Post by Kodama Sayuri on Nov 23, 2022 7:21:15 GMT
Name: Kodama Sayuri
Origin: Wishmaker
Class: Hero
Age: 15 years old
Faction: Kamihama Magia Union but she will probably go independent when possible.
Gender: Female
Height / Weight: 5'2ft / 115.0 lb.
Appearance: [Face Claim]
Motivations:
Kodama wants to write a book.
Kodama wants to seek out knowledge and discover new things.
Most of all, Kodama wants to cure her little sister from an unknown illness.
Personality: There's a lot to say about Kodama Sayuri, but at the very least, you'll find out she's exciting and rational. Of course, she's also honest, amusing, and wise, but they're tainted by and mixed with habits of being blunt as well. Her excitement, though, is what she's pretty much known for. Friends tend to count on this and her amusing nature whenever they need help. Nobody's perfect, of course, and Kodama has plenty of lesser desired aspects too. Her impatience and oblivious nature cause plenty of friction, though more personally than for others. Fortunately, her considerate nature usually softens the worst of it.
Backstory: Kodama Sayuri is a 15-year-old teenager who enjoys jigsaw puzzles, cookery, and recycling. She is Kind and Funny, but can also be very Stubborn and a bit Blunt. She is Japanese. She is currently in school. She lives in a working-class neighborhood. Her mother and father own a café called the Sweet Break Café(Masumi and Iwai). She's charismatic, intelligent, quick, and perhaps a little too rash. But there's more than meets the eye, which is not surprising for somebody in her position. She was born into an ordinary family in a normal community. She lived out of trouble until she was about 10 years old, but at that point, life changed. Her sister developed an illness out of nowhere, and Kodama had to take care of her and work at her parent's café. She started to experience the world and was growing up fast. Through plenty of trial and error, she worked hard in the café and balanced school. But with her talents and wisdom, nothing could stop her from staying ahead of the game; she might have even overworked herself. She could become a great leader one day. But who knows what will happen; she is currently having fun with friends. She feels like there are more people to meet in this world. Luckily she has plenty of resources to support her.
Call to Action: Her sister got an illness.
Faceclaim: Credit: Screech Whisper - screechwhisper.tumblr.com/post/656145985707327488/i-might-have-a-pmmm-oc-and-i-might-ship-her
She has a Harley Quinn type Hammer as a weapon.
BODY: 5 + 10 (Hero) = 15
MIND: 5
SOUL: 5
HP: 65
Accuracy: 103 (Mind/Soul) 113 (Body)
Defense: 65
Resistance: 13
Mana/EP: 105
Gauge/Grief: 105
Damage Tiers: Tier 1 - 1d4 +1 (Mind/Soul) Tier 3 - 1d8 +3 (Body)
Name: Self Focus Action (B)
Description: An action taken to restore your mind and emotional health. Meditation, singing, taking of soothing magical drugs.
Type: Basic Utility
Activate: Meditation
Damage Base: N/A
Major Effect: N/A
Minor Effect: N/A
Effect: As an Action, reduce your Grief Gauge by 5.
Accuracy: N/A
Damage: N/A
Cost: +5 EP per ally, 0 Grief
Uses: Once every five Turns
Brothers in Arms
Action: At-Will
Effect: As an At-Will Action, the Hero may take on the EP toll of an ally’s spell but at a triple Grief toll of their own.
Uses: Once per battle
Requirement: None
Sealing Rope
Shimenawa. This rope, usually made of rice or hemp and lined with zigzagged streamers, is frequently used as protection against evil. By tying it around a certain location or object believed to be inhabited by spirits, you can confine them within. It doesn’t work on Hexes, but ghosts are fair game. They're also pretty thick, so just hitting someone with it hurts in general. Some of that sealing might also rub off on them!
Cost: ₲20,000
Action: At-Will/Action
Effect: As an At-Will Action, roll for a 35% chance to afflict your target of choice with Seal. Characters afflicted with Seal cannot inflict status effects through any means for that turn. Attacks that can inflict status effects can still be used to deal attack damage. Alternatively, as an Action, roll 1d100+SOUL for an attack that deals 3d6+4 damage and has a 20% chance to inflict Seal.
Uses: Thrice per thread
Morning Rescue
A refreshing turmeric-based soft drink that through the magic of chemistry, tastes just like Tang. There’s no better way to brighten up your depressing existential crisis than with a bottle of this stuff. Commence Rescue!
Cost: ₲10,000
Action: Reaction
Effect: As a Reaction, Reduce Grief by 20 for yourself or an ally.
Uses: Once per thread
Wish: "I Wish that my sister might have the strength to survive her illness.”
Aesthetic: Chivalry
Doppel Name: Morikawa Mizuki (Servant of Lust)
Doppel Description:
It represents her love for her family but also a cage of responsibility.
Maybe the Doppel wanted a relationship, not just a romantic one like a friend to gossip with or hang out with because they were in the same situation as Sayuri. Except, things went very wrong, and so now they offer her freedom from her responsibilities. Maybe they like work together like Naruto and Kurama like work with your inner demon to fight other demons or witches' in this case.
Effect: Reduce the results of all enemy damage rolls by -40% while this Doppel is active
Aura: Inflict Charm on a single enemy target for the duration of the thread. Cannot be cured.
Duration: 2 turns
Cost: Increase EP toll by +40% or reduce Mana by 40% for yourself and your allies.
Face Claim: Credit: RibbonPinxie - www.deviantart.com/ribbonpinxie/art/Emiri-Kisaki-Doppel-822050571
Origin: Wishmaker
Class: Hero
Age: 15 years old
Faction: Kamihama Magia Union but she will probably go independent when possible.
Gender: Female
Height / Weight: 5'2ft / 115.0 lb.
Appearance: [Face Claim]
Motivations:
Kodama wants to write a book.
Kodama wants to seek out knowledge and discover new things.
Most of all, Kodama wants to cure her little sister from an unknown illness.
Personality: There's a lot to say about Kodama Sayuri, but at the very least, you'll find out she's exciting and rational. Of course, she's also honest, amusing, and wise, but they're tainted by and mixed with habits of being blunt as well. Her excitement, though, is what she's pretty much known for. Friends tend to count on this and her amusing nature whenever they need help. Nobody's perfect, of course, and Kodama has plenty of lesser desired aspects too. Her impatience and oblivious nature cause plenty of friction, though more personally than for others. Fortunately, her considerate nature usually softens the worst of it.
Backstory: Kodama Sayuri is a 15-year-old teenager who enjoys jigsaw puzzles, cookery, and recycling. She is Kind and Funny, but can also be very Stubborn and a bit Blunt. She is Japanese. She is currently in school. She lives in a working-class neighborhood. Her mother and father own a café called the Sweet Break Café(Masumi and Iwai). She's charismatic, intelligent, quick, and perhaps a little too rash. But there's more than meets the eye, which is not surprising for somebody in her position. She was born into an ordinary family in a normal community. She lived out of trouble until she was about 10 years old, but at that point, life changed. Her sister developed an illness out of nowhere, and Kodama had to take care of her and work at her parent's café. She started to experience the world and was growing up fast. Through plenty of trial and error, she worked hard in the café and balanced school. But with her talents and wisdom, nothing could stop her from staying ahead of the game; she might have even overworked herself. She could become a great leader one day. But who knows what will happen; she is currently having fun with friends. She feels like there are more people to meet in this world. Luckily she has plenty of resources to support her.
Call to Action: Her sister got an illness.
Faceclaim: Credit: Screech Whisper - screechwhisper.tumblr.com/post/656145985707327488/i-might-have-a-pmmm-oc-and-i-might-ship-her
She has a Harley Quinn type Hammer as a weapon.
STARTING STATS
BODY: 5 + 10 (Hero) = 15
MIND: 5
SOUL: 5
STARTING ATTRIBUTES
HP: 65
Accuracy: 103 (Mind/Soul) 113 (Body)
Defense: 65
Resistance: 13
Mana/EP: 105
Gauge/Grief: 105
Damage Tiers: Tier 1 - 1d4 +1 (Mind/Soul) Tier 3 - 1d8 +3 (Body)
STARTING SPELL
Name: Self Focus Action (B)
Description: An action taken to restore your mind and emotional health. Meditation, singing, taking of soothing magical drugs.
Type: Basic Utility
Activate: Meditation
Damage Base: N/A
Major Effect: N/A
Minor Effect: N/A
Effect: As an Action, reduce your Grief Gauge by 5.
Accuracy: N/A
Damage: N/A
Cost: +5 EP per ally, 0 Grief
Uses: Once every five Turns
STARTING SKILL
Brothers in Arms
Action: At-Will
Effect: As an At-Will Action, the Hero may take on the EP toll of an ally’s spell but at a triple Grief toll of their own.
Uses: Once per battle
Requirement: None
STARTING ITEM(s)
Sealing Rope
Shimenawa. This rope, usually made of rice or hemp and lined with zigzagged streamers, is frequently used as protection against evil. By tying it around a certain location or object believed to be inhabited by spirits, you can confine them within. It doesn’t work on Hexes, but ghosts are fair game. They're also pretty thick, so just hitting someone with it hurts in general. Some of that sealing might also rub off on them!
Cost: ₲20,000
Action: At-Will/Action
Effect: As an At-Will Action, roll for a 35% chance to afflict your target of choice with Seal. Characters afflicted with Seal cannot inflict status effects through any means for that turn. Attacks that can inflict status effects can still be used to deal attack damage. Alternatively, as an Action, roll 1d100+SOUL for an attack that deals 3d6+4 damage and has a 20% chance to inflict Seal.
Uses: Thrice per thread
Morning Rescue
A refreshing turmeric-based soft drink that through the magic of chemistry, tastes just like Tang. There’s no better way to brighten up your depressing existential crisis than with a bottle of this stuff. Commence Rescue!
Cost: ₲10,000
Action: Reaction
Effect: As a Reaction, Reduce Grief by 20 for yourself or an ally.
Uses: Once per thread
WISH AND AESTHETIC
Wish: "I Wish that my sister might have the strength to survive her illness.”
Aesthetic: Chivalry
STARTING DOPPEL
Doppel Name: Morikawa Mizuki (Servant of Lust)
Doppel Description:
It represents her love for her family but also a cage of responsibility.
Maybe the Doppel wanted a relationship, not just a romantic one like a friend to gossip with or hang out with because they were in the same situation as Sayuri. Except, things went very wrong, and so now they offer her freedom from her responsibilities. Maybe they like work together like Naruto and Kurama like work with your inner demon to fight other demons or witches' in this case.
Effect: Reduce the results of all enemy damage rolls by -40% while this Doppel is active
Aura: Inflict Charm on a single enemy target for the duration of the thread. Cannot be cured.
Duration: 2 turns
Cost: Increase EP toll by +40% or reduce Mana by 40% for yourself and your allies.
Face Claim: Credit: RibbonPinxie - www.deviantart.com/ribbonpinxie/art/Emiri-Kisaki-Doppel-822050571