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Post by Cao Lixue on Oct 20, 2022 5:32:37 GMT
Matchup Type: The Captain had enough and sent the troopers to collect Lixue Player Count: Lixue verse the troopers Character Builds: level one Lixue vs the endless horde of Jimmies Loadouts: the loads are in the spoiler Special Inclusions: Lixue with revised soul counter & her intelligence device (60k) Expectations: Lixue to lose, eventually Intentions: Meme COMBAT TRACKERInitiative wUaZlwsZ1d100
Resistance
1d10+15 1d10+15 1d10+15 1d10+15 1d10+15
SUMMARY:
Defense:
Offence:
Gauge: 0%
Accuracy:
Damage:
Status Effect: ()
ATTRIBUTES:
HP and Armour: 50 Hp & 0 Armor
Mana or EP: 115 Mana
Gauge: 0%
Defense: 50
Resistance: 1d10+50
DR: 0
CHARACTER DATA: Class: Freelancer Body: 0 Mind: 0 Soul: 15
Skills:
Dimensional Vault Action: None Effect: You gain three (3) extra inventory slots. These slots can hold up to one (1) Accessory and two (2) Consumables, or up to three (3) Consumables, in addition to Standard inventory limits. Standard inventory rules apply: no duplicates of any item are allowed. Uses: Passive Requirement: Mutually exclusive with Magical Flexibility
Spells:
Cryomantic Grafting (Heal) Description: From studying the workings of both healing magic and cybernetics. Lixue has composed a healing spell based around both science and magic. Creating thousands of thin strands or tubes from ice; Lixue can have her magic mimic the properties of flesh & bone. Thus allowing her to graft her magic onto herself or another's body to patch wounds and increase the body's ability to heal. Type: Utility - Tier 1 Activation: Reaction Cost: 10 Mana Effect: As an Reaction, Heal yourself or an ally for 20 HP. Limit: Twice per Thread Requirement: 10 Soul
Soul Influx Description: Using the control subroutines of summoning magic on your own body. Lixue melds her mind with her device allowing her to fight on equal with knight or increase her neural processing to for a short time. However she is unaware of the effects that pushing her body's limits will cause, but it's better than dying just because she was a little slower on the trigger. Type: Utility - Tier 1 Activation: Reaction/At-Will Cost: 0 Effect: As a Reaction, you gain the Auto Counter effect. As an At-Will Action, you may spend 5 mana to substitute Soul for Body for any type of Action requiring the use of the Body stat. Requirement: 10 Soul Uses: Once per Thread.
Inventory:
Intelligent Device A Device with a sophisticated AI capable of smart casting a flexible number of spells to support its master. It even works when you’ve been knocked out. Also smart enough to be your new best friend! Cost: ₡30,000 Action: At-Will Effect: As an at-will action at the start of your turn, choose one (1) of four (4) bonuses: +10 Accuracy +10 Defence +5 DR +1 Damage Tier Uses: Once per Turn
Status Bypass Modifications: (Atelier Disk) In her spare time, Lixue has made plenty of less than regulation modifications towards her device. Rewiring the power to circumvent the resistors allows for an increased output at the cost of a possible violent reaction. Cost: ₡15,000 Action: None (Passive) Effect: As a passive effect, increases success rate for status inflicting spells by 25% up to a maximum of 95%. Uses: Indefinite
Snow Blind Augment:(Psychic Disk) An custom attachment developed by Lixue based off of the Psychic disk. Lowing the charge and rerouting the electric charge into a smaller more focused pulse allows for the device to create a minor illusion that hampers the targets senses. Cost: ₡15,000 Action: None (Passive) Effect: As a passive effect, Basic Attacks do an additional two (+2) damage and gain a 20% chance to inflict Blind. Stacks with the Blind effect gained from any possible source. Blind effect deactivates if any other source uses a different effect, which replaces Blind for its duration. Uses: Indefinite
Gauge Spells/Abilities or Doppel: Cyro Burn Something beneficial can often harm someone in the case of many medicines today that originate from something toxic to even deadly or can be dangerous if mixed. From that idea, Lixue developed a subroutine that reverses the effect of her healing magic to tear apart and break down a would be targets body. Such a spell is highly immoral, causing extreme pain and suffering to the inflicted. Therefore Lixue only uses this spell as a last resort. Requirement: 25% Gauge Type: Diverse Activate: Action Cost: 5 Damage Base: Roll two (2) damage dice (Soul) against one (1) target Major Effect: ALTER: You can change the minor effect on this Gauge Spell at-will to whichever one you want. For Diverse type, add a second minor effect in addition to the initial minor effect. This second minor effect is what changes. Minor Effect: 35% chance to Drain target. Minor Effect: 35% chance to Curse target. Uses: Infinite
Faction and Assets:
Aesthetic and Perk: 1d100·1d10+15·1d10+15·1d10+15·1d10+15·1d10+15
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Post by Cao Lixue on Oct 20, 2022 5:39:25 GMT
COMBAT TRACKER OF TROOPERSInitiative IaqmbBzk1d100
Resistance
1d10+15 1d10+15 1d10+15 1d10+15 1d10+15
SUMMARY:
Defense:
Offence:
Accuracy: 1d100+15
Damage: 1d2
Status Effect: ()
ATTRIBUTES:
HP and Armour: 24 Hp & 0 Armor
Defense: 30
Resistance: 1d10
DR: 0
Enforcement Trooper Squad Contact a nearby Bureau Field Base to request reinforcements. A twelve-man squad of Enforcement Troops from that Base will rush to your location to provide aid. They’re pretty fragile though, so take good care of them! Cost: 10 Requisition Points Activate: At-Will Effect: A Squad of Enforcement Troops becomes available for your use as a Sidekick on the turn after requesting them. It can perform one (1) of the following At-Will actions per turn, up to three (3) times per thread. The Squad can be attacked by the enemy. They have 24 HP and 30 Defence. Lose one (-1) attack for every four (-4) HP lost. Once their HP reaches 0, they will retreat whether or not you have used all their actions. Supporting Fire: Roll six (6) attacks for 1d100+15 Accuracy and 1d2 damage against a target of your choice. These attacks have a Critical Range of zero (0) and cannot make critical hits. Barrier Cast: Give you 5 DR in response to an incoming attack. Medcast: Heal you or an ally for 5 HP. Uses: Once per thread. Only one Sidekick may be active at any given time. Required Standing: Friendly 1d100·1d10+15·1d10+15·1d10+15·1d10+15·1d10+15
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Post by Cao Lixue on Oct 20, 2022 5:42:04 GMT
COMBAT TRACKER OF TROOPERSInitiative 34
Resistance
Fixed the resistances
2 4 6 7 2
SUMMARY:
Defense:
Offence:
Accuracy: dQz567vs1d100+15
Damage: 1d2
Status Effect: ()
ATTRIBUTES:
HP and Armour: 24 Hp & 0 Armor
Defense: 30
Resistance: 1d10
DR: 0
Enforcement Trooper Squad Contact a nearby Bureau Field Base to request reinforcements. A twelve-man squad of Enforcement Troops from that Base will rush to your location to provide aid. They’re pretty fragile though, so take good care of them! Cost: 10 Requisition Points Activate: At-Will Effect: A Squad of Enforcement Troops becomes available for your use as a Sidekick on the turn after requesting them. It can perform one (1) of the following At-Will actions per turn, up to three (3) times per thread. The Squad can be attacked by the enemy. They have 24 HP and 30 Defence. Lose one (-1) attack for every four (-4) HP lost. Once their HP reaches 0, they will retreat whether or not you have used all their actions. Supporting Fire: Roll six (6) attacks for 1d100+15 Accuracy and 1d2 damage against a target of your choice. These attacks have a Critical Range of zero (0) and cannot make critical hits. Barrier Cast: Give you 5 DR in response to an incoming attack. Medcast: Heal you or an ally for 5 HP. Uses: Once per thread. Only one Sidekick may be active at any given time. Required Standing: Friendly 1d100+15·1d2
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Post by Cao Lixue on Oct 20, 2022 5:51:06 GMT
COMBAT TRACKERInitiative 20
Resistance 18 18 21 25 18
SUMMARY:
At-Will: Area search/10Acc/5mana Intelligence Device/1DT
Reaction: Soul Influx
Action: Strike with Soul Influx/5mana
Defense: 2 damage taken
Offence:
Accuracy: ryndCZWX1d100+25
Damage: 1d10+2
Status Effect: (45% Blind) 1d100
ATTRIBUTES:
HP and Armor: 50 Hp & 0 Armor
Mana or EP: 105 Mana
Gauge: 10%
Defense: 50
DR: 0
CHARACTER DATA: Class: Freelancer Body: 0 Mind: 0 Soul: 15
Skills:
Dimensional Vault Action: None Effect: You gain three (3) extra inventory slots. These slots can hold up to one (1) Accessory and two (2) Consumables, or up to three (3) Consumables, in addition to Standard inventory limits. Standard inventory rules apply: no duplicates of any item are allowed. Uses: Passive Requirement: Mutually exclusive with Magical Flexibility
Spells:
Cryomantic Grafting (Heal) Description: From studying the workings of both healing magic and cybernetics. Lixue has composed a healing spell based around both science and magic. Creating thousands of thin strands or tubes from ice; Lixue can have her magic mimic the properties of flesh & bone. Thus allowing her to graft her magic onto herself or another's body to patch wounds and increase the body's ability to heal. Type: Utility - Tier 1 Activation: Reaction Cost: 10 Mana Effect: As an Reaction, Heal yourself or an ally for 20 HP. Limit: Twice per Thread Requirement: 10 Soul
Soul Influx Description: Using the control subroutines of summoning magic on your own body. Lixue melds her mind with her device allowing her to fight on equal with knight or increase her neural processing to for a short time. However she is unaware of the effects that pushing her body's limits will cause, but it's better than dying just because she was a little slower on the trigger. Type: Utility - Tier 1 Activation: Reaction/At-Will Cost: 0 Effect: As a Reaction, you gain the Auto Counter effect. As an At-Will Action, you may spend 5 mana to substitute Soul for Body for any type of Action requiring the use of the Body stat. Requirement: 10 Soul Uses: Once per Thread.
Inventory:
Intelligent Device A Device with a sophisticated AI capable of smart casting a flexible number of spells to support its master. It even works when you’ve been knocked out. Also smart enough to be your new best friend! Cost: ₡30,000 Action: At-Will Effect: As an at-will action at the start of your turn, choose one (1) of four (4) bonuses: +10 Accuracy +10 Defence +5 DR +1 Damage Tier Uses: Once per Turn
Status Bypass Modifications: (Atelier Disk) In her spare time, Lixue has made plenty of less than regulation modifications towards her device. Rewiring the power to circumvent the resistors allows for an increased output at the cost of a possible violent reaction. Cost: ₡15,000 Action: None (Passive) Effect: As a passive effect, increases success rate for status inflicting spells by 25% up to a maximum of 95%. Uses: Indefinite
Snow Blind Augment:(Psychic Disk) An custom attachment developed by Lixue based off of the Psychic disk. Lowing the charge and rerouting the electric charge into a smaller more focused pulse allows for the device to create a minor illusion that hampers the targets senses. Cost: ₡15,000 Action: None (Passive) Effect: As a passive effect, Basic Attacks do an additional two (+2) damage and gain a 20% chance to inflict Blind. Stacks with the Blind effect gained from any possible source. Blind effect deactivates if any other source uses a different effect, which replaces Blind for its duration. Uses: Indefinite
Gauge Spells/Abilities or Doppel: Cyro Burn Something beneficial can often harm someone in the case of many medicines today that originate from something toxic to even deadly or can be dangerous if mixed. From that idea, Lixue developed a subroutine that reverses the effect of her healing magic to tear apart and break down a would be targets body. Such a spell is highly immoral, causing extreme pain and suffering to the inflicted. Therefore Lixue only uses this spell as a last resort. Requirement: 25% Gauge Type: Diverse Activate: Action Cost: 5 Damage Base: Roll two (2) damage dice (Soul) against one (1) target Major Effect: ALTER: You can change the minor effect on this Gauge Spell at-will to whichever one you want. For Diverse type, add a second minor effect in addition to the initial minor effect. This second minor effect is what changes. Minor Effect: 35% chance to Drain target. Minor Effect: 35% chance to Curse target. Uses: Infinite
Faction and Assets:
Aesthetic and Perk: 1d100+25·1d10+2·1d100
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Post by Cao Lixue on Oct 20, 2022 5:54:42 GMT
COMBAT TRACKER OF TROOPERSInitiative 34
Resistance
2 4 6 7 2
SUMMARY: Blind/-20 to Def&Acc
Defense: Barrier Cast to negate the damage
Offence:
Accuracy:
Damage:
Status Effect: ()
ATTRIBUTES:
HP and Armour: 24 Hp & 0 Armor
Defense: 30
Resistance: 1d10
DR: 0
Enforcement Trooper Squad Contact a nearby Bureau Field Base to request reinforcements. A twelve-man squad of Enforcement Troops from that Base will rush to your location to provide aid. They’re pretty fragile though, so take good care of them! Cost: 10 Requisition Points Activate: At-Will Effect: A Squad of Enforcement Troops becomes available for your use as a Sidekick on the turn after requesting them. It can perform one (1) of the following At-Will actions per turn, up to three (3) times per thread. The Squad can be attacked by the enemy. They have 24 HP and 30 Defence. Lose one (-1) attack for every four (-4) HP lost. Once their HP reaches 0, they will retreat whether or not you have used all their actions. Supporting Fire: Roll six (6) attacks for 1d100+15 Accuracy and 1d2 damage against a target of your choice. These attacks have a Critical Range of zero (0) and cannot make critical hits. Barrier Cast: Give you 5 DR in response to an incoming attack. Medcast: Heal you or an ally for 5 HP. Uses: Once per thread. Only one Sidekick may be active at any given time. Required Standing: Friendly
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Post by Cao Lixue on Oct 20, 2022 5:56:56 GMT
COMBAT TRACKERInitiative 20
Resistance 18 18 21 25 18
SUMMARY: Soul Influx Active
At-Will: Area search/10Acc/5mana Intelligence Device/1DT
Reaction: Mana Collection/+15mana
Action: Strike with Soul Influx/5mana
Defense: 2 damage taken
Offence:
Accuracy: TQT8423k1d100+25
Damage: 1d10+2
Status Effect: (45% Blind) 1d100
ATTRIBUTES:
HP and Armor: 50 Hp & 0 Armor
Mana or EP: 110 Mana
Gauge: 20%
Defense: 50
DR: 0
CHARACTER DATA: Class: Freelancer Body: 0 Mind: 0 Soul: 15
Skills:
Dimensional Vault Action: None Effect: You gain three (3) extra inventory slots. These slots can hold up to one (1) Accessory and two (2) Consumables, or up to three (3) Consumables, in addition to Standard inventory limits. Standard inventory rules apply: no duplicates of any item are allowed. Uses: Passive Requirement: Mutually exclusive with Magical Flexibility
Spells:
Cryomantic Grafting (Heal) Description: From studying the workings of both healing magic and cybernetics. Lixue has composed a healing spell based around both science and magic. Creating thousands of thin strands or tubes from ice; Lixue can have her magic mimic the properties of flesh & bone. Thus allowing her to graft her magic onto herself or another's body to patch wounds and increase the body's ability to heal. Type: Utility - Tier 1 Activation: Reaction Cost: 10 Mana Effect: As an Reaction, Heal yourself or an ally for 20 HP. Limit: Twice per Thread Requirement: 10 Soul
Soul Influx Description: Using the control subroutines of summoning magic on your own body. Lixue melds her mind with her device allowing her to fight on equal with knight or increase her neural processing to for a short time. However she is unaware of the effects that pushing her body's limits will cause, but it's better than dying just because she was a little slower on the trigger. Type: Utility - Tier 1 Activation: Reaction/At-Will Cost: 0 Effect: As a Reaction, you gain the Auto Counter effect. As an At-Will Action, you may spend 5 mana to substitute Soul for Body for any type of Action requiring the use of the Body stat. Requirement: 10 Soul Uses: Once per Thread.
Inventory:
Intelligent Device A Device with a sophisticated AI capable of smart casting a flexible number of spells to support its master. It even works when you’ve been knocked out. Also smart enough to be your new best friend! Cost: ₡30,000 Action: At-Will Effect: As an at-will action at the start of your turn, choose one (1) of four (4) bonuses: +10 Accuracy +10 Defence +5 DR +1 Damage Tier Uses: Once per Turn
Status Bypass Modifications: (Atelier Disk) In her spare time, Lixue has made plenty of less than regulation modifications towards her device. Rewiring the power to circumvent the resistors allows for an increased output at the cost of a possible violent reaction. Cost: ₡15,000 Action: None (Passive) Effect: As a passive effect, increases success rate for status inflicting spells by 25% up to a maximum of 95%. Uses: Indefinite
Snow Blind Augment:(Psychic Disk) An custom attachment developed by Lixue based off of the Psychic disk. Lowing the charge and rerouting the electric charge into a smaller more focused pulse allows for the device to create a minor illusion that hampers the targets senses. Cost: ₡15,000 Action: None (Passive) Effect: As a passive effect, Basic Attacks do an additional two (+2) damage and gain a 20% chance to inflict Blind. Stacks with the Blind effect gained from any possible source. Blind effect deactivates if any other source uses a different effect, which replaces Blind for its duration. Uses: Indefinite
Gauge Spells/Abilities or Doppel: Cyro Burn Something beneficial can often harm someone in the case of many medicines today that originate from something toxic to even deadly or can be dangerous if mixed. From that idea, Lixue developed a subroutine that reverses the effect of her healing magic to tear apart and break down a would be targets body. Such a spell is highly immoral, causing extreme pain and suffering to the inflicted. Therefore Lixue only uses this spell as a last resort. Requirement: 25% Gauge Type: Diverse Activate: Action Cost: 5 Damage Base: Roll two (2) damage dice (Soul) against one (1) target Major Effect: ALTER: You can change the minor effect on this Gauge Spell at-will to whichever one you want. For Diverse type, add a second minor effect in addition to the initial minor effect. This second minor effect is what changes. Minor Effect: 35% chance to Drain target. Minor Effect: 35% chance to Curse target. Uses: Infinite
Faction and Assets:
Aesthetic and Perk: 1d100+25·1d10+2·1d100
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Post by Cao Lixue on Oct 20, 2022 6:00:32 GMT
COMBAT TRACKER OF TROOPERSStill BLIND!!! Initiative 34
Resistance
Fixed the resistances
2 4 6 7 2
SUMMARY:
Defense:
Offence:
Accuracy: ubTNJtne1d100-5
Damage: 1d2
Status Effect: ()
ATTRIBUTES:
HP and Armour: 17 Hp & 0 Armor
Defense: 30
Resistance: 1d10
DR: 0
Enforcement Trooper Squad Contact a nearby Bureau Field Base to request reinforcements. A twelve-man squad of Enforcement Troops from that Base will rush to your location to provide aid. They’re pretty fragile though, so take good care of them! Cost: 10 Requisition Points Activate: At-Will Effect: A Squad of Enforcement Troops becomes available for your use as a Sidekick on the turn after requesting them. It can perform one (1) of the following At-Will actions per turn, up to three (3) times per thread. The Squad can be attacked by the enemy. They have 24 HP and 30 Defence. Lose one (-1) attack for every four (-4) HP lost. Once their HP reaches 0, they will retreat whether or not you have used all their actions. Supporting Fire: Roll six (6) attacks for 1d100+15 Accuracy and 1d2 damage against a target of your choice. These attacks have a Critical Range of zero (0) and cannot make critical hits. Barrier Cast: Give you 5 DR in response to an incoming attack. Medcast: Heal you or an ally for 5 HP. Uses: Once per thread. Only one Sidekick may be active at any given time. Required Standing: Friendly 1d100-5·1d2
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Post by Cao Lixue on Oct 20, 2022 6:04:35 GMT
COMBAT TRACKERInitiative 20
Resistance 18 18 21 25 18
SUMMARY: Soul Influx Active
At-Will: Area search/10Acc/5mana Intelligence Device/1DT
Reaction: Guard/5mana
Action: Cryo Burn/5mana
Defense: 0 damage taken 1 reduced to 0
Offence:
Accuracy: JSD03MMq1d100+25
Damage: 3d10
Status Effect: (60% Curse & Drain) 1d100
ATTRIBUTES:
HP and Armor: 48 Hp & 0 Armor
Mana or EP: 95 Mana
Gauge: 5%
Defense: 50
DR: 0
CHARACTER DATA: Class: Freelancer Body: 0 Mind: 0 Soul: 15
Skills:
Dimensional Vault Action: None Effect: You gain three (3) extra inventory slots. These slots can hold up to one (1) Accessory and two (2) Consumables, or up to three (3) Consumables, in addition to Standard inventory limits. Standard inventory rules apply: no duplicates of any item are allowed. Uses: Passive Requirement: Mutually exclusive with Magical Flexibility
Spells:
Cryomantic Grafting (Heal) Description: From studying the workings of both healing magic and cybernetics. Lixue has composed a healing spell based around both science and magic. Creating thousands of thin strands or tubes from ice; Lixue can have her magic mimic the properties of flesh & bone. Thus allowing her to graft her magic onto herself or another's body to patch wounds and increase the body's ability to heal. Type: Utility - Tier 1 Activation: Reaction Cost: 10 Mana Effect: As an Reaction, Heal yourself or an ally for 20 HP. Limit: Twice per Thread Requirement: 10 Soul
Soul Influx Description: Using the control subroutines of summoning magic on your own body. Lixue melds her mind with her device allowing her to fight on equal with knight or increase her neural processing to for a short time. However she is unaware of the effects that pushing her body's limits will cause, but it's better than dying just because she was a little slower on the trigger. Type: Utility - Tier 1 Activation: Reaction/At-Will Cost: 0 Effect: As a Reaction, you gain the Auto Counter effect. As an At-Will Action, you may spend 5 mana to substitute Soul for Body for any type of Action requiring the use of the Body stat. Requirement: 10 Soul Uses: Once per Thread.
Inventory:
Intelligent Device A Device with a sophisticated AI capable of smart casting a flexible number of spells to support its master. It even works when you’ve been knocked out. Also smart enough to be your new best friend! Cost: ₡30,000 Action: At-Will Effect: As an at-will action at the start of your turn, choose one (1) of four (4) bonuses: +10 Accuracy +10 Defence +5 DR +1 Damage Tier Uses: Once per Turn
Status Bypass Modifications: (Atelier Disk) In her spare time, Lixue has made plenty of less than regulation modifications towards her device. Rewiring the power to circumvent the resistors allows for an increased output at the cost of a possible violent reaction. Cost: ₡15,000 Action: None (Passive) Effect: As a passive effect, increases success rate for status inflicting spells by 25% up to a maximum of 95%. Uses: Indefinite
Snow Blind Augment:(Psychic Disk) An custom attachment developed by Lixue based off of the Psychic disk. Lowing the charge and rerouting the electric charge into a smaller more focused pulse allows for the device to create a minor illusion that hampers the targets senses. Cost: ₡15,000 Action: None (Passive) Effect: As a passive effect, Basic Attacks do an additional two (+2) damage and gain a 20% chance to inflict Blind. Stacks with the Blind effect gained from any possible source. Blind effect deactivates if any other source uses a different effect, which replaces Blind for its duration. Uses: Indefinite
Gauge Spells/Abilities or Doppel: Cyro Burn Something beneficial can often harm someone in the case of many medicines today that originate from something toxic to even deadly or can be dangerous if mixed. From that idea, Lixue developed a subroutine that reverses the effect of her healing magic to tear apart and break down a would be targets body. Such a spell is highly immoral, causing extreme pain and suffering to the inflicted. Therefore Lixue only uses this spell as a last resort. Requirement: 25% Gauge Type: Diverse Activate: Action Cost: 5 Damage Base: Roll two (2) damage dice (Soul) against one (1) target Major Effect: ALTER: You can change the minor effect on this Gauge Spell at-will to whichever one you want. For Diverse type, add a second minor effect in addition to the initial minor effect. This second minor effect is what changes. Minor Effect: 35% chance to Drain target. Minor Effect: 35% chance to Curse target. Uses: Infinite
Faction and Assets:
Aesthetic and Perk: 1d100+25·3d10·1d100
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Post by Cao Lixue on Oct 20, 2022 6:06:15 GMT
COMBAT TRACKER OF TROOPERSInitiative 34
Resistance
Fixed the resistances
2 4 6 7 2
SUMMARY:
Defense:
Offence:
Accuracy: NXM8iAEH1d100+15
Damage: 1d2
Status Effect: ()
ATTRIBUTES:
HP and Armour: 3 Hp & 0 Armor
Defense: 30
Resistance: 1d10
DR: 0
Enforcement Trooper Squad Contact a nearby Bureau Field Base to request reinforcements. A twelve-man squad of Enforcement Troops from that Base will rush to your location to provide aid. They’re pretty fragile though, so take good care of them! Cost: 10 Requisition Points Activate: At-Will Effect: A Squad of Enforcement Troops becomes available for your use as a Sidekick on the turn after requesting them. It can perform one (1) of the following At-Will actions per turn, up to three (3) times per thread. The Squad can be attacked by the enemy. They have 24 HP and 30 Defence. Lose one (-1) attack for every four (-4) HP lost. Once their HP reaches 0, they will retreat whether or not you have used all their actions. Supporting Fire: Roll six (6) attacks for 1d100+15 Accuracy and 1d2 damage against a target of your choice. These attacks have a Critical Range of zero (0) and cannot make critical hits. Barrier Cast: Give you 5 DR in response to an incoming attack. Medcast: Heal you or an ally for 5 HP. Uses: Once per thread. Only one Sidekick may be active at any given time. Required Standing: Friendly 1d100+15·1d2
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Post by Cao Lixue on Oct 20, 2022 6:21:18 GMT
COMBAT TRACKERInitiative 20
Resistance 18 18 21 25 18
SUMMARY: Soul Influx Active
At-Will: Area search/10Acc/5mana Intelligence Device/1DT
Reaction: Mana Collection/+15mana
Action: Strike with Soul Influx/5mana
Defense: Dodge
Offence:
Accuracy: nnOn6P271d100+25
Damage: 3d10 (Count the first die as the attack)
Status Effect: (45% Blind) 1d100
ATTRIBUTES:
HP and Armor: 48 Hp & 0 Armor
Mana or EP: 100 Mana
Gauge: 15%
Defense: 50
DR: 0
CHARACTER DATA: Class: Freelancer Body: 0 Mind: 0 Soul: 15
Skills:
Dimensional Vault Action: None Effect: You gain three (3) extra inventory slots. These slots can hold up to one (1) Accessory and two (2) Consumables, or up to three (3) Consumables, in addition to Standard inventory limits. Standard inventory rules apply: no duplicates of any item are allowed. Uses: Passive Requirement: Mutually exclusive with Magical Flexibility
Spells:
Cryomantic Grafting (Heal) Description: From studying the workings of both healing magic and cybernetics. Lixue has composed a healing spell based around both science and magic. Creating thousands of thin strands or tubes from ice; Lixue can have her magic mimic the properties of flesh & bone. Thus allowing her to graft her magic onto herself or another's body to patch wounds and increase the body's ability to heal. Type: Utility - Tier 1 Activation: Reaction Cost: 10 Mana Effect: As an Reaction, Heal yourself or an ally for 20 HP. Limit: Twice per Thread Requirement: 10 Soul
Soul Influx Description: Using the control subroutines of summoning magic on your own body. Lixue melds her mind with her device allowing her to fight on equal with knight or increase her neural processing to for a short time. However she is unaware of the effects that pushing her body's limits will cause, but it's better than dying just because she was a little slower on the trigger. Type: Utility - Tier 1 Activation: Reaction/At-Will Cost: 0 Effect: As a Reaction, you gain the Auto Counter effect. As an At-Will Action, you may spend 5 mana to substitute Soul for Body for any type of Action requiring the use of the Body stat. Requirement: 10 Soul Uses: Once per Thread.
Inventory:
Intelligent Device A Device with a sophisticated AI capable of smart casting a flexible number of spells to support its master. It even works when you’ve been knocked out. Also smart enough to be your new best friend! Cost: ₡30,000 Action: At-Will Effect: As an at-will action at the start of your turn, choose one (1) of four (4) bonuses: +10 Accuracy +10 Defence +5 DR +1 Damage Tier Uses: Once per Turn
Status Bypass Modifications: (Atelier Disk) In her spare time, Lixue has made plenty of less than regulation modifications towards her device. Rewiring the power to circumvent the resistors allows for an increased output at the cost of a possible violent reaction. Cost: ₡15,000 Action: None (Passive) Effect: As a passive effect, increases success rate for status inflicting spells by 25% up to a maximum of 95%. Uses: Indefinite
Snow Blind Augment:(Psychic Disk) An custom attachment developed by Lixue based off of the Psychic disk. Lowing the charge and rerouting the electric charge into a smaller more focused pulse allows for the device to create a minor illusion that hampers the targets senses. Cost: ₡15,000 Action: None (Passive) Effect: As a passive effect, Basic Attacks do an additional two (+2) damage and gain a 20% chance to inflict Blind. Stacks with the Blind effect gained from any possible source. Blind effect deactivates if any other source uses a different effect, which replaces Blind for its duration. Uses: Indefinite
Gauge Spells/Abilities or Doppel: Cyro Burn Something beneficial can often harm someone in the case of many medicines today that originate from something toxic to even deadly or can be dangerous if mixed. From that idea, Lixue developed a subroutine that reverses the effect of her healing magic to tear apart and break down a would be targets body. Such a spell is highly immoral, causing extreme pain and suffering to the inflicted. Therefore Lixue only uses this spell as a last resort. Requirement: 25% Gauge Type: Diverse Activate: Action Cost: 5 Damage Base: Roll two (2) damage dice (Soul) against one (1) target Major Effect: ALTER: You can change the minor effect on this Gauge Spell at-will to whichever one you want. For Diverse type, add a second minor effect in addition to the initial minor effect. This second minor effect is what changes. Minor Effect: 35% chance to Drain target. Minor Effect: 35% chance to Curse target. Uses: Infinite
Faction and Assets:
Aesthetic and Perk: 1d100+25·3d10·1d100
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Post by Cao Lixue on Oct 20, 2022 6:24:29 GMT
COMBAT TRACKER OF TROOPERSSquads Defeated:1 Initiative 34
Resistance
2 4 6 7 2
SUMMARY:
Defense:
Offence:
Accuracy: JBiBLCyd1d100+15
Damage: 1d2
Status Effect: ()
ATTRIBUTES:
HP and Armour: 24 Hp & 0 Armor
Defense: 30
Resistance: 1d10
DR: 0
Enforcement Trooper Squad Contact a nearby Bureau Field Base to request reinforcements. A twelve-man squad of Enforcement Troops from that Base will rush to your location to provide aid. They’re pretty fragile though, so take good care of them! Cost: 10 Requisition Points Activate: At-Will Effect: A Squad of Enforcement Troops becomes available for your use as a Sidekick on the turn after requesting them. It can perform one (1) of the following At-Will actions per turn, up to three (3) times per thread. The Squad can be attacked by the enemy. They have 24 HP and 30 Defence. Lose one (-1) attack for every four (-4) HP lost. Once their HP reaches 0, they will retreat whether or not you have used all their actions. Supporting Fire: Roll six (6) attacks for 1d100+15 Accuracy and 1d2 damage against a target of your choice. These attacks have a Critical Range of zero (0) and cannot make critical hits. Barrier Cast: Give you 5 DR in response to an incoming attack. Medcast: Heal you or an ally for 5 HP. Uses: Once per thread. Only one Sidekick may be active at any given time. Required Standing: Friendly 1d100+15·1d2
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Post by Cao Lixue on Oct 20, 2022 6:27:58 GMT
COMBAT TRACKERInitiative 20
Resistance 18 18 21 25 18
SUMMARY: Soul Influx Active
At-Will: Area search/10Acc/5mana Intelligence Device/1DT
Reaction: Guard/5mana
Action: Cyro Burn/5mana
Defense: 1/0
Offence:
Accuracy: 4V|1VAmr1d100+25
Damage: 3d10
Status Effect: (60% Curse&Drain) 1d100
ATTRIBUTES:
HP and Armor: 48 Hp & 0 Armor
Mana or EP: 85 Mana
Gauge: 5%
Defense: 50
DR: 0
CHARACTER DATA: Class: Freelancer Body: 0 Mind: 0 Soul: 15
Skills:
Dimensional Vault Action: None Effect: You gain three (3) extra inventory slots. These slots can hold up to one (1) Accessory and two (2) Consumables, or up to three (3) Consumables, in addition to Standard inventory limits. Standard inventory rules apply: no duplicates of any item are allowed. Uses: Passive Requirement: Mutually exclusive with Magical Flexibility
Spells:
Cryomantic Grafting (Heal) Description: From studying the workings of both healing magic and cybernetics. Lixue has composed a healing spell based around both science and magic. Creating thousands of thin strands or tubes from ice; Lixue can have her magic mimic the properties of flesh & bone. Thus allowing her to graft her magic onto herself or another's body to patch wounds and increase the body's ability to heal. Type: Utility - Tier 1 Activation: Reaction Cost: 10 Mana Effect: As an Reaction, Heal yourself or an ally for 20 HP. Limit: Twice per Thread Requirement: 10 Soul
Soul Influx Description: Using the control subroutines of summoning magic on your own body. Lixue melds her mind with her device allowing her to fight on equal with knight or increase her neural processing to for a short time. However she is unaware of the effects that pushing her body's limits will cause, but it's better than dying just because she was a little slower on the trigger. Type: Utility - Tier 1 Activation: Reaction/At-Will Cost: 0 Effect: As a Reaction, you gain the Auto Counter effect. As an At-Will Action, you may spend 5 mana to substitute Soul for Body for any type of Action requiring the use of the Body stat. Requirement: 10 Soul Uses: Once per Thread.
Inventory:
Intelligent Device A Device with a sophisticated AI capable of smart casting a flexible number of spells to support its master. It even works when you’ve been knocked out. Also smart enough to be your new best friend! Cost: ₡30,000 Action: At-Will Effect: As an at-will action at the start of your turn, choose one (1) of four (4) bonuses: +10 Accuracy +10 Defence +5 DR +1 Damage Tier Uses: Once per Turn
Status Bypass Modifications: (Atelier Disk) In her spare time, Lixue has made plenty of less than regulation modifications towards her device. Rewiring the power to circumvent the resistors allows for an increased output at the cost of a possible violent reaction. Cost: ₡15,000 Action: None (Passive) Effect: As a passive effect, increases success rate for status inflicting spells by 25% up to a maximum of 95%. Uses: Indefinite
Snow Blind Augment:(Psychic Disk) An custom attachment developed by Lixue based off of the Psychic disk. Lowing the charge and rerouting the electric charge into a smaller more focused pulse allows for the device to create a minor illusion that hampers the targets senses. Cost: ₡15,000 Action: None (Passive) Effect: As a passive effect, Basic Attacks do an additional two (+2) damage and gain a 20% chance to inflict Blind. Stacks with the Blind effect gained from any possible source. Blind effect deactivates if any other source uses a different effect, which replaces Blind for its duration. Uses: Indefinite
Gauge Spells/Abilities or Doppel: Cyro Burn Something beneficial can often harm someone in the case of many medicines today that originate from something toxic to even deadly or can be dangerous if mixed. From that idea, Lixue developed a subroutine that reverses the effect of her healing magic to tear apart and break down a would be targets body. Such a spell is highly immoral, causing extreme pain and suffering to the inflicted. Therefore Lixue only uses this spell as a last resort. Requirement: 25% Gauge Type: Diverse Activate: Action Cost: 5 Damage Base: Roll two (2) damage dice (Soul) against one (1) target Major Effect: ALTER: You can change the minor effect on this Gauge Spell at-will to whichever one you want. For Diverse type, add a second minor effect in addition to the initial minor effect. This second minor effect is what changes. Minor Effect: 35% chance to Drain target. Minor Effect: 35% chance to Curse target. Uses: Infinite
Faction and Assets:
Aesthetic and Perk: 1d100+25·3d10·1d100
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Post by Cao Lixue on Oct 20, 2022 6:30:28 GMT
COMBAT TRACKER OF TROOPERSSquads Defeated:1 Initiative 34
Resistance
2 4 6 7 2
SUMMARY:
Defense:
Offence:
Accuracy: 3wfcMKXO1d100+15
Damage: 1d2
Status Effect: ()
ATTRIBUTES:
HP and Armour: 8 Hp & 0 Armor
Defense: 30
Resistance: 1d10
DR: 0
Enforcement Trooper Squad Contact a nearby Bureau Field Base to request reinforcements. A twelve-man squad of Enforcement Troops from that Base will rush to your location to provide aid. They’re pretty fragile though, so take good care of them! Cost: 10 Requisition Points Activate: At-Will Effect: A Squad of Enforcement Troops becomes available for your use as a Sidekick on the turn after requesting them. It can perform one (1) of the following At-Will actions per turn, up to three (3) times per thread. The Squad can be attacked by the enemy. They have 24 HP and 30 Defence. Lose one (-1) attack for every four (-4) HP lost. Once their HP reaches 0, they will retreat whether or not you have used all their actions. Supporting Fire: Roll six (6) attacks for 1d100+15 Accuracy and 1d2 damage against a target of your choice. These attacks have a Critical Range of zero (0) and cannot make critical hits. Barrier Cast: Give you 5 DR in response to an incoming attack. Medcast: Heal you or an ally for 5 HP. Uses: Once per thread. Only one Sidekick may be active at any given time. Required Standing: Friendly 1d100+15·1d2
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Post by Cao Lixue on Oct 20, 2022 6:33:17 GMT
COMBAT TRACKERInitiative 20
Resistance 18 18 21 25 18
SUMMARY: Soul Influx Active
At-Will: Area search/10Acc/5mana Intelligence Device/1DT
Reaction: Mana Collection/+15mana
Action: Strike with Soul Influx/5mana
Defense: Dodged with Soul Influx/5mana
Offence:
Accuracy: 65DxT3aD1d100+25
Damage: 1d10+2
Status Effect: (45% Drain) 1d100
ATTRIBUTES:
HP and Armor: 48 Hp & 0 Armor
Mana or EP: 85 Mana
Gauge: 20%
Defense: 50
DR: 0
CHARACTER DATA: Class: Freelancer Body: 0 Mind: 0 Soul: 15
Skills:
Dimensional Vault Action: None Effect: You gain three (3) extra inventory slots. These slots can hold up to one (1) Accessory and two (2) Consumables, or up to three (3) Consumables, in addition to Standard inventory limits. Standard inventory rules apply: no duplicates of any item are allowed. Uses: Passive Requirement: Mutually exclusive with Magical Flexibility
Spells:
Cryomantic Grafting (Heal) Description: From studying the workings of both healing magic and cybernetics. Lixue has composed a healing spell based around both science and magic. Creating thousands of thin strands or tubes from ice; Lixue can have her magic mimic the properties of flesh & bone. Thus allowing her to graft her magic onto herself or another's body to patch wounds and increase the body's ability to heal. Type: Utility - Tier 1 Activation: Reaction Cost: 10 Mana Effect: As an Reaction, Heal yourself or an ally for 20 HP. Limit: Twice per Thread Requirement: 10 Soul
Soul Influx Description: Using the control subroutines of summoning magic on your own body. Lixue melds her mind with her device allowing her to fight on equal with knight or increase her neural processing to for a short time. However she is unaware of the effects that pushing her body's limits will cause, but it's better than dying just because she was a little slower on the trigger. Type: Utility - Tier 1 Activation: Reaction/At-Will Cost: 0 Effect: As a Reaction, you gain the Auto Counter effect. As an At-Will Action, you may spend 5 mana to substitute Soul for Body for any type of Action requiring the use of the Body stat. Requirement: 10 Soul Uses: Once per Thread.
Inventory:
Intelligent Device A Device with a sophisticated AI capable of smart casting a flexible number of spells to support its master. It even works when you’ve been knocked out. Also smart enough to be your new best friend! Cost: ₡30,000 Action: At-Will Effect: As an at-will action at the start of your turn, choose one (1) of four (4) bonuses: +10 Accuracy +10 Defence +5 DR +1 Damage Tier Uses: Once per Turn
Status Bypass Modifications: (Atelier Disk) In her spare time, Lixue has made plenty of less than regulation modifications towards her device. Rewiring the power to circumvent the resistors allows for an increased output at the cost of a possible violent reaction. Cost: ₡15,000 Action: None (Passive) Effect: As a passive effect, increases success rate for status inflicting spells by 25% up to a maximum of 95%. Uses: Indefinite
Snow Blind Augment:(Psychic Disk) An custom attachment developed by Lixue based off of the Psychic disk. Lowing the charge and rerouting the electric charge into a smaller more focused pulse allows for the device to create a minor illusion that hampers the targets senses. Cost: ₡15,000 Action: None (Passive) Effect: As a passive effect, Basic Attacks do an additional two (+2) damage and gain a 20% chance to inflict Blind. Stacks with the Blind effect gained from any possible source. Blind effect deactivates if any other source uses a different effect, which replaces Blind for its duration. Uses: Indefinite
Gauge Spells/Abilities or Doppel: Cyro Burn Something beneficial can often harm someone in the case of many medicines today that originate from something toxic to even deadly or can be dangerous if mixed. From that idea, Lixue developed a subroutine that reverses the effect of her healing magic to tear apart and break down a would be targets body. Such a spell is highly immoral, causing extreme pain and suffering to the inflicted. Therefore Lixue only uses this spell as a last resort. Requirement: 25% Gauge Type: Diverse Activate: Action Cost: 5 Damage Base: Roll two (2) damage dice (Soul) against one (1) target Major Effect: ALTER: You can change the minor effect on this Gauge Spell at-will to whichever one you want. For Diverse type, add a second minor effect in addition to the initial minor effect. This second minor effect is what changes. Minor Effect: 35% chance to Drain target. Minor Effect: 35% chance to Curse target. Uses: Infinite
Faction and Assets:
Aesthetic and Perk: 1d100+25·1d10+2·1d100
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Post by Cao Lixue on Oct 20, 2022 6:59:24 GMT
COMBAT TRACKER OF TROOPERSSquads Defeated:2 Initiative 34
Resistance
2 4 6 7 2
SUMMARY:
Defense:
Offence:
Accuracy: CEAL2oeF1d100+15
Damage: 1d2
Status Effect: ()
ATTRIBUTES:
HP and Armor: 24 HP & 0 Armor
Defense: 30
Resistance: 1d10
DR: 0
Enforcement Trooper Squad Contact a nearby Bureau Field Base to request reinforcements. A twelve-man squad of Enforcement Troops from that Base will rush to your location to provide aid. They’re pretty fragile though, so take good care of them! Cost: 10 Requisition Points Activate: At-Will Effect: A Squad of Enforcement Troops becomes available for your use as a Sidekick on the turn after requesting them. It can perform one (1) of the following At-Will actions per turn, up to three (3) times per thread. The Squad can be attacked by the enemy. They have 24 HP and 30 Defense. Lose one (-1) attack for every four (-4) HP lost. Once their HP reaches 0, they will retreat whether or not you have used all their actions. Supporting Fire: Roll six (6) attacks for 1d100+15 Accuracy and 1d2 damage against a target of your choice. These attacks have a Critical Range of zero (0) and cannot make critical hits. Barrier Cast: Give you 5 DR in response to an incoming attack. Medcast: Heal you or an ally for 5 HP. Uses: Once per thread. Only one Sidekick may be active at any given time. Required Standing: Friendly 1d100+15·1d2
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