junk food high in salt and fat could logically heal your wounds. Just take a potato chip... and eat it.
Cost: ₲10,000
Action: Reaction
Effect: As a Reaction, restore HP by 25 for yourself or an ally.
Uses: Once per thread
Golf Club
If you had a golf ball to go with this club, you could probably make a hole in one with your magically-enhanced body. You could probably snipe someone's face out. Since you don't have a golf ball, though, clubbing them until they collapse from broken bones will have to do. Or you could just use little pebbles on the road too.
Cost: ₲20,000
Action: At-Will
Effect: As an At-Will action, add +3 damage and a 20% chance to inflict Fracture to each attack in your next Action. Characters afflicted with Fracture lose ten (-10) Max HP unless the status effect is purged. Stacking Fracture instances increases Max HP lost to a limit of -30. Alternatively, as an At-Will Action, add 20 Accuracy to your next Direct Ranged Attack.
Uses: Thrice per Thread
Origami Box
A cardboard box filled with origami depictions of various mythical creatures, all of which are alive. They might be animated by honest to goodness shikigami. Or this might be the result of another Rumour on the loose. Either way, these little guys make for a great army of paper cuts.
Cost: ₲20,000
Action: At-Will/Action
Effect: As an At-Will Action, add +3 damage to each attack in your next Action, and increase your Critical Range by ten (10). (For example, if you normally trigger a Critical Hit at a natural roll of 95, it will now trigger at 85.) Stacks with all other sources of increased Critical Range. Alternatively, as an Action, roll 1d100+MIND for an attack that deals 3d4+2 damage and has a 35% chance to inflict Paper Cut. Characters afflicted with Paper cut lose 5 HP and 10 Accuracy for two (2) turns.
Uses: Thrice per thread
Can of Soda
High in sugar and calories. Gives you an extra rush of energy, at the expense of making you fatter and less healthy. If it’s a choice between getting fat and dying in battle, a couple of extra pounds shouldn’t hurt.
Cost: ₲10,000
Action: Reaction
Effect: As a Reaction, reduce EP by 20 for yourself or an ally.
Uses: Once per thread
Slice of Cheesecake
While all the senior magical girls will tell you to be careful about what wish you make, not everyone gets the privilege of hearing that advice. Sometimes, when your emotions are out of control, you end up wishing for something trivial like cheesecake because that’s what your terminal mother told you to get for her. Dumb wish, but it’s a most delicious cake!
Cost: ₲15,000
Action: Reaction
Effect: As a Reaction, restore 15 HP and reduce Grief by 10 for yourself or an ally.
Uses: Once per thread
Gauge Spells/Abilities or Doppel:
Servant of Envy
Effect: Select an enemy or ally as your target. Swap the value of your lowest main stat with that of highest main stat of your target while this Doppel is active
Aura: Reduce Accuracy by a quarter (-25%) for all enemies while this Doppel is active
Duration: 4 turns
Cost: Reduce your Accuracy by half (-50%) for the remainder of thread. Cannot be cured.
Faction and Assets:
Aesthetic and Perk:
Feral Strength
Activate: At-Will
Effect: As an At-Will action, select a single attack on your current turn that counts as a hit on your target. Add bonus damage equivalent to the highest resulting die of that attack's damage roll. For example, if from rolling 3d6, you get 2, 4, and 5, add +5 damage.
Uses: Once per thread
1d100·1d10+50·1d10+50·1d10+50·1d10+50·1d10+50
Player Count: 1 spammy buffed out to hell boy, vs Soul
Character Builds: One shot vs Crit one shot
Loadouts: the loads are in the spoiler
Special Inclusions: Lixue with everything I could ask for
Expectations: Excluding a Crit Dio should win
Intentions: Beat the op wishmakers
COMBAT TRACKER
Initiative
Mkvt3sah1d100
Resistance
1d10+50
1d10+50
1d10+50
1d10+50
1d10+50
SUMMARY:
At-Will
Defense
Attack
Status Effect: ()
ATTRIBUTES:
HP and Armour:100
Mana or EP:0
Gauge or Grief:
0 Gauge/Grief | 0 Permanent Grief
Defence:
50 + 50 | 100
DR:
CHARACTER DATA:
Class:Hero
Body: 40 + 10 from I Need a Hero
Mind: 30
Soul: 50
Skills:
Bone of My Sword
Action: At-Will
Effect: As an At-Will Action, the Hero may freely enhance their attack rolls at 0 EP toll but triple Grief toll.
Uses: Once per battle
Requirement: None
Combo Maker
Action: At-Will
Effect: As an At-Will Action, if you have made 3 or more successful attack rolls, the Hero may guarantee that their next (4th) damage type action successfully hits
Uses: Once per battle
Requirement: None
Even in Death I still Serve
Action: At-Will
Effect: As an At-Will Action, if the Hero’s health falls below 10% of its original level, the Hero may freely re-use in the same battle any of their other skills to aid an Ally or themselves.
Uses: Twice per battle
Requirement: None
Combo Breaker
Action: At-Will
Effect: As an At-Will Action, if an enemy has made 3 or more successful attack rolls, the Hero may interrupt and ensure that the next damage type action by the target enemy fails.
Uses: Once per battle
Requirement: Requires at least one (1) Level 1 Skill in use.
Valar Morghulis
Action: At-Will
Effect: As an At-Will Action, if any of the Hero’s allies' health falls below 10% of its original level, the Hero may freely restore their ally’s health to full at a toll of 25 Grief.
Uses: Once per battle
Requirement: None
Spells:
Direct Single Attack (B)
A singular attack aimed at a specific foe. Punch, kick, thrust with weapon. It’s all the same in the end.
Type: Basic Attack
Action: Action
Cost: 0 EP/Grief
Effect: This attack can be performed up to three (3) times with a single Action against a single target. Does not take up a Spell Slot.
Accuracy: Roll 1d100+Body
Damage: Roll 1 Damage Die (Body)
Enhanced: By increasing your EP toll to 1 and raising your Grief toll to 2, you may make an Enhanced Direct Single Attack, with a +1 Damage Tier bonus at a -10 Accuracy penalty.
Single Defence Action (A)
A singular action taken to defend yourself or one other from harm. The raising of a shield, the acceleration away from impact, any magically enhanced attempt to avoid damage.
Type: Advanced Defensive
Action: Reaction
Cost: +9 EP/Grief
Effect: As a Reaction, apply one of the following defensive effects to yourself or an ally:
Gain 20 DR
Gain 20 Armour
Reflect two thirds (66%) of incoming damage. Sustain the remaining one third (33%)
Calculate for Evasion with Defence+50% of Body+20. If it is higher than the attack's Accuracy rolls, avoid the non-critical attacks.
Enhanced: By doubling your EP toll and increasing your Grief toll to 10, you may make an Enhanced Single Defence Action, which does one of the following for yourself or an ally:
Gain 20 DR and 10 Armour
Gain 20 Armour and 10 DR
Reflect the incoming Damage by three fourths (-75%). Sustain the remaining quarter (25%)
Avoid a single non-critical attack without having to calculate for Evasion. Raise Defence by +10 and raise Critical Range on your next turn by +10
In exchange, however, you incur a -10 Accuracy penalty to any other actions taken by you this turn.
Self-Augmentation - Status (A)
An action taken to increase your effectiveness in battle. Powering up your weapon, channeling your focus, releasing your limiters.
Type: Advanced Utility
Action: At-Will
Cost: +9 EP/Grief
Effect: As an At-Will Action, increase the success chance of inflicting status effects for each attack in your next Action by 20%. Can stack with identical buffs from an ally using Ally Augmentation - Status for an even higher success chance.
Enhanced: By doubling your EP toll and raising your Grief toll to 10, you may make an Enhanced Self-Augmentation - Status: In addition to the main effect, roll twice for your Status Effects, and take the lower roll of the two.
Self-Augmentation - Damage (A)
An action taken to increase your effectiveness in battle. Powering up your weapon, donning armour, releasing your limiters.
Type: Advanced Utility
Action: At-Will
Cost: +9 EP/Grief
Effect: As an At-Will Action, for each Attack in your next Action, increase its Damage Tier by 1 and the Major Effect Pierce. Each 1 point of damage dealt by a Pierce attack requires 2 DR to reduce. Can stack with identical buffs from an ally using Ally Augmentation - Damage for even more Damage Tiers.
Enhanced: By doubling your EP toll and raising your Grief toll to 10, you may make an Enhanced Self-Augmentation - Damage: Gain one (+1) Damage Die in addition to the normal effect.
Self-Augmentation - Accuracy (A)
An action taken to increase your effectiveness in battle. Powering up your weapon, channeling your focus, releasing your limiters.
Type: Advanced Utility
Action: At-Will
Cost: +9 EP/Grief
Effect: As an At-Will Action, increase the Accuracy of each attack in your next Action by 20. Can stack with identical buffs from an ally using Ally Augmentation - Accuracy for even more accuracy.
Enhanced: By doubling your EP toll and raising your Grief toll to 10, you may make an Enhanced Self-Augmentation - Accuracy: In addition to the main effect, Increase Critical Range by 5. Can stack with identical buffs from an ally using Enhanced Ally Augmentation - Accuracy for even more accuracy and Critical Range.
Direct Single Effect (A)
A singular effect aimed at a specific foe. Cursing them with a straw doll, writing their name in a shinigami's diary, stealing their emotional stability, throwing a love potion in their face.
Type: Advanced Utility
Action: At-Will
Cost: +4 EP/Grief
Effect: On learning this spell, choose between Curse, Doom, Drain, and Charm, for its effect. As an At-Will action, roll for a 15% chance to inflict your effect of choice on a single target. Can be performed twice (2x) in a single Action.
Enhanced: By doubling your EP toll and raising your Grief toll to 5, you may make an Enhanced Direct Single Effect: Success rate is increased to 25%, but duration is reduced by 1 turn, or effect is halved for effects where the previous penalty cannot apply (i.e. effect only lasts 1 turn or is indefinite).
Self Restoration Action (A)
A powerful action taken to restore your health. The drinking of a sterling elixir, the casting of a regenerative aura, or the execution of a magical surgery to remove dangerous foreign objects and close up the wound.
Type: Advanced Utility
Action: Action
Cost: +9 EP/Grief
Effect: As an Action, restore 20 HP to yourself.
Uses: Once every two Turns
Enhanced: By doubling your EP toll and increasing your Grief toll to 10, you may make an Enhanced Self Restoration Action: Restore 20 HP for yourself, purge all Standard Status Effect instances afflicting you, and regenerate 3 HP per turn for three (3) turns. However, the effects of Defensive Spells used this turn are reduced by one fifth (-20%).
Inventory:
Memoria of Heroism
The crystallised memories of a Wishmaker who died in battle by overclocking their Soul Gem. Using it on your Soul Gem imparts its owner’s last memories to you in vivid imagery. “A climactic battle with a dastardly Hex. A team of comrades, badly beaten. A heated debate for your friends to flee to safety. You win the argument. Make your glorious last stand and defeat the foe at the cost of your own life!”
Cost: ₲20,000
Action: None (Passive)
Effect: Choose one (1) of these two (2) effects at the start of the Combat Phase:
Increase damage by +2 for each of your attacks
Gain an additional five (5) Defence when calculating for Evasion
Uses: Indefinite
Daemon Seed
A Daemon’s Egg and a byproduct of a Warlock’s Soul Gem burning out from overuse. It rapidly assimilates negative emotions from the surrounding area, and once it has reached maximum capacity, will hatch into a Daemon. Wishmakers can instead use it to assimilate some taint that corrupts their Soul Gems, and give themselves a short burst of intense power. Or you can deposit it into the KMU Seed Bank for a lot of Griefbucks. WARNING: HIGHLY ADDICTIVE.
Cost: ₲50,000. Yields full Cost when sold to an NPC. Can only be bought from an NPC by expending a Daemon Seed Receipt.
Action: Reaction
Effect: As a Reaction, Reduce Grief by 50%. If Grief is below your current Grief Reduction effect (20% to 50%, see below), reduce Permanent Grief by 1 as well. Choose 2 of the following bonuses:
Gain +25 to success and accuracy rolls for all three stats
Gain +2 Damage Dice to all Attacks
Gain +10 Armour per turn
Reduce EP by ten (-10) per turn
Regain +10 HP per turn
All actions EP-increasing actions raise it by only half as much (-50%)
+1 Duration Turn for your next Doppel Activation
Grief Gauge fills up 50% Slower
The Effects of your next Doppel Activation are enhanced by 25%
Each use of a Daemon Seed lowers its Grief Reduction effect by 10% to a minimum of 20% Grief Reduction, but increases the number of bonuses you can use by 1 up to a maximum of 5 bonuses.
Duration: 3 Turns
Uses: Once. The item is consumed on use.
Bag of Potato Chips
Consume flavor. Don't ask how something like junk food high in salt and fat could logically heal your wounds. Just take a potato chip... and eat it.
Cost: ₲10,000
Action: Reaction
Effect: As a Reaction, restore HP by 25 for yourself or an ally.
Uses: Once per thread
Golf Club
If you had a golf ball to go with this club, you could probably make a hole in one with your magically-enhanced body. You could probably snipe someone's face out. Since you don't have a golf ball, though, clubbing them until they collapse from broken bones will have to do. Or you could just use little pebbles on the road too.
Cost: ₲20,000
Action: At-Will
Effect: As an At-Will action, add +3 damage and a 20% chance to inflict Fracture to each attack in your next Action. Characters afflicted with Fracture lose ten (-10) Max HP unless the status effect is purged. Stacking Fracture instances increases Max HP lost to a limit of -30. Alternatively, as an At-Will Action, add 20 Accuracy to your next Direct Ranged Attack.
Uses: Thrice per Thread
Origami Box
A cardboard box filled with origami depictions of various mythical creatures, all of which are alive. They might be animated by honest to goodness shikigami. Or this might be the result of another Rumour on the loose. Either way, these little guys make for a great army of paper cuts.
Cost: ₲20,000
Action: At-Will/Action
Effect: As an At-Will Action, add +3 damage to each attack in your next Action, and increase your Critical Range by ten (10). (For example, if you normally trigger a Critical Hit at a natural roll of 95, it will now trigger at 85.) Stacks with all other sources of increased Critical Range. Alternatively, as an Action, roll 1d100+MIND for an attack that deals 3d4+2 damage and has a 35% chance to inflict Paper Cut. Characters afflicted with Paper cut lose 5 HP and 10 Accuracy for two (2) turns.
Uses: Thrice per thread
Can of Soda
High in sugar and calories. Gives you an extra rush of energy, at the expense of making you fatter and less healthy. If it’s a choice between getting fat and dying in battle, a couple of extra pounds shouldn’t hurt.
Cost: ₲10,000
Action: Reaction
Effect: As a Reaction, reduce EP by 20 for yourself or an ally.
Uses: Once per thread
Slice of Cheesecake
While all the senior magical girls will tell you to be careful about what wish you make, not everyone gets the privilege of hearing that advice. Sometimes, when your emotions are out of control, you end up wishing for something trivial like cheesecake because that’s what your terminal mother told you to get for her. Dumb wish, but it’s a most delicious cake!
Cost: ₲15,000
Action: Reaction
Effect: As a Reaction, restore 15 HP and reduce Grief by 10 for yourself or an ally.
Uses: Once per thread
Gauge Spells/Abilities or Doppel:
Servant of Envy
Effect: Select an enemy or ally as your target. Swap the value of your lowest main stat with that of highest main stat of your target while this Doppel is active
Aura: Reduce Accuracy by a quarter (-25%) for all enemies while this Doppel is active
Duration: 4 turns
Cost: Reduce your Accuracy by half (-50%) for the remainder of thread. Cannot be cured.
Faction and Assets:
Aesthetic and Perk:
Feral Strength
Activate: At-Will
Effect: As an At-Will action, select a single attack on your current turn that counts as a hit on your target. Add bonus damage equivalent to the highest resulting die of that attack's damage roll. For example, if from rolling 3d6, you get 2, 4, and 5, add +5 damage.
Uses: Once per thread
1d100·1d10+50·1d10+50·1d10+50·1d10+50·1d10+50