Post by Cao Lixue on Oct 17, 2022 12:12:47 GMT
Since Techmages are like wizards and can switch out spell slots as needed I decided to throw in more spell ideas for Techmages as I felt that all Techmages would take many of the same spells and feel to similar to each other.
Armaments
Field Spells
Consumables
Defensive Spells
Ethereal
Type:Defensive - Tier 3
Action:Action
Cost:25 Mana
Effect: The caster become ethereal for 3 rounds, you cannot be attacked & inflicted with Status Effects; However the caster is unable to do the same.
Uses:1
Requirement:40 Soul
Shrink
Type:Defensive - Tier 2
Action:Reaction
Cost:15 Mana
Effect:Reduce your size for 4 rounds increasing your defense by (50%) and lowering your Damage by the same and receive (50%) more damage.
Uses:1
Requirement:20 Soul
Taunt
Type:Defensive - Tier 1
Action:Reaction
Cost:5 Mana
Effect:Force your target to attack you on their next turn at -10 Accuracy
Uses:3
Requirement:15 Body (Knight Only)
Object
Type:Defensive - Tier 3
Action:Action
Cost:15 Mana
Uses:1
Effect:Negate your targets action for your own
Requirement:30 Soul
Spell Absorption Field
Type:Defensive - shield - Tier 4
Action:Reaction
Cost:20 Mana
Effect:Create a barrier around yourself and nearby party members up to two that lasts until the caster's next turn. Absorb all damage and heal your and your party for (20% HP & Mana) of the total damage received and is immune to pierce.
Uses:1 (Cannot be restored by Uomo Universale)
Requirement:50 Soul (Freelancers only)
Mirror Image
Type:Defensive - Tier 2
Action:Reaction
Cost:15 Mana
Effect:Creates decoy duplicates of the caster, Roll 1d3 to gain 1 to three decoys. When under the affects of Mirror Image the attacker has to roll a Status Effect above fifty to hit the caster instead of the decoy. If failed one of the casters decoys is destroyed instead of dealing damage.
Uses:1
Requirement:30 Soul
Cloak
Type:Defensive - Tier 3
Action:Action
Cost:20 Mana
Uses:1
Effect:The Caster cloaks themselves in a optical illusion for 2 rounds making it impossible for the enemy to target them unless the caster attacks on any of the turns cloak is active. If the Caster is the only ally on the field they still cannot be inflicted with Status Effect (Unless it's added to an attack) and all attacks receive a (60%) accuracy reduction towards them.
Requirement:35 Mind
Type:Defensive - Tier 3
Action:Action
Cost:25 Mana
Effect: The caster become ethereal for 3 rounds, you cannot be attacked & inflicted with Status Effects; However the caster is unable to do the same.
Uses:1
Requirement:40 Soul
Shrink
Type:Defensive - Tier 2
Action:Reaction
Cost:15 Mana
Effect:Reduce your size for 4 rounds increasing your defense by (50%) and lowering your Damage by the same and receive (50%) more damage.
Uses:1
Requirement:20 Soul
Taunt
Type:Defensive - Tier 1
Action:Reaction
Cost:5 Mana
Effect:Force your target to attack you on their next turn at -10 Accuracy
Uses:3
Requirement:15 Body (Knight Only)
Object
Type:Defensive - Tier 3
Action:Action
Cost:15 Mana
Uses:1
Effect:Negate your targets action for your own
Requirement:30 Soul
Spell Absorption Field
Type:Defensive - shield - Tier 4
Action:Reaction
Cost:20 Mana
Effect:Create a barrier around yourself and nearby party members up to two that lasts until the caster's next turn. Absorb all damage and heal your and your party for (20% HP & Mana) of the total damage received and is immune to pierce.
Uses:1 (Cannot be restored by Uomo Universale)
Requirement:50 Soul (Freelancers only)
Mirror Image
Type:Defensive - Tier 2
Action:Reaction
Cost:15 Mana
Effect:Creates decoy duplicates of the caster, Roll 1d3 to gain 1 to three decoys. When under the affects of Mirror Image the attacker has to roll a Status Effect above fifty to hit the caster instead of the decoy. If failed one of the casters decoys is destroyed instead of dealing damage.
Uses:1
Requirement:30 Soul
Cloak
Type:Defensive - Tier 3
Action:Action
Cost:20 Mana
Uses:1
Effect:The Caster cloaks themselves in a optical illusion for 2 rounds making it impossible for the enemy to target them unless the caster attacks on any of the turns cloak is active. If the Caster is the only ally on the field they still cannot be inflicted with Status Effect (Unless it's added to an attack) and all attacks receive a (60%) accuracy reduction towards them.
Requirement:35 Mind
Utility Spells
Sure Hit
Type:Utility - Tier 3
Action:Reaction
Cost:15 Mana
Effect:Turn a single attack into a critical hit
Uses:1
Requirement:30 Soul
Purify
Type:Utility - Tier 1
Action:At-Will
Cost:5 Mana
Effect:Remove a single Status Effect from yourself or an Ally.
Uses:4
Requirement:15 Soul
Medica
Type:Utility - Tier 2
Action:Reaction
Cost:20 Mana
Effect:Restores your own HP and the HP of all nearby party members by 25Hp each.
Uses:2
Requirement:40 Soul (Freelancers only)
Nanomachines Son!
Type:Utility - 3
Action:Reaction
Cost:15 Mana
Effect:Grants 10Hp each turn to the Caster for 4 rounds.
Uses:1
Requirement:30 Soul
Elixir
Type:Utility - Tier 4
Action:Action
Cost:35 Mana
Effect:Fully heals an Ally.
Uses:1 (Cannot be restored by Uomo Universale)
Requirement:40 Soul (Freelancer only)
Eerie Soundwave
Type:Utility - Tier 2
Action:At-Will
Cost:20 Mana
Effect:Removes all beneficial effects, from up to three targets
Uses:2
Requirement:30 Soul
Death
Type:Utility - Tier 3
Action:Action
Cost:10 Mana
Effect:(4%) chance to inflict death on a target cannot the percentage cannot be buff. A target inflicted with death is immediately incapacitated.
Uses:2
Requirement:40 Soul
Here Take My Energy
Type:Utility - Tier 4
Action:Action
Cost:0
Effect:Restores all HP and MP of a single party member while incapacitating self.
Uses:1 (Cannot be restored by Uomo Universale)
Requirement:50 Soul
Spell Bounce
Type:Utility - Tier 3
Action:Reaction
Cost:15 Mana
Effect:Bounce any of your spells effects or items to another target, (50%) of the effect for attacks.
Uses:2
Requirement:35 Soul
Permanency
Type:Utility - Tier 4
Action:Action
Cost:30 Mana
Effect:Makes certain spells or items last for the remainder of the battle.
Uses:1
Requirement:50 Soul (Freelancer only)
Arcane Theft
Type:Utility - Tier 3
Action:At-Will
Cost:15
Effect:At the start of a battle either choose to steal one item from your enemy (Artifacts cannot be stolen) and add it to your own inventory. Alternative Effect:Steal a item or spells effect on your turn.
Uses:1 for the first effect 3 for the alternative.
Requirement:35 Soul
Targeting Signatures
Type:Utility - Tier 2
Action:At-Will
Cost:15 Mana
Effect:Outlines subjects with light, canceling a turn of Cloak & lower the targets Defense by 10 for the round.
Uses:2
Requirement:20 Soul
Weaken
Type:Utility - Tier 2
Action:Reaction
Cost:15 Mana
Effect:Lower the targets Body by 20 for the Round
Uses:2
Requirement:20 Soul
Feeblemind
Type:Utility - Tier 2
Action:Reaction
Cost:15 Mana
Effect:Lower the targets Mind by 20 for the Round
Uses:2
Requirement:20 Soul
Fear
Type:Utility - Tier 2
Action:Reaction
Cost:15 Mana
Effect:Lower the targets Soul by 20 for the Round
Uses:2
Requirement:20 Soul
Berserker
Type:Utility - Tier 2
Action:Reaction
Cost:15 Mana
Effect:Gain 3 stacks of Berserk gaining 2 each time you are hit and losing 1 per successful hit. Each stack of Berserk gives the Casters 2 Damage & 2 Damage Reduction at a cost of -2 Accuracy per stack, up to 10 stacks.
Uses:1
Requirement:25 Body (Knights only)
Slow
Type:Utility - Tier 2
Action:At-Will
Cost:10
Effect:Force your target to act last for their next turn
Uses:3
Requirement:20 Soul
Haste
Type:Utility - Tier 2
Action:At-Will
Cost:10
Effect:Places your target turn to after the Caster's for their next turn
Uses:3
Requirement:20 Soul
Zombie
Type:Utility - Tier 2
Action:Reaction
Cost:20
Effect:Cast Zombie (40%) on the target if afflicted, all HP gaining effect damage the user instead of healing them unless cured.
Uses:2
Requirement:35 Soul
Type:Utility - Tier 3
Action:Reaction
Cost:15 Mana
Effect:Turn a single attack into a critical hit
Uses:1
Requirement:30 Soul
Purify
Type:Utility - Tier 1
Action:At-Will
Cost:5 Mana
Effect:Remove a single Status Effect from yourself or an Ally.
Uses:4
Requirement:15 Soul
Medica
Type:Utility - Tier 2
Action:Reaction
Cost:20 Mana
Effect:Restores your own HP and the HP of all nearby party members by 25Hp each.
Uses:2
Requirement:40 Soul (Freelancers only)
Nanomachines Son!
Type:Utility - 3
Action:Reaction
Cost:15 Mana
Effect:Grants 10Hp each turn to the Caster for 4 rounds.
Uses:1
Requirement:30 Soul
Elixir
Type:Utility - Tier 4
Action:Action
Cost:35 Mana
Effect:Fully heals an Ally.
Uses:1 (Cannot be restored by Uomo Universale)
Requirement:40 Soul (Freelancer only)
Eerie Soundwave
Type:Utility - Tier 2
Action:At-Will
Cost:20 Mana
Effect:Removes all beneficial effects, from up to three targets
Uses:2
Requirement:30 Soul
Death
Type:Utility - Tier 3
Action:Action
Cost:10 Mana
Effect:(4%) chance to inflict death on a target cannot the percentage cannot be buff. A target inflicted with death is immediately incapacitated.
Uses:2
Requirement:40 Soul
Here Take My Energy
Type:Utility - Tier 4
Action:Action
Cost:0
Effect:Restores all HP and MP of a single party member while incapacitating self.
Uses:1 (Cannot be restored by Uomo Universale)
Requirement:50 Soul
Spell Bounce
Type:Utility - Tier 3
Action:Reaction
Cost:15 Mana
Effect:Bounce any of your spells effects or items to another target, (50%) of the effect for attacks.
Uses:2
Requirement:35 Soul
Permanency
Type:Utility - Tier 4
Action:Action
Cost:30 Mana
Effect:Makes certain spells or items last for the remainder of the battle.
Uses:1
Requirement:50 Soul (Freelancer only)
Arcane Theft
Type:Utility - Tier 3
Action:At-Will
Cost:15
Effect:At the start of a battle either choose to steal one item from your enemy (Artifacts cannot be stolen) and add it to your own inventory. Alternative Effect:Steal a item or spells effect on your turn.
Uses:1 for the first effect 3 for the alternative.
Requirement:35 Soul
Targeting Signatures
Type:Utility - Tier 2
Action:At-Will
Cost:15 Mana
Effect:Outlines subjects with light, canceling a turn of Cloak & lower the targets Defense by 10 for the round.
Uses:2
Requirement:20 Soul
Weaken
Type:Utility - Tier 2
Action:Reaction
Cost:15 Mana
Effect:Lower the targets Body by 20 for the Round
Uses:2
Requirement:20 Soul
Feeblemind
Type:Utility - Tier 2
Action:Reaction
Cost:15 Mana
Effect:Lower the targets Mind by 20 for the Round
Uses:2
Requirement:20 Soul
Fear
Type:Utility - Tier 2
Action:Reaction
Cost:15 Mana
Effect:Lower the targets Soul by 20 for the Round
Uses:2
Requirement:20 Soul
Berserker
Type:Utility - Tier 2
Action:Reaction
Cost:15 Mana
Effect:Gain 3 stacks of Berserk gaining 2 each time you are hit and losing 1 per successful hit. Each stack of Berserk gives the Casters 2 Damage & 2 Damage Reduction at a cost of -2 Accuracy per stack, up to 10 stacks.
Uses:1
Requirement:25 Body (Knights only)
Slow
Type:Utility - Tier 2
Action:At-Will
Cost:10
Effect:Force your target to act last for their next turn
Uses:3
Requirement:20 Soul
Haste
Type:Utility - Tier 2
Action:At-Will
Cost:10
Effect:Places your target turn to after the Caster's for their next turn
Uses:3
Requirement:20 Soul
Zombie
Type:Utility - Tier 2
Action:Reaction
Cost:20
Effect:Cast Zombie (40%) on the target if afflicted, all HP gaining effect damage the user instead of healing them unless cured.
Uses:2
Requirement:35 Soul
Items
Armaments
Lionheart Device
Cost:₡20,000
Action:At-Will
Effect:As an At-Will action at the start of your turn, Spend 5 Mana to add one (25%) Status Effect to your next Soul attack.
Uses:Once per Turn
Cost:₡20,000
Action:At-Will
Effect:As an At-Will action at the start of your turn, Spend 5 Mana to add one (25%) Status Effect to your next Soul attack.
Uses:Once per Turn
Field Spells
Winter Jacket
Cost:₡40,000
Action:Passive
Effect:Gain 10Hp and Immunity to Freeze
Uses:Passive
Mana Suit
Cost:₡50,000
Action:Passive
Effect:Immunity to Drain and gain 5 Mana per turn.
Uses:Passive
Cost:₡40,000
Action:Passive
Effect:Gain 10Hp and Immunity to Freeze
Uses:Passive
Mana Suit
Cost:₡50,000
Action:Passive
Effect:Immunity to Drain and gain 5 Mana per turn.
Uses:Passive
Consumables
Booby Trap
Cost:₡25,000
Action:None(Passive)
Effect:If you are the target of Arcane Theft's main effect, This item is taken instead of the chosen item and deals 15 Damage to the Caster.
Uses:1
Emergency Rescue
Cost:₡30,000
Action:At-Will
Effect:Use this item to flee from battle even if you are incapacitated
Uses:Once then the item is destroyed
M-Fuel
Cost:₡18,000
Action:At-Will
Effect:Gain 15 Mana per turn for 3 turns.
Uses:1
Mines
Cost:₡20,000
Action:Passive
Effect:Declare the use of this item before the start of the battle, when a enemy attacks you deal (10%) of their damage back to them.
Uses:2
Cost:₡25,000
Action:None(Passive)
Effect:If you are the target of Arcane Theft's main effect, This item is taken instead of the chosen item and deals 15 Damage to the Caster.
Uses:1
Emergency Rescue
Cost:₡30,000
Action:At-Will
Effect:Use this item to flee from battle even if you are incapacitated
Uses:Once then the item is destroyed
M-Fuel
Cost:₡18,000
Action:At-Will
Effect:Gain 15 Mana per turn for 3 turns.
Uses:1
Mines
Cost:₡20,000
Action:Passive
Effect:Declare the use of this item before the start of the battle, when a enemy attacks you deal (10%) of their damage back to them.
Uses:2